Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
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RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Scout ONE external surface of the TouchDesigner community for what's HYPED in 2025-2026 that could become a tdmcp tool. Use when a td-trend-scout sub-agent is assigned a surface (community-showcase, tutorials, generative-ai, hardware-interactive, or vfx-aesthetics) during the tdmcp-hype-scout harness — produces `_workspace/hype-scout/01_scout_<surface>.md` with cited trend candidates ranked by hype intensity, recency, and build-ease in tdmcp.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Pantani/tdmcp☆ 512026년 8월 16일 업데이트
Audit a media production studio or post-production facility. Analyzes facility scheduling and utilization, equipment lifecycle tracking, editorial and VFX pipelines, color grading and finishing workflows, digital asset management (MAM/DAM), IMF/MXF format compliance.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트
Audit film, television, and digital content production budgets for above-the-line (ATL) and below-the-line (BTL) cost accuracy, SAG-AFTRA/DGA/WGA/IATSE union rate compliance, fringe and payroll tax calculations, VFX bid variance analysis, post-production cost validation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트
Apply a short artistic effect or VFX transformation to an approved media parent with explicit intent, provenance, and safety labeling.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
SamurAIGPT/open-ai-video-agent☆ 82026년 8월 28일 업데이트
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트