Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
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Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
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使用Python的Matplotlib和Numpy库,根据用户指定的参数方程绘制莫比乌斯环的三维图形。
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Complete color manipulation and green screen effects system. PROACTIVELY activate for: (1) Green screen/chromakey removal, (2) Color grading with LUTs, (3) Color correction (levels, curves, white balance), (4) Colorkey/color removal effects, (5) Hue/saturation manipulation, (6) Color space conversions (BT.709, BT.2020, HDR), (7) Color isolation effects, (8) Teal and orange look, (9) Vintage/film looks, (10) Color keying for transparency. Provides: chromakey and colorkey filters, LUT application (lut3d), curves and levels adjustment, color balance, selective color manipulation, color space handling, HDR tone mapping, professional color grading chains.
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Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
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Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
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Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
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Run 150+ AI apps via inference.sh CLI (infsh) — image generation, video creation, LLMs, search, 3D, social automation. Uses the terminal tool. Triggers: inference.sh, infsh, ai apps, flux, veo, image generation, video generation, seedream, seedance, tavily
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p5.js sketches: gen art, shaders, interactive, 3D.
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Design banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage.
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Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a publicly reachable reference video the user is authorized to use. Use when a user has a rough 3D white-model, clay, wireframe, blockout, previs, or animatic clip and wants a finished visual treatment that preserves its shot order, cut timing, camera framing, spatial layout, and motion directions. Distinguishes that structure-preserving job from a continuation beginning at the reference's final state. Do not use for two still endpoints (keyframe-animation), for appending and locally joining a new ending (video-extend-edit), or when still-image references must be combined with the video in one request — first/last-frame anchors conflict with video references in the shipped core, while mixed image/video references are untested.
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