Discover and reuse owner resource structure, then validate paths, RSI, audio, maps, attribution, and localization companions.
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1.1천건 · 관련도순
Discover and reuse owner resource structure, then validate paths, RSI, audio, maps, attribution, and localization companions.
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Use common EntitySystem helpers, prototype APIs, spawning, deletion, audio, popup, and random patterns.
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Modelo de reconhecimento de fala de propósito geral da OpenAI. Suporta 99 idiomas, transcrição, tradução para inglês e identificação de idioma. Seis tamanhos de modelo, de tiny (39M parâmetros) a large (1550M parâmetros). Use para speech-to-text, transcrição de podcasts ou processamento de áudio multilíngue. Melhor para ASR robusto e multilíngue.
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Use this Canvas-owned clean-room skill when working with Remotion or React-based video generation. Trigger for Remotion projects, compositions, sequences, frame-based animation, rendering, captions, audio, video assets, templates, and debugging programmatic video output.
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Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
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Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
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GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
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Analyze a screen recording of a manual process and produce targeted, working automation scripts. Extracts frames and audio narration from video files, reconstructs the step-by-step workflow, and proposes automation at multiple complexity levels using tools already installed on the user machine. Use when someone shares a screen recording of a repetitive task they want automated.
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Build hyper-personalized, narrative-driven, single-file portfolio/pitch websites in the style of anass.pro. Use when the user asks for a "site like anass.pro", a one-recipient candidacy/pitch site, a behavioral-engineering landing page, a single-file storytelling portfolio with a pixel-art game hero, custom cursor, typewriter text, procedural Web Audio SFX, scroll-revealed scenes, or a dark purple narrative interface that addresses one named reader. Trigger on phrases like "personal pitch site", "one-page candidacy", "narrative portfolio", "scrollytelling pitch", "pixel-art hero", "interactive landing for X", or any request to recreate / clone / adapt anass.pro.
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Write openFrameworks prototypes into the lab — real C++ (ofApp.h, ofApp.cpp, main.cpp) that builds into an app with the projectGenerator and make. Use for native/desktop sketches, performance-sensitive work, OpenGL, audio input, sensors, anything that has to be an application rather than a page.
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Validate Commodore 64 SID 6581/8580 sound emulation in EMULATORS, including $D400-$D7FF register decoding, voices, frequency, pulse width, control bits, ADSR/envelope behavior, oscillator sync/ring/noise/test, filters, volume DAC/sample clicks, paddles, read-only registers, mirrors, and reSID integration. Use when Codex reviews or edits SID, Sound, audio wrapper, register, filter, waveform, envelope, or mapped SID behavior.
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Design and implement unit, conformance, integration, timing, boot, trace, video, audio, and regression tests for EMULATORS processors, chips, peripherals, and complete machines. Use when creating a verification strategy for a new emulator, converting hardware documentation into tests, adding diagnostic programs or golden artifacts, measuring behavioral coverage, or proving that components interact correctly.
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Drive ffmpeg through the media_run tool as an argv array - remux instead of re-encode, map streams explicitly, trim at keyframes, scale and crop, extract audio and frames, and build GIFs, contact sheets and concatenations. Covers the flags this pack injects, reading a failure from its exit code and last log lines, and the version-dependent spellings to hedge.
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The SuperCollider language itself - function blocks and argument syntax, UGen rate methods (.ar/.kr/.ir), multi-channel expansion, var scoping, ~environment variables, the class library's shape, and the error messages that mean a specific mistake. Written for an agent that knows audio DSP but not this language.
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Build real-time voice AI applications using Azure AI Voice Live SDK (azure-ai-voicelive). Use this skill when creating Python applications that need real-time bidirectional audio communication with Azure AI, including voice assistants, voice-enabled chatbots, real-time speech-to-speech translatio...
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Azure AI VoiceLive SDK for Java. Real-time bidirectional voice conversations with AI assistants using WebSocket. Triggers: "VoiceLiveClient java", "voice assistant java", "real-time voice java", "audio streaming java", "voice activity detection java".
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Azure OpenAI SDK for .NET. Client library for Azure OpenAI and OpenAI services. Use for chat completions, embeddings, image generation, audio transcription, and assistants. Triggers: "Azure OpenAI", "AzureOpenAIClient", "ChatClient", "chat completions .NET", "GPT-4", "embeddings", "DALL-E", "Whis...
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AI voice generation, text-to-speech, and voice synthesis via inference.sh CLI. Models: Kokoro TTS, DIA, Chatterbox, Higgs, VibeVoice for natural speech. Capabilities: multiple voices, emotions, accents, long-form narration, conversation. Use for: voiceovers, audiobooks, podcasts, video nar...
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Create AI avatar and talking head videos with OmniHuman, Fabric, PixVerse via inference.sh CLI. Models: OmniHuman 1.5, OmniHuman 1.0, Fabric 1.0, PixVerse Lipsync. Capabilities: audio-driven avatars, lipsync videos, talking head generation, virtual presenters. Use for: AI presenters, expla...
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Process and generate multimedia content using Google Gemini API. Capabilities include analyze audio files (transcription with timestamps, summarization, speech understanding, music/sound analysis up to 9.5 hours), understand images (captioning, object detection, OCR, visual Q&A, segmentation), pr...
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Build multi-step AI content creation pipelines combining image, video, audio, and text. Workflow examples: generate image -> animate -> add voiceover -> merge with music. Tools: FLUX, Veo, Kokoro TTS, OmniHuman, media merger, upscaling. Use for: YouTube videos, social media content, market...
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AI-powered presentation generation via the 2slides API — create slides from text, match a reference image style, summarize documents into decks, add AI voice narration, and export pages/audio. Use for any "make slides", "create a deck", or "slides from this document" request.
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Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
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Query the user's local and synced-device data via the screenpipe REST API at localhost:3030 — recordings, audio, UI, meetings, connected services, and memory. Use for screen activity, other-device or cross-device history, productivity, media export, connections, durable memory, or discovering and automating saved workflows.
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