Define palette, material and lighting roles.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
240건 · 관련도순
Define palette, material and lighting roles.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
bat is a cat(1) clone written in Rust that adds syntax highlighting for over 200 languages, Git integration showing file modifications, automatic paging, and line numbering. It serves as a drop-in replacement for cat with enhanced readability for code and configuration files.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
음악 영상과 짧은 영상의 색·빛·움직임 및 박자에 맞춘 컷을 설계하고, angelcore와 hyperpop 방향에 따라 생성 소재와 편집을 정리합니다.
커밋 이력, 작업 패턴, 코드 품질 지표로 한 주의 개발을 돌아봅니다. 구성원별 기여와 잘한 점, 개선점을 정리하고 이전 회고부터 이어지는 추세를 살펴봅니다.
Generates short, single-shot videos for product reveals, teasers, and ambient loops. Plans the subject, movement, and lighting, then saves an MP4 in the project folder using the selected model, duration, and aspect ratio.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
HTML로 영상의 구성과 움직임을 만들고, 음성에 맞춘 자막과 읽기 음성, 음악에 반응하는 효과를 조합합니다. 제목과 장면 전환을 다루며 글자 넘침과 가독성을 점검합니다.
포스터, 작품의 메인 비주얼, 기사 삽화를 생성합니다. 구도와 조명, 색상 등의 요구를 정리하고 PNG 또는 JPEG 이미지로 프로젝트에 저장합니다.
잡지 지면과 전자종이를 떠올리게 하는 가로형 슬라이드를 만듭니다. 열 가지 배치와 다섯 가지 색상 구성으로 주장과 데이터를 인쇄물 같은 모습으로 정리합니다.
Collect pull requests between Ant Design versions and turn user-facing changes into Chinese and English changelog drafts. Filter internal changes, highlight release priorities, add contributor links, and update both changelog files after preview confirmation and format checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Turn a job description and career history into a tailored resume that emphasizes relevant experience, skills, and achievements. Get clear formatting, keywords suited to applicant tracking systems, and suggestions for addressing gaps in the application.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build prompts for FLUX image generation and editing, with guidance on model selection, lighting, composition, text, and precise colors. It also covers structured scene descriptions using JSON and editing with multiple reference images.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Create short video clips from text or still images with LTX-2.3 22B. Generate supporting footage, animated backgrounds, or moving portraits while specifying camera motion, lighting, dimensions, and duration, with clips around five seconds by default.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Add glow, depth-based blur, color correction, and other finishing effects to Three.js scenes. Covers combining effects with EffectComposer, writing custom shaders for screen effects, handling window resizing, and adjusting rendering workload.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Style slides in an existing HTML presentation using documented CSS classes and component patterns. The skill covers two-column comparisons, cards, warning boxes, and code coloring, along with rules for automatically displayed slide badges.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Turns casual selfies into professional headshots using the paid Beatra service. Supports portraits with changed backgrounds, business attire, and studio lighting for resumes, company websites, career profiles, and social media.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Add boxes, arrows, labels, and color-coded highlights to screenshots and diagrams using Pillow. Includes automatic label placement, detection of changed image regions, and guidance for timing annotations in animated GIF demonstrations.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Turn an urban IoT idea, such as connected lighting or traffic monitoring, into an Azure architecture and delivery plan. Define device connections, data flows, security, operations, cost controls, and phased implementation tasks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.