Apply shared visual and writing rules to course pages, figures, and manuals. Check colors, fonts, labels, layouts, plain technical English, dark themes, keyboard focus, touch targets, and reduced-motion behavior against defined reference values.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Applying consistent colors and fonts to course pages
- Checking dark theme colors and text readability
- Standardizing figure labels and card layouts
rohitg00/ai-engineering-from-scratch☆ 7.2만2026년 10월 19일 업데이트
Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Combine motion recipes into a scene
- Build a multi-phase brand reveal from a template
- Design transitions between scenes
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build and review HyperFrames animations using motion recipes, scene templates, and transitions. Find guidance for seven animation runtimes, including GSAP and Three.js, and inspect existing scenes for timing gaps and inconsistent motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Combine motion recipes for text and shapes
- Build scenes with several animation phases
- Choose an animation runtime
heygen-com/hyperframes☆ 6.9만2026년 10월 20일 업데이트
Create a copilot-instructions.md file from an existing codebase. Identify technology versions, architecture, naming conventions, and testing practices, then turn observed patterns into project-specific guidance for GitHub Copilot without introducing unsupported assumptions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create GitHub Copilot instructions for an existing project
- Document version compatibility requirements
- Capture established coding and testing conventions
github/awesome-copilot☆ 4만2026년 10월 21일 업데이트
Turn a written diagram request into a JSON specification and render a blueprint-style SVG. Create system architectures, request flows, state machines, or neural network diagrams as files for documentation, READMEs, posts, and slides.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding a system architecture diagram to a README
- Illustrating request flows or data pipelines
- Creating a state machine diagram
davila7/claude-code-templates☆ 3.3만2026년 10월 21일 업데이트
Create and maintain reusable Jira issue descriptions and Confluence page structures for meeting notes, requirements, decisions, and other shared documents. The skill guides template design, generates Confluence markup, and covers validation, versioning, deployment, and usage instructions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Standardizing meeting notes and decision logs
- Creating Jira bug report and user story templates
- Designing shared project document layouts
alirezarezvani/claude-skills☆ 2.8만2026년 8월 30일 업데이트
Plan systems conference papers with section page budgets, paragraph outlines, and writing patterns. Organize design choices, experimental evidence, and related work into a clear argument, then review the draft with submission checklists.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning sections and page budgets for a systems paper
- Explaining design choices and alternatives
- Organizing evaluation experiments and results
Orchestra-Research/AI-Research-SKILLs☆ 1.4만2026년 10월 11일 업데이트
How to swap the DeepStream CV detection model in the VSS Alerts Blueprint verification (2d_cv) mode - covers ONNX export, custom bbox parsers, compose mount gotchas, nvinfer config, runtime TRT engine build, deployment, and a segmentation-capable model addendum handoff.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA/skills☆ 3.7천2026년 10월 9일 업데이트
Use as the WordPress Playground routing wrapper for ambiguous Playground work, local CLI runs with @wp-playground/cli, playground.wordpress.net share links, browser previews, WebMCP site tools, snapshots, mounts, version switching, and Xdebug. For Blueprint JSON authoring or review, use the blueprint skill directly.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
WordPress/agent-skills☆ 2.3천2026년 10월 19일 업데이트
Designs a translational blueprint for moving a biomedical finding toward diagnosis, prognosis, treatment response prediction, patient stratification, or therapeutic development, with explicit translational milestones, validation thresholds, and feasibility-sensitive route framing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aipoch/medical-research-skills☆ 2천2026년 9월 17일 업데이트
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EpicGames/unreal-engine-skills-for-claude-code-plugin☆ 1.5천2026년 9월 17일 업데이트
Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hashgraph-online/awesome-codex-plugins☆ 1.4천2026년 10월 14일 업데이트
Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
scenario-labs/skills☆ 1.1천2026년 10월 20일 업데이트
Create, modify, and govern reusable Jira and Confluence templates, blueprints, and standardized content structures. Use for org-wide templates, custom blueprints, page layouts, and automated content generation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
borghei/Claude-Skills☆ 9602026년 10월 7일 업데이트
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
coco-research/coco☆ 8532026년 10월 20일 업데이트
Expert knowledge for Azure Resource Manager development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when authoring Bicep/ARM templates, using CLI/SDK/REST, deploying stacks/registries, securing with Key Vault/RBAC, or handling quotas, and other Azure Resource Manager related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Policy (use azure-policy), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MicrosoftDocs/Agent-Skills☆ 7902026년 10월 19일 업데이트
Expert knowledge for Azure Policy development including troubleshooting, best practices, decision making, architecture & design patterns, security, configuration, integrations & coding patterns, and deployment. Use when authoring JSON policies, deploying via ARM/Bicep/Terraform, enforcing security baselines, automating with Gatekeeper, or running policy-as-code in CI/CD, and other Azure Policy related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Role-based access control (use azure-rbac), Azure Resource Manager (use azure-resource-manager), Azure Security (use azure-security).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MicrosoftDocs/Agent-Skills☆ 7902026년 10월 19일 업데이트
Expert knowledge for Azure Managed Applications development including limits & quotas, security, configuration, and deployment. Use when designing createUiDefinition UIs, JIT access, managed identities, StorageAccountSelector, or Bicep-based catalog publishing, and other Azure Managed Applications related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Resource Manager (use azure-resource-manager), Azure Lighthouse (use azure-lighthouse), Azure Partner Solutions (use azure-partner-solutions).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MicrosoftDocs/Agent-Skills☆ 7902026년 10월 19일 업데이트
奶油纸 + 锈红 + 蓝图网格 mask + 黑边硬卡片 + pipeline 盒
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
skillmds/skillmd☆ 2492026년 10월 20일 업데이트
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Sma1lboy/rove☆ 1782026년 10월 21일 업데이트
Plan-driven orchestrator. Reads plan.json (from /blueprint) or requirements.md, then dispatches workers to build the system. Use when: "/execute", "execute", "plan 실행", "blueprint 실행"
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
team-attention/hoyeon☆ 1732026년 5월 21일 업데이트
Scans a codebase and generates a self-contained HTML service-design journey map — NN/g combined customer journey + service blueprint format. Use when the user wants to map user journeys, create journey maps, build service blueprints, or understand user flows from code. Prompts for codebase path if not supplied. Works with any tech stack.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
joeyvansommeren/journey-mapper☆ 912026년 10월 12일 업데이트
Generates engineering-standard drawings (P&ID, SLD, floor plans, isometric) with ISA-5.1 and IEEE symbol libraries in SVG/DXF format. Activates for drawing generation, diagram creation, blueprint packaging, and output formatting from verified engineering calculations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ComeOnOliver/skillshub☆ 642026년 6월 24일 업데이트