Create mathematical and geometric animations in Python with Manim Community Edition. Use guidance, examples, and scene templates to structure animations, display equations, plot graphs, control cameras, and render two-dimensional or three-dimensional scenes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animating equations and derivations
- Creating function graphs and area visualizations
- Building 3D surfaces with camera movement
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Inspect 3MF files for 3D printing, detect cylindrical holes, and resize them to a chosen diameter. Repair mesh defects and compare files while preserving BambuStudio and PrusaSlicer metadata during file repacking.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding cylindrical holes and checking their diameters
- Resizing selected holes to a specified diameter
- Repairing mesh defects before 3D printing
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Create game images, transparent PNGs, textured 3D models, animated humanoids, sound effects, and voice lines using local GPU tools. Paid API options extend production to assets such as music and animated sprites.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating transparent character and item images
- Building textured 3D characters and props
- Adding character movement and lip-synced speech
htdt/godogen☆ 7.2천2026년 10월 16일 업데이트
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Fix blurry 3D canvas output on Retina displays
- Implement a fixed 200% rendering option
- Keep post-processing and pointer coordinates aligned
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Laic-parsiism709/meshy-3d-agent☆ 52026년 10월 13일 업데이트
참고 영상에서 측정한 색상과 컷 리듬에 맞춰 생성 영상과 기존 소재를 편집·합성합니다. 수치로 확인한 완성 영상과 재편집용 타임라인을 만듭니다.
- 참고 영상의 스타일에 맞춘 영상 제작
- 기존 영상에 생성 클립 추가
- 영상 소재와 3D 소품 합성
affaan-m/ECC☆ 28.4만2026년 10월 16일 업데이트
Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate equations and mathematical derivations
- Visualize functions and graphs
- Build 3D scenes with camera movement
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Configure images and videos as surface textures in Three.js, and use environment images for backgrounds and reflections. Adjust placement, color settings, repetition, and filtering, then manage texture memory through compression, reuse, and disposal.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adjust image placement and tiling on 3D surfaces
- Use HDR images for backgrounds and reflections
- Apply video or Canvas content to a 3D surface
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Inspect and edit 3MF files for 3D printing. Detect cylindrical holes, change their diameters, repair mesh issues, and compare files while preserving BambuStudio and PrusaSlicer metadata when repacking the edited file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Detect cylindrical holes and check their diameters
- Resize selected holes to a target diameter
- Repair degenerate faces and duplicate vertices
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a 3D scene from basic shapes
- Adjust materials, lighting, and camera settings
- Set animation keyframes and frame ranges
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Process 3D scan data with CloudCompare through text commands. Clean point clouds, collections of measured 3D points, extract ground surfaces, align scans, calculate distances, and convert or export point clouds and surface meshes in supported formats.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Remove noise and reduce point counts in LiDAR scans
- Extract ground points from buildings and vegetation
- Align two scans and calculate distances between them
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Design courses where learners explore ideas by changing parameters, following diagrams, running code, playing games, or inspecting 3D scenes. Each main page focuses on one mechanism or structure, with opening and closing pages framing the learning.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Exploring how changing a parameter affects a system
- Following a diagram to understand structure or flow
- Learning an idea by modifying and running code
THU-MAIC/OpenMAIC☆ 4.1만2026년 10월 19일 업데이트
Build browser-based 3D games with Three.js, TypeScript, and Vite. Structure scene and camera control, model loading, physics, and interface overlays separately from game rules, with guidance for WebGL rendering diagnostics and performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a browser-based 3D exploration demo
- Prototype vehicle movement or character traversal
- Load GLB models and integrate Rapier physics
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Plan a browser game's architecture before coding. Choose an engine, separate game rules from rendering, and define input, assets, menus, saves, debugging, and performance checks within a shared design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choose an engine for a 2D or 3D browser game
- Separate game state from rendering responsibilities
- Plan input mappings and asset organization
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing technology for a browser-game prototype
- Planning gameplay loops, failure states, and progression
- Coordinating interfaces and 2D or 3D assets
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Design status displays that keep the playfield visible
- Create menus that fit the game world
- Adapt game interfaces for desktop and mobile
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Build interactive 3D globe visualizations with globe.gl, displaying locations, connections, regions, and labels. The skill guides setup in HTML or React, explains data fields for each layer, and addresses sizing and mobile performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Plot locations on a 3D globe
- Show connections between locations
- Overlay regional data and labels
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build particle trails that keep consistent spacing as the pointer speeds up or slows down. Covers distance-based emission, drifting motion, placement in 3D scenes, performance checks, and alternatives for touch, keyboard use, and reduced motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sparks or wisps that follow the cursor
- Fixing gaps in trails during fast pointer movement
- Keeping trails aligned with the pointer in 3D scenes
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Prepare Vesperfall game assets as paired transparent PNG cards and live 3D previews. Track each model’s actual source, expose available animations, and validate catalog displays, ground contact, and review pages through tests and browser checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding characters or equipment to the Vesperfall catalog
- Pairing transparent PNG cards with live 3D previews
- Reviewing animations and ground contact on an isolated page
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add subtle mouse response to a 3D hero
- Give foreground and background different movement
- Keep a moving model aligned with text and cards
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building architectural walkthroughs
- Adding room navigation to real estate tours
- Creating museum and showroom tours
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트