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cccskills

'scene' 검색 결과

775건 · 관련도순

Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding interactive 3D product previews and variant controls
  • Creating a portfolio scene linked to scrolling
  • Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트

Build game systems in Godot 4 using GDScript patterns for player movement, health, event signals, and scene organization. Use the architectural guidance to plan game state management and performance improvements while learning practical coding conventions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing player movement and health
  • Connecting game events with signals
  • Organizing reusable scenes and game data
wshobson/agents4.1만2026년 10월 19일 업데이트

Launch and control a real game to verify mods through screenshots and logs. Automate menus, keyboard and mouse input, and repeatable test scenes, with guidance for connecting an agent to game state through a JSON bridge.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify a mod inside the running game
  • Automate menu navigation and keyboard or mouse input
  • Build a repeatable test or demo scene
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Create Chinese and English prompts for 即梦 product videos featuring the digital presenter 小省导购员. Organize short scenes, check character and emotional continuity, and prepare matching prompts for Suno music and AI-generated images.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Plan scenes for a product recommendation video
  • Prepare prompts for a price comparison video
  • Keep the presenter consistent across promotional scenes
anbeime/skill8.3천2026년 10월 18일 업데이트

Build 3D browser games and interactive scenes inside React apps with React Three Fiber. Organize gameplay logic, coordinate scene and interface state, and connect the 3D experience with standard web menus, settings, and status displays.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Embed a 3D game in an existing React app
  • Connect a 3D scene with menus and settings
  • Build a 3D product configurator
openai/plugins7.5천2026년 10월 8일 업데이트

Add controllable rain, storms, and snow to Three.js scenes. Coordinate visible precipitation, lightning with delayed thunder, accumulating snow, wet ground, puddles, and seamless ambient audio while sharing particle resources across changing weather states.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add clear, rain, storm, and snow controls to a scene
  • Create lightning with distance-based thunder delays
  • Show accumulating snow and recurring blizzards
MengTo/Skills6.8천2026년 10월 18일 업데이트

Embed interactive Unicorn Studio scenes in websites and adjust their sizing, layering, and rendering settings. Use it to integrate animated visuals with page content, manage performance, and troubleshoot scenes that fail to appear.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Embed an interactive scene in a website
  • Layer animated visuals with text and images
  • Adjust rendering settings for mobile devices
MengTo/Skills6.8천2026년 10월 18일 업데이트

matterjs

무료

Build 2D physics scenes for web pages with Matter.js. This skill guides engine setup, canvas rendering, adding objects, optional mouse dragging and connections between objects, plus cleanup when a scene is removed.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add falling and colliding objects to a web page
  • Let users drag objects with a mouse
  • Set up a physics canvas in React
MengTo/Skills6.8천2026년 10월 18일 업데이트

Create SVG illustrations, a scalable vector image format, of people working in airy rooms or terraces. Use thin indigo outlines, mostly white shapes, and restrained color accents, with reusable drawing parts and checks for consistent scenes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating remote work scenes
  • Depicting team discussions at a whiteboard
  • Creating onboarding illustrations
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills6.8천2026년 10월 18일 업데이트

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IvanMurzak/Unity-MCP4.5천2026년 10월 19일 업데이트

Worked qupai-system (曲牌体) opera scripts, act by act. Guan Hanqing's three surviving zaju (窦娥冤/救风尘/金线池 — twelve acts, 126 tunes, one mode and one rhyme per act, sung/spoken ratios); Tang Xianzu's 牡丹亭 (55 scenes, ~420 tunes, 集唐 closing quatrains, the 圆驾 south-north composite suite); Kong Shangren's 桃花扇 (44 scenes plus four unnumbered, the 副末 frame line, upper/lower halves, a fan's seven transformations, his sixteen 凡例); 长生殿 (Wang Jilie's fifty-scene staging table); Wei Minglun's 巴山秀才 (1983 Sichuan 高腔, 43 tunes, nine 帮腔 passages). Every case states its edition and collation status, then structure, tunes, stage conventions and transferable devices. Method is in sw-chinese-opera-qupai; this skill holds the worked scripts. Use when you want a real example of how a 传奇 or 杂剧 is assembled, need actual scene counts and tune counts to imitate, are judging where a famous script breaks prosody, or need models for 副末开场, 集唐下场诗, 南北合套 or 帮腔 (曲牌体全本/牡丹亭/桃花扇/窦娥冤/救风尘/长生殿/巴山秀才/唱段表/结构表).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jtydhr88/screenwriting-skills1.7천2026년 10월 3일 업데이트

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

vs-search

무료

Search runtime and scene management: verify queries, inspect scenes, debug app readiness, and diagnose recall or scene-config issues.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

volcengine/SearchCLI1.2천2026년 10월 16일 업데이트

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

adithya-s-k/manim_skill1.2천2026년 1월 24일 업데이트

Import HD Map or OpenDRIVE files into a RoadRunner scene using MATLAB. Use when loading driving scenes in RoadRunner or RoadRunner Scene Builder, importing RRHD, OpenDRIVE, or other RoadRunner-supported formats for simulation, or verifying Lanelet2-to-RRHD conversion results visually. Requires rrApp handle from roadrunner-core.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Bevy ECS skill for assets and scene spawning. Keywords: Bevy, AssetServer, Handle, Scene, bsn, spawn_scene.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Use when the user already has a FINISHED video and wants Higgsfield to repurpose, restyle, clip or analyze it: Shorts Studio (restyle one 4–120s source video into a set of short-form clips from a style preset), Clipify (turn one YouTube video into subtitled clips), Virality Predictor (predict virality, hook strength, attention, retention risk with a dashboard), or Video Analysis (scene-by-scene breakdown of an uploaded video or a YouTube link). Also use when the user asks which of these cost credits and which are free, 'turn my video into shorts', 'will this go viral', 'score my ad', 'break this video down scene by scene'. Names: shorts_studio_create, shorts_studio_create_preset, shorts_studio_list_presets, shorts_studio_status, clipify, virality_predictor, brain_activity, video_analysis_create, video_analysis_status.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OSideMedia/higgsfield-ai-prompt-skill7642026년 9월 27일 업데이트

CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CesiumGS/cesiumjs-skills1912026년 9월 14일 업데이트

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ComeOnOliver/skillshub642026년 6월 24일 업데이트

Generates Remotion composition structure focusing ONLY on Sequence ordering, scene transitions, and duration mapping. Input is scene list with durations. Output is COMPOSITION_STRUCTURE.md with Sequence layout and timing calculations. Use when organizing scenes or when asked to "structure composition", "layout scenes", "calculate timing".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ncklrs/startup-os-skills522026년 2월 27일 업데이트

Design the MixerSceneIntent, approval state, JSON schema, CLI examples, audit entries, and tests for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use whenever a task mentions mixer scenes, Ui24R snapshots/cues, operator-approved mixer control, show-director contract updates, schema updates, dry-run CLI shape, or follow-ups that revise this contract.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Pantani/tdmcp512026년 8월 16일 업데이트