Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Combine motion recipes into a scene
- Build a multi-phase brand reveal from a template
- Design transitions between scenes
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Design and implement interface responses such as button feedback, loading indicators, page transitions, and swipe gestures. Use motion to communicate actions and state changes, with guidance on timing, performance, and support for people who prefer reduced animation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding hover and click feedback to buttons
- Showing loading placeholders and progress indicators
- Creating transitions for pages and interface components
wshobson/agents☆ 4.1만2026년 10월 20일 업데이트
Build UI animations by first deciding whether motion serves a useful purpose. Produces code with suitable timing, transitions, interruption behavior, exit paths, reduced motion support, and hover effects adapted to the input device.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add purposeful motion to buttons, modals, or drawers
- Build transitions that handle repeated actions and interruptions
- Adapt animations for reduced motion preferences and touch input
spree/spree☆ 1.6만2026년 10월 20일 업데이트
Prepare semester-end handoff memos for legal clinic cases using deadlines, case history, and client communication logs. Produce individual case records and a cohort summary covering ownership transitions, unassigned cases, and priorities for incoming students.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Preparing case handoffs at the end of a semester
- Documenting a departing student's active cases
- Checking unassigned cases and upcoming deadlines
anthropics/claude-for-legal☆ 9.8천2026년 10월 14일 업데이트
Build a cyberpunk title frame for video transitions or a web hero, the main visual area of a page. Use supplied title text with color offsets, scanlines, noise, and glitch animation in a single HTML file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a glitch title for a video transition
- Design a cyberpunk web hero
- Style a supplied title with digital distortion
nexu-io/html-anything☆ 9.2천2026년 10월 13일 업데이트
Build product pages that reveal interfaces and explanations as visitors scroll. Uses GSAP ScrollTrigger to coordinate pinned scenes, gradual reveals, and section transitions while keeping the product story and interface readable.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explain a product workflow through scrolling
- Reveal interface features in stages
- Connect product sections with coordinated transitions
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Enhance existing interfaces with ambitious browser techniques, from scroll-linked animation and natural motion to smooth large-data displays. Compare implementation directions, build the selected approach, and refine it through browser previews, performance checks, and accessible fallbacks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding scroll-linked effects to landing pages
- Creating fluid transitions between buttons and dialogs
- Keeping large tables and search results responsive
fengshao1227/ccg-workflow☆ 5.9천2026년 10월 19일 업데이트
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
LottieFiles/motion-design-skill☆ 2.4천2026년 5월 18일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/herk-edit-kit☆ 1.9천2026년 10월 14일 업데이트
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nateherkai/hyperframes-student-kit☆ 1.5천2026년 10월 13일 업데이트
Via modeling: pads, antipads, ground return vias, GRV placement, and signal integrity for high-speed layer transitions. TRIGGER: user asks to model a via, design a via transition, place ground return vias, analyze via performance, or check signal integrity through layer transitions. Invoke BEFORE writing code — only viaSingleEnded exists (no viaDifferential), and the location format is non-obvious. SKIP: general signal integrity without vias (use matlab-analyze-em), transmission line design (use matlab-design-pcb-transmission-line), PDN analysis (use matlab-analyze-pcb-pdn), material/stackup setup only (use matlab-manage-pcb-material).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
matlab/matlab-agentic-toolkit☆ 1.2천2026년 10월 14일 업데이트
Map a scoped topic across three coexisting horizons — current system under strain (H1), preferred future (H3), and transition innovations sorted as H2+ or H2- — to understand change dynamics and identify responsible next actions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GarethManning/education-agent-skills☆ 8842026년 8월 29일 업데이트
Design the transition from worked examples to independent problem-solving using expertise-reversal principles. Use when students follow examples but cannot solve problems alone.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GarethManning/education-agent-skills☆ 8842026년 8월 29일 업데이트
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Generate lightweight section/subsection transitions (NO NEW FACTS) to prevent “island” subsections; outputs a transition map that merging/writing can weave in.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
WILLOSCAR/research-units-pipeline-skills☆ 5132026년 10월 5일 업데이트
Map a scoped topic across three coexisting horizons — current system under strain (H1), preferred future (H3), and transition innovations sorted as H2+ or H2- — to understand change dynamics and identify responsible next actions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nota-america/forgecat-agent-profiles☆ 922026년 9월 24일 업데이트
Design the transition from worked examples to independent problem-solving using expertise-reversal principles. Use when students follow examples but cannot solve problems alone.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nota-america/forgecat-agent-profiles☆ 922026년 9월 24일 업데이트
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Assesses energy transition investments with battery storage, grid modernization, EV charging, and hydrogen infrastructure analysis. Use when modeling energy transition assets, evaluating storage economics, or analyzing grid infrastructure.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
CaseMark/skills☆ 452026년 10월 17일 업데이트