Turn company values into observable workplace behaviors. Develop a culture code, a document explaining how the company operates, design anonymous culture surveys, and choose recurring practices suited to the organization's size and growth stage.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Turning company values into concrete behaviors
- Writing a culture code for new hires
- Designing anonymous culture surveys
alirezarezvani/claude-skills☆ 2.8만2026년 8월 30일 업데이트
Create a GitHub tracking issue from a merged Kilo v1 pull request, documenting behavior, edge cases, and acceptance criteria so an agent can verify or rebuild the same behavior in opencode v2.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Track a v1 bug fix for the v2 rewrite
- Document behavior and edge cases to preserve
- Prepare implementation instructions for a v2 agent
Kilo-Org/kilocode☆ 2.8만2026년 10월 19일 업데이트
Investigate errors, failing tests, or slow behavior and explain the causal chain with source file and line references. Deliver diagnosis alone or apply a verified fix, starting with a test that reproduces the defect.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Trace the cause of an error or failing test
- Investigate unexpectedly slow behavior
- Get a diagnosis before deciding on a fix
EveryInc/compound-engineering-plugin☆ 2.6만2026년 10월 19일 업데이트
Drives a CARLA vehicle to a specific destination using navigation agents that plan routes, avoid obstacles, and obey traffic lights. Can also plan and draw a route between two points without moving the vehicle.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Driving a vehicle to specified coordinates
- Navigating to a chosen junction
- Planning and drawing a route without driving
carla-simulator/carla☆ 1.5만2026년 10월 18일 업데이트
Customize windows in macOS SwiftUI apps, including titles, toolbars, drag areas, sizing, placement, and restoration. It helps give main windows, utility panels, and media players behavior suited to their purpose.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Customize titles and toolbars
- Keep borderless windows easy to drag
- Fit media windows to different displays
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6천2026년 10월 9일 업데이트
Use when a Java change needs independent Behavior-Driven Development guidance from trusted behavior facts through concrete examples and observable scenarios, with focused clarification when behavior is pending or ambiguous. This should trigger for requests such as Apply BDD; Facilitate behavior examples; Discover scenarios with Given When Then; Review these examples for shared domain language; Complete BDD discovery as a self-contained interaction. Part of Plinth Toolkit
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jabrena/plinth☆ 4532026년 10월 19일 업데이트
Use when a complex or risky code change should be split into Kent Beck's two-step method by first making the change easy through behavior-preserving preparatory refactoring, then making the intended behavior change once the design supports it. This should trigger for requests such as Apply two-step change; Make this risky change safer; Refactor before changing behavior; Separate preparation from behavior change. Part of Plinth Toolkit
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jabrena/plinth☆ 4532026년 10월 19일 업데이트
Compare behavior across multiple versions of programs or repositories. Use when you need to analyze how functionality changes between versions, identify regressions, compare outputs and exceptions, or validate upgrades. The skill compares execution behavior, test results, outputs, exceptions, and observable states across versions, generating detailed reports showing behavioral divergences, potential regressions, added/removed functionality, and areas requiring validation. Supports multiple programming languages and can work with test suites or execution traces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ArabelaTso/Skills-4-SE☆ 2562026년 8월 21일 업데이트
Generate behavioral/feature documentation for web apps using code-first analysis. Reads source code via tree-sitting to produce _FEATURES.md, with optional visual verification via browser automation. Companion to tree-sitting. Use when documenting app behavior, creating feature inventories, generating behavioral ground truth for agents, or before modifying UI code. Triggers on "map features", "document app behavior", "feature inventory", "what does this app do".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
oaustegard/claude-skills☆ 1542026년 10월 16일 업데이트
> Formal oracle for behavioral equivalence via bisimulation games. Triggers: behavioral equivalence check, bisimulation game, are two systems equivalent, did a skill update preserve behavior, attacker-defender game, partition refinement, distinguishing trace. >>>>>>> origin/main
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
plurigrid/asi☆ 702026년 7월 10일 업데이트
Diagnoses and fixes Claude behavioral issues in system prompts and Projects using tested countermeasure templates. Use when "Claude is too verbose," "keeps hedging," "agrees with everything," "claims it did something it didn't," "won't use a tool," "fix Claude's output," "tune Claude's behavior," "Claude ignores my preferences," "adds unsolicited disclaimers," "uses too many lists." Covers ten tendencies: agreeableness (output-content + persistent-preference), hedging, verbosity, list overuse, fabricated precision, over-exploration, tool miscalibration (over- and under-triggering), LaTeX defaulting, editorial drift, self-referential fabrication. Also use when auditing a system prompt for behavioral calibration or recalibrating a pre-4.7 prompt, and when users describe recurring output problems without naming a tendency. Do NOT use for scoring a prompt's overall quality — use rootnode-prompt-validation if available.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
