Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions. Covers extension architecture, manifest v3, content scripts, popup UIs, monetization strategies, and Chrome Web Store publishing. Use when "browser extension, chrome extension, firefox addon, extension, manifest v3, " mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
独立开发者与微型 SaaS — 单人或极小团队 (≤3 人) 构建可持续订阅收入的软件产品商业, 有别于自由职业/咨询、企业级 SaaS 和开源维护: (a) 产品发现与验证 (自己的痒 vs 市场优先 Nugent/Walling; 着陆页冒烟测试; 先接 Stripe 再写代码; JTBD 访谈适配独立开发者场景; Reddit/HN/X/社区痛点挖掘; Mom Test 验证框架; 公开构建作为验证机制); (b) 独立开发者技术架构 (无聊技术论 McKinley; 单体优先; serverless vs VPS 在 ≤$100/月预算下的取舍; Rails/Django/Laravel/Next.js 等框架的出货速度选型; 托管服务优先于自建; Supabase/PlanetScale/Neon 数据库即服务; Clerk/Auth0 认证即服务; Stripe/Paddle/LemonSqueezy 支付; Vercel/Fly.io/Railway 部署; AI 辅助编码 Cursor/Copilot 作为力量倍增器); (c) 无营销团队的分发与增长 (SEO 作为微型 SaaS 护城河; Product Hunt 发布; AppSumo 终身授权利弊; 冷邮件; Twitter/X 公开构建; IndieHackers 社区分发; 集成市场 Shopify/WordPress/Zapier/Slack 应用目录; 联盟计划; 一人内容营销); (d) 定价与变现 (SaaS 定价心理学; freemium vs 免费试用 vs 纯付费; 按席位 vs 按用量 vs 固定费率; 年付折扣; 老用户保价; 微型 SaaS 流失率控制; MRR/ARR/LTV/CAC 在微型规模的含义; $10K MRR 里程碑心理学); (e) 独立创始人心智模型与生活设计 (default alive vs default dead Graham; 拉面盈利 Levels; 生活方式生意 vs 增长生意的光谱; 独立开发者倦怠预防; 时间管理与上下文切换成本; 地理套利与远程优先; 一次构建反复销售的资产思维; 社区作为支持网络 IndieHackers/WIP/MicroConf); (f) 法务与运营基础 (公司注册地选择 LLC/Ltd/GmbH 税效; Stripe Atlas vs Firstbase vs 本地律师; 服务条款与隐私政策; GDPR/CCPA 低成本合规; 知识产权基础; 首次雇人的承包商 vs 员工选择; 独立开发者会计 SaaS — Xero/QuickBooks; 多辖区税务义务)。中国独立开发者生态: 出海作为主导策略 (从中国构建面向全球市场的产品以避开国内竞争/监管); 即刻/V2EX/少数派作为社区枢纽; 微信小程序作为替代分发; 小报童/爱发电作为中文市场变现; 人民币定价心理学; 支付宝/微信支付集成; ICP 备案要求; 中国区 App Store 审核差异; 独立开发者周刊。诚实处理: 生存偏差 (每一个 Pieter Levels 背后是数千个从未达到 $1K MRR 的人), AI 对微型 SaaS 生态位的颠覆 (wrapper 产品脆弱), 独自构建的孤独与心理健康成本, 公开构建的表演性质 vs 真正透明, AppSumo 终身授权上瘾毁坏单位经济, 样板代码销售的伦理边界。不含: 企业级 SaaS (不同 GTM/销售/融资模型), 不含: 自由职业/咨询 (用时间换钱非建资产), 不含: 开源维护 (不同可持续性模型), 不含: 风投支持的创业 (不同增长期望), 不含: 无代码/低代码平台构建 (相邻但不同受众), 不含: 内容创作作为主业。 (Independent Developer and Micro-SaaS — the craft of single-person or tiny-team (≤3 people) software product businesses that generate sustainable recurring revenue without venture capital, distinct from freelancing/consulting, enterprise SaaS, and open-source maintainership: (a) product discovery and validation (scratching your own itch vs market-first Nugent/Walling; landing page smoke tests; Stripe checkout before code; Jobs-to-Be-Done interview adapted to solo context; Reddit/HN/X/community pain-point mining; idea validation frameworks Fitzpatrick Mom Test; build-in-public as validation mechanism); (b) technical architecture for solo operators (boring technology thesis Mckinley; monolith-first; serverless vs VPS tradeoffs for ≤$100/mo infra; framework selection for shipping speed — Rails/Django/Laravel/Next.js/Remix/SvelteKit; managed services over self-hosted whenever possible; database-as-a-service Supabase/PlanetScale/Neon/Turso; auth-as-a-service Clerk/Auth0/Supabase Auth; payment integration Stripe/Paddle/LemonSqueezy; deployment Vercel/Fly.io/Railway/Render; monorepo vs polyrepo for solo; AI-assisted coding Cursor/Copilot as force multiplier); (c) distribution and growth without a marketing team (SEO as moat for micro-SaaS Ahrefs-style content marketing on 1-person budget; Product Hunt launches; AppSumo lifetime deals tradeoffs; cold email outreach; Twitter/X building in public; IndieHackers community distribution; integration marketplaces Shopify/WordPress/Zapier/Slack app directories as channels; affiliate programs; content marketing at scale-of-one); (d) pricing and monetization (SaaS pricing psychology Patel/Campbell; freemium vs free trial vs paid-only; per-seat vs usage-based vs flat-rate; annual discount strategies; grandfathering existing customers; churn reduction for micro-SaaS — Baremetrics/ProfitWell/ChartMogul analytics; MRR/ARR/LTV/CAC at micro scale; the $10K MRR milestone psychology); (e) solo founder mental model and lifestyle design (default alive vs default dead Graham; ramen profitability Levels; lifestyle business vs growth business spectrum; burnout prevention for solo operators — no team to delegate to; time management and context-switching costs; geographic arbitrage and remote-first; the 'build once sell twice' asset mindset; community as support network IndieHackers/WIP/MicroConf); (f) legal and operational basics (incorporation LLC/Ltd/Gm
