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cccskills

'webgl' 검색 결과

201건 · 관련도순

Build charts and interactive diagrams in TypeScript with explicit data types and clear component boundaries. Guides library selection, data validation, interaction design, and shareable view settings to support maintainable visualization code.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choose a visualization library for a TypeScript app
  • Refactor a D3 prototype into maintainable TypeScript
  • Define data types for selections and tooltips
openai/plugins7.5천2026년 10월 8일 업데이트

Embed interactive Unicorn Studio scenes in websites and adjust their sizing, layering, and rendering settings. Use it to integrate animated visuals with page content, manage performance, and troubleshoot scenes that fail to appear.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Embed an interactive scene in a website
  • Layer animated visuals with text and images
  • Adjust rendering settings for mobile devices
MengTo/Skills6.8천2026년 10월 18일 업데이트

threejs

무료

Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating an interactive 3D product viewer
  • Adding an interactive 3D hero scene
  • Loading glTF models and setting up controls
MengTo/Skills6.8천2026년 10월 18일 업데이트

Create thin laser beams that meet at a bright corner or edge junction, surrounded by soft haze. Adjust beam angles, accent colors, glow, and subtle motion to build a spatial composition for an interface.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding laser beams along a screen corner
  • Creating a glowing portal seam
  • Matching laser effects to an interface accent color
MengTo/Skills6.8천2026년 10월 18일 업데이트

cobejs

무료

Add a lightweight interactive globe to a web page with cobe. Covers location markers, rotation, canvas sizing, responsive updates, performance settings, and integration with React or Next.js for hero sections, about pages, and cards.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a spinning globe to a hero section
  • Showing office locations with globe markers
  • Adapting globe rendering to mobile screens
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build a burning-paper loading ring that keeps moving during heavy page setup. The skill covers background rendering, progress display, a smooth transition into the page, and support for reduced motion preferences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a burning-paper loading screen
  • Keeping a loader moving during heavy JavaScript work
  • Connecting loading progress to the page introduction
MengTo/Skills6.8천2026년 10월 18일 업데이트

Design a cohesive dark navy interface with layered blue light, a framed hero area, compact navigation, floating network labels, and clear action buttons. Includes styling examples and guidance for slow animation that keeps text readable.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a futuristic page with layered blue light
  • Unifying navigation, buttons, and section frames
  • Adding subtle network labels and slow background motion
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams through a tree canopy
  • Show sunlight passing through roof gaps
  • Create golden-hour architectural scenes
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Animate frost spreading across the ground
  • Create erupting ice spikes that crack and shatter
  • Combine freezing mist with a swirling blizzard
MengTo/Skills6.8천2026년 10월 18일 업데이트

Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Lighting carved wood, kumiko, and workshop scenes
  • Fixing wood that looks flat, plastic, or washed out
  • Adjusting light shafts while preserving dark tones
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating clear water orbs and flowing water lashes
  • Animating crystal growth, resonance, and shattering
  • Adding splashes, rain, and ripples to pools
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills6.8천2026년 10월 18일 업데이트

overdrive

무료

Enhance existing interfaces with ambitious browser techniques, from scroll-linked animation and natural motion to smooth large-data displays. Compare implementation directions, build the selected approach, and refine it through browser previews, performance checks, and accessible fallbacks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding scroll-linked effects to landing pages
  • Creating fluid transitions between buttons and dialogs
  • Keeping large tables and search results responsive
fengshao1227/ccg-workflow5.9천2026년 10월 19일 업데이트

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.7천2026년 10월 9일 업데이트

pixijs-2d

무료

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

freshtechbro/claudedesignskills1.1천2025년 11월 20일 업데이트

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

freshtechbro/claudedesignskills1.1천2025년 11월 20일 업데이트

Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 19일 업데이트

web-clone

무료

网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 / React-Vue-Next 内容站 / WebGL-Canvas 重前端站三大分支,并强制核对任何 AI 二手分析里的可执行代码。

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexu-io/motion-anything8862026년 7월 7일 업데이트

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

notque/vexjoy-agent4422026년 10월 17일 업데이트

babylonjs

무료

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1722026년 10월 14일 업데이트

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1682026년 1월 22일 업데이트