drayline/rootnode-skills☆ 402026년 9월 14일 업데이트
Runs a sample in an instrumented sandbox to observe behavior: process tree, file and registry changes, network activity, and persistence, then summarizes the behavioral report into capabilities and IOCs. Activates for requests to detonate a sample, do dynamic or behavioral analysis, or interpret sandbox output.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
meltedinhex/analyst-ai-pack☆ 222026년 7월 7일 업데이트
Use when implementing new observable frontend behavior or fixing a behavior-changing bug where a failing test can describe the missing or incorrect behavior first. Apply to components, hooks/composables, utilities, API clients, route guards, or user workflows; pure behavior-preserving refactoring uses an already-green contract instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bovinphang/frontend-craft☆ 222026년 9월 26일 업데이트
Create custom directives in Angular v20+ for DOM manipulation and behavior extension. Use for attribute directives that modify element behavior/appearance, structural directives for portals/overlays, and host directives for composition. Triggers on creating reusable DOM behaviors, extending element functionality, or composing behaviors across components. Note - use native @if/@for/@switch for control flow, not custom structural directives.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
manu14357/zskills☆ 162026년 7월 24일 업데이트
Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
andycungkrinx91/konoha☆ 92026년 10월 19일 업데이트
Busabase App-in-Skill dashboard over a fixed, deterministic mock user-behavior funnel dataset (browse → search → compare → booking attempt/abandon → complete) for a generic consumer booking product. Use when the user invokes $kelly-behavior-predict or /kelly-behavior-predict, wants to review funnel drop-off, per-segment predicted next actions, or backtest a rule-based "predicted next action" heuristic against a mock historical sample. Fully deterministic mock data and a hand-recomputable rule — never a real ML/LLM model, never a live system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mr-kelly/skills☆ 52026년 10월 14일 업데이트
Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
micsapp/micstec-skills☆ 42026년 3월 20일 업데이트
Detects and analyzes malicious behavior in mobile applications through behavioral analysis, permission abuse detection, network traffic monitoring, and dynamic instrumentation. Use when analyzing suspicious mobile applications for data exfiltration, command-and-control communication, credential stealing, SMS interception, or other malware indicators. Activates for requests involving mobile malware analysis, app behavior monitoring, trojan detection, or suspicious app investigation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aniket2348823/Vul-Agent☆ 22026년 6월 9일 업데이트
OpenClaw 기존 문서를 소스와 대조하며 재구성합니다. 정확한 사양 설명을 보존하고 세부 내용을 옮긴 페이지, 링크, 문서 형식까지 검증합니다.
- 사양 설명을 보존하며 페이지를 줄입니다
- 세부 사양을 참조 페이지로 분리합니다
- 설명을 현재 CLI 동작에 맞춥니다
openclaw/openclaw☆ 39.2만2026년 10월 19일 업데이트
Investigate unclear failures, intermittent behavior, and performance regressions before changing code. Separate symptoms from assumptions, trace how failures arise, and rank possible causes by evidence and ease of testing, then report the cause and supporting proof.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating a failure with an unknown cause
- Diagnosing intermittent behavior
- Finding the cause of a performance regression
JuliusBrussee/caveman☆ 11.4만2026년 10월 18일 업데이트
Build React or Next.js interfaces with specific rules for typography, color, spacing, and animation. The skill guides responsive layouts, loading and error states, and performance-conscious interactions while preserving the original v1 design behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building a marketing page with distinctive typography
- Refining dashboard layouts and interaction states
- Adjusting layout density and animation intensity
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Review Home Assistant migration behavior for input validation, configuration preservation, and output that does not overwrite existing files. Check storage schema versions, keep secrets out of diagnostics, and identify incomplete automation or integration behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing supported storage schema versions
- Checking preservation of unfamiliar configuration fields
- Reviewing writes that must not overwrite existing files
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Test local web applications with Python scripts using Playwright, a browser automation tool. Verify interface behavior, investigate problems, capture screenshots, and inspect browser logs, with a helper that manages one or more application servers.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Verify buttons, links, and form behavior
- Investigate problems in dynamic web interfaces
- Capture screenshots of local applications
ComposioHQ/awesome-claude-skills☆ 7.7만2026년 9월 18일 업데이트