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1622026년 9월 6일 업데이트
Suede-affiliated in-product monetization design for paywall screens, feature gates, trial-expiry states, usage-limit prompts, and free-to-paid upgrade moments. Use when the user needs trigger timing, message structure, plan presentation, or experiment design after users have experienced value. NOT FOR: public pricing pages (use suede-site-alchemy), tier architecture (use suede-pricing), or cancellation and save flows (use suede-churn-prevention).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JasonColapietro/suede-creator-skills☆ 1272026년 10월 19일 업데이트
Suede-affiliated onboarding and activation strategy for first-run sequencing, empty states, setup checklists, activation milestones, time to value, and retention-linked measurement. Use when users sign up but fail to reach first value or the product needs a new first-session flow. NOT FOR: registration optimization (use suede-signup), lifecycle email sequences (use suede-emails), or monetization prompts (use suede-paywalls).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JasonColapietro/suede-creator-skills☆ 1272026년 10월 19일 업데이트
Analyze startups with Paul Graham mindset (pressure, founder-market fit, brutal validation), Dan Koe discipline (monetization, offer, distribution, sales), and Seth Godin principles (differentiation, narrative, smallest viable audience). Triggers on startup idea, business validation, MVP, first customers, revenue model, GTM, product-market fit, "I have an idea".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fabricioctelles/skills☆ 1142026년 10월 19일 업데이트
This skill should be used when creating, formatting, or optimizing content for a Substack newsletter. Covers post structure, SEO metadata (titles, slugs, meta descriptions), native engagement features (Notes, Polls, Chat), monetization tactics, and free-to-paid conversion strategies.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fabricioctelles/skills☆ 1142026년 10월 19일 업데이트
Revenue-Centric Design (RCD) — evidence-backed principles for making a SaaS or startup product convert, retain, and monetize. Use when the user works on a landing page or CRO ("my page isn't converting"), onboarding/activation ("users sign up but don't stick"), churn/retention ("customers keep canceling"), pricing/monetization ("how should I price this"), checkout/forms ("dropdowns kill conversion", "annotated checkout"), dashboards/data viz ("cognitive load", "KPI shortlists"), positioning/ICP/go-to-market, feature scope, A/B-test rigor, or AI-era differentiation — or asks for the behavioral-science mechanism behind a design choice. Also use when another skill needs the principle or evidence behind a conversion/retention/pricing/checkout move. Never apply to gambling, betting, or casino products.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fabricioctelles/skills☆ 1142026년 10월 19일 업데이트
Clerk Billing for subscription management - render Clerk's PricingTable and in-app checkout drawer, configure subscription plans, seat-limit plans for B2B, feature entitlements with has(), and billing webhooks. Use for SaaS monetization, plan gating, checkout flows, trials, invoicing, and subscription lifecycle management.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
code-with-antonio/browser-automation-app☆ 902026년 7월 18일 업데이트
