Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Fade Down — a composable AnimXYZ entrance via the xyz="fade down-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Rise Big — a composable AnimXYZ entrance via the xyz="fade up-5 big-25%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Fade Right — a composable AnimXYZ entrance via the xyz="fade right-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Rotate In — a composable AnimXYZ entrance via the xyz="fade rotate-right-45" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Fade Small — a composable AnimXYZ entrance via the xyz="fade small-50%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Flip Up — a composable AnimXYZ entrance via the xyz="fade flip-up-90" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 9082026년 7월 7일 업데이트
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
coco-research/coco☆ 8672026년 10월 20일 업데이트
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
coco-research/coco☆ 8672026년 10월 20일 업데이트
Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7702026년 9월 27일 업데이트
Download or open videos and recover platform captions, audio transcripts, keyframes, screen text, visual facts, and editing observations as a plain multimodal_transcript.md. Use for Douyin, Bilibili, YouTube, Xiaohongshu, experimental WeChat Channels links, or local video files when preparing complete source material for analysis or downstream Skill distillation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kangarooking/kangarooking-skills☆ 6782026년 9월 7일 업데이트
Turn ONE topic, talking-head video, or photo into a finished Vox-style paper-collage explainer / ad video on the MuAPI platform (api.muapi.ai) + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all automated. Three input modalities: a topic (B-roll), a talking-head video (A-roll mode), or a single photo of a person/product anchored into the collage (C-roll mode).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Anil-matcha/vox-ai-motion-graphics-generator☆ 2762026년 9월 3일 업데이트
Turn a song into a beat-synced music video with Guaardvark's Director: song analysis, per-cut shot prompts, storyboard keyframes, image-to-video renders, cuts on the beat. Use when the user says "music video", "video for this track", or wants visuals timed to a song. Has an approval gate before GPU spend.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
guaardvark/guaardvark☆ 2702026년 10월 21일 업데이트
Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
liyue-aigc/xianxia-cinematic-video-director☆ 2702026년 8월 13일 업데이트
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
skillmds/skillmd☆ 2492026년 10월 20일 업데이트
Create free Agnes video generation tasks and retrieve video results through Agnes-Video-V2.0, including text-to-video, image-to-video, multi-image video, keyframe animation, async polling, and video download. Use when the user asks for 免费视频, 免费的视频模型, free video API, Agnes video, Agnes-Video-V2.0, text-to-video, image-to-video, keyframes, or wants a free video model Agent skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kangarooking/agnes-free-model-skills☆ 2002026년 6월 1일 업데이트
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Sma1lboy/rove☆ 1782026년 10월 21일 업데이트
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1692026년 1월 22일 업데이트
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dembsky/PropMotion☆ 1142026년 8월 15일 업데이트
Design an animation spec for a component or interaction — timing, easing, and keyframes. Use when asked to "animate this component", "spec the transition", or "define easing and timing for this interaction".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tonone-ai/tonone☆ 762026년 10월 15일 업데이트
Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
xixicc186/clawd-emotes-skill☆ 712026년 7월 20일 업데이트
Skill dựng phim hoạt hình ngắn từ đầu đến cuối trên Muse AI: thu thập yêu cầu (thời lượng, ngôn ngữ, tỷ lệ khung hình), vẽ character sheets, chốt kịch bản story bible, keyframes, mega prompt từng cảnh, generate video, làm VO, dựng phim bằng ffmpeg. Tác giả: Đặng Hữu Sơn. Dùng khi user muốn làm phim hoạt hình ngắn từ con số 0 trên Muse AI.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sonlovinbot/Muse-animated-short-film☆ 382026년 10월 6일 업데이트
CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agents-inc/skills☆ 252026년 10월 17일 업데이트
End-to-end pipeline for producing Vox-style explainer videos from a single topic prompt. One topic in, finished film out — script, keyframes (Seedream 5.0 Pro), animation (Gemini Omni Flash), voiceover (xAI TTS), music (MiniMax Music 2.6), all assembled locally with ffmpeg via the Atlas Cloud API. Use this skill whenever the user asks for an explainer video, a Vox-style video, a documentary short, an educational video essay, a "one prompt to video" pipeline, or wants to turn a topic/article/report into a narrated video with subtitles and music. Also trigger when the user mentions Atlas Cloud video pipelines, keyframe-to-animation workflows, or automated video essays — even if they don't say "Vox."
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gabrielmoreira/agent-skills-mirror☆ 192026년 10월 20일 업데이트