Build and grow developer and user communities from scratch — covering ambassador programs, community-led growth (CLG), event operations, content strategy, and health metrics. Grounded in real playbooks from Notion, Lovable, AFFiNE, ClickUp, Asana, and Lark. Use when: building a community for an open-source project, SaaS product, or brand; recruiting and managing ambassadors or community leaders; planning community events (online/offline meetups, AMAs, hackathons); designing ambassador tier/points systems; setting community health KPIs; launching a Build-in-Public strategy; setting up Discord, Slack, or Lark communities; running developer relations (DevRel); or when the user asks about community operations, ambassador programs, CLG, user advocacy, KOC/KOL cultivation, UGC flywheels, community monetization, or any variation of "how do I grow my community".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Gingiris-1031/gingiris-skills☆ 862026년 10월 15일 업데이트
🇺🇸 Your dev team ships features nobody asked for while user-reported bugs pile up for months. Operations blames engineering for ignoring users; engineering blames operations for not understanding technical constraints. This gives you the complete Product × Engineering × Operations alignment SOP — from unified backlog to 10-day sprint cadence to veto power rules. What's inside: • Dual-layer Kanban system (master backlog + sprint board with unified tagging) • 10-day sprint standard process (Day 1 dev → Day 6 testable build → Day 10 ship) • Issue template with reproducibility requirements (3x reported = auto-severe) • Tri-party alignment meetings (daily standup / sprint planning / sprint review) • Operations veto power on releases (P0 bug = block shipping) • User feedback → product iteration closed loop (beta testing + interview SOP) • Core metrics framework (acquisition → activation → retention → monetization → referral) • Technical debt management (20-30% sprint capacity reserved) • Ready-to-use templates: Bug Report, Sprint Planning, Responsibility Matrix Built from: Real product strategy meetings + beta testing frameworks. References Supabase sprint model, Manus/DeepSeek commercialization alignment. By @WeiYipei. 🇨🇳 你的研发团队在做没人要的新功能,用户反馈的 Bug 堆了三个月没人动。运营觉得研发不听用户,研发觉得运营不懂技术。这份 SOP 给你从统一看板到 10 天迭代节奏到一票否决权的完整产研运协同框架。 🇯🇵 開発チームは誰も求めていない機能を作り、ユーザーから報告されたバグは何ヶ月も放置。このSOPは、統一バックログから10日スプリント、リリース拒否権まで、プロダクト×エンジニアリング×オペレーションの完全な連携フレームワークを提供します。 🇰🇷 개발팀은 아무도 요청하지 않은 기능을 만들고, 사용자가 보고한 버그는 몇 달째 방치됩니다. 이 SOP는 통합 백로그부터 10일 스프린트, 릴리스 거부권까지 제품×개발×운영 완전 협업 프레임워크를 제공합니다. Triggers: "product ops" | "engineering operations" | "product development SOP" | "sprint planning" | "iteration management" | "cross-functional alignment" | "product engineering ops" | "dev ops collaboration" | "产研运协同" | "迭代管理" | "产品研发运营" | "プロダクト開発運営" | "제품개발운영"
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Gingiris-1031/gingiris-skills☆ 862026년 10월 15일 업데이트
Expert product strategist for vision, strategy, and market positioning. Use when defining product vision, assessing product-market fit, sizing market opportunities (TAM/SAM/SOM), competitive positioning, or choosing between build/buy/partner. Covers business model design, monetization strategy, platform decisions, and strategic roadmap planning.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ncklrs/startup-os-skills☆ 522026년 2월 27일 업데이트
Expert pricing strategy and monetization guidance for SaaS and digital products. Use when designing pricing tiers, creating pricing pages, setting value metrics, developing bundle strategies, planning price increases, writing pricing copy, analyzing competitive pricing, or optimizing annual vs monthly positioning. Use for packaging decisions, discount policies, enterprise pricing, and behavioral pricing tactics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ncklrs/startup-os-skills☆ 522026년 2월 27일 업데이트
Expert growth product management guidance for SaaS applications. Use when designing growth loops, optimizing activation and onboarding, building retention systems, creating referral mechanics, running growth experiments, defining north star metrics, or implementing PLG strategies. Covers the full growth lifecycle from acquisition to monetization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ncklrs/startup-os-skills☆ 522026년 2월 27일 업데이트
Find the most valuable commercial insight and the monetization point closest to lawful revenue for a project, product, service, website, community, content account, open-source tool, or business idea. Use when a user asks how to monetize, who pays, why people do not buy, what to charge, whether to keep building, what to stop, what to do next, or asks to continue or deepen an earlier business analysis. Answer the user's actual question before asking for more information and carry the analysis forward without repeating it. When the buyer, purchased result, or delivery ability is unknown, do not select them from industry stereotypes; use explicit conditional candidates and an evidence-gathering next step. Not for investment advice, income forecasts, get-rich-quick schemes, or guaranteed results.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nathanskill/niubiskill☆ 432026년 8월 2일 업데이트
Use when a SaaS founder needs to set, audit, or redesign pricing — choosing a value metric, structuring tiers and packaging, setting price points, designing discounts, planning a price increase, or optimizing a pricing page. Also for monetization questions like free-to-paid conversion, expansion revenue, willingness-to-pay research, or per-seat vs usage-based. Not for which acquisition channels to use (use channel-expert) or the wording of the pricing page (use copywriter-skill).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
firatcand/founder-skills☆ 382026년 7월 2일 업데이트
Create a lean, mobile-aware Product Requirements Document for a NowStack Mobile app through interactive discovery, then save it to .agents/plan/PRD.md. Use for "write a PRD", "ns prd", "define the product", "plan my app", or as the first planning step before ns-architecture and ns-tasks. Mobile-flavored — personas, onboarding/paywall flow, platforms (iOS/Android/web), IAP vs subscription monetization, store scope. Feeds ns-init-project (site-config) and the rest of the planning pipeline.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Melvynx/saveit.now☆ 322026년 10월 19일 업데이트
Monetization and pricing strategy specialist. Use this agent to design revenue models, set price points based on value perception, and create compounding referral loops. It focuses on the "Cuan" (Revenue) aspect of the 1-Man Army pipeline.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
galyarderlabs/galyarder-framework☆ 272026년 10월 11일 업데이트
Use when pricing, packaging, plan structure, or monetization tradeoffs need to be evaluated against positioning, conversion, and margin.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
galyarderlabs/galyarder-framework☆ 272026년 10월 11일 업데이트
เขียน newsletter Substack/email พร้อมโครง Hook-Story-Offer, deliverability, growth, monetization
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aiunlocked1412/claude-skill-unlock☆ 202026년 4월 17일 업데이트
Podcast expert covering recording, editing, hosting, promotion, and monetization strategies
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sandraschi/advanced-memory-mcp☆ 202026년 10월 13일 업데이트
Deep game design health assessment across five dimensions: review core loop and progression systems, analyze in-game economy for inflation and sink/source balance, mathematically simulate combat balance and drop rates, audit analytics event coverage, and evaluate monetization ethics..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트
Audit game analytics and telemetry implementation -- event tracking completeness, FTUE and monetization funnel coverage, retention metric infrastructure, A/B testing framework, heatmap data collection, churn prediction signals, and LTV modeling support..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트
Audit mobile app revenue implementation -- in-app purchases, subscriptions, ad SDKs, paywall design, trial conversion funnels, and store billing compliance. Triggers: reviewing IAP flows, optimizing subscription conversion, checking ad mediation setup.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tinh2/skills-hub-registry☆ 202026년 9월 5일 업데이트