Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Connection management, room patterns, reconnection strategies, message buffering, and binary protocol design.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
vibeeval/vibecosystem☆ 5382026년 8월 9일 업데이트
Geospatial vector analysis extending pandas. Read/write spatial formats (Shapefile, GeoJSON, GeoPackage, Parquet, PostGIS), CRS handling, geometric ops (buffer, simplify, centroid, affine), spatial analysis (joins, overlays, dissolve, clipping, distance), visualization (choropleth, interactive maps, basemaps). Use for spatial joins, overlays, CRS transforms, area/distance, maps.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jaechang-hits/SciAgent-Skills☆ 3812026년 10월 16일 업데이트
Efficiently route multi-stop trips with time management. Include transportation, restaurant/activity reservations timeline, and buffer time for spontaneity.
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OneWave-AI/claude-skills☆ 3542026년 10월 19일 업데이트
Safely diagnose and improve local network speed, latency, jitter, DNS, Wi-Fi, Ethernet, macOS network services, and bufferbloat. Use this skill whenever the user asks to optimize internet/network speed, make the network faster, diagnose slow Wi-Fi, latency, packet loss, DNS delay, unstable Codex/AI tool connectivity, or asks about the viral Codex network optimization workflow. Always protect VPN/proxy tools such as Clash Verge, Mihomo, Shadowrocket, Tailscale, V2Ray, Surge, and corporate VPNs; do not modify or disable them unless the user explicitly asks for that specific change.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
majiayu000/spellbook☆ 2882026년 10월 8일 업데이트
Statically analyze code to detect security vulnerabilities including buffer overflows, injection risks (SQL, command, XSS), insecure deserialization, improper authentication, hard-coded credentials, and unsafe cryptography. Use when: (1) Performing security code review, (2) Analyzing code for OWASP Top 10 vulnerabilities, (3) Identifying CWE-classified weaknesses, (4) Generating security audit reports, (5) Reviewing code before deployment, or (6) Assessing third-party code security. Findings categorized by CWE ID and severity (Critical/High/Medium/Low).
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ArabelaTso/Skills-4-SE☆ 2562026년 8월 21일 업데이트
Performs symbolic execution to detect potential errors by exploring execution paths, solving path constraints, and generating test inputs. Use when you need to analyze code for bugs like null dereferences, division by zero, buffer overflows, or assertion violations. Also use to generate test inputs that exercise different code paths, find edge cases, or explore all reachable program states. Supports Python, Java, and C/C++ through manual symbolic execution techniques and integration with tools like KLEE, angr, Z3, and Symbolic PathFinder.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ArabelaTso/Skills-4-SE☆ 2562026년 8월 21일 업데이트
Proposes secure remediation strategies for detected security vulnerabilities including buffer overflows, injection risks, insecure deserialization, improper authentication, and unsafe cryptographic usage. Provides recommended security checks, safer API alternatives, design-level changes, code examples, trade-off analysis, and prioritized remediation plans. Does NOT automatically modify code unless explicitly requested.
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ArabelaTso/Skills-4-SE☆ 2562026년 8월 21일 업데이트
Build a single sprint or release test plan. Covers feature decomposition into testable scenarios, requirements-to-test coverage mapping, effort estimation by test type, prioritization matrices (risk × effort), resource allocation, and scheduling with buffers. Use when: "sprint test plan," "release test plan," "what to test this sprint," "test estimation," "coverage mapping." Not for: multi-quarter strategy — use `test-strategy`. Not for: ranking areas by risk — use `risk-based-testing`. Not for: the go/no-go decision itself — use `release-readiness`. Related: test-strategy, risk-based-testing, release-readiness.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
petrkindlmann/qa-skills☆ 1942026년 6월 11일 업데이트
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
CesiumGS/cesiumjs-skills☆ 1912026년 9월 14일 업데이트
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Use when working in a Unity project that uses Entities (DOTS) or when a task needs thousands of simulated objects - when ECS is worth it, components/bakers/ISystem with IJobEntity and Burst, entity command buffers for structural changes, native memory rules, and testing systems in a test World.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Use when adding controls, menus, HUD, subtitles or effects - input through named actions with rebinding and controller support per engine, input buffering, and the accessibility floor (remapping, colour-blind safe cues, subtitles, text scale, reduced motion and flashes).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
makifbaysal/tasktrooper☆ 1172026년 10월 20일 업데이트
Theory of Constraints primitives for focusing steps, drum-buffer-rope, throughput accounting, critical chain, and policy constraints. Use when sequencing by bottleneck.
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vasilyu1983/AI-Agents-public☆ 1012026년 10월 16일 업데이트
Foundations of breath practice and seated meditation across traditions — diaphragmatic mechanics, pranayama families (ujjayi, nadi shodhana, bhramari, kapalabhati, bhastrika, sitali, sheetkari), buffer-safe breath-retention posture, shikantaza and koan traditions in Sōtō and Rinzai Zen, secular clinical mindfulness as MBSR translates it, and engaged-mindfulness pedagogy as Plum Village teaches it. Use when setting up a breath practice, designing a meditation sit, debugging a stalled practice, or deciding whether a given technique is safe for a given person.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Map design, spatial analysis, and Geographic Information Systems. Covers map projections and their distortion trade-offs, coordinate systems, thematic mapping techniques (choropleth, proportional symbol, dot density, isoline), remote sensing and satellite imagery, GIS data models (vector and raster), spatial analysis operations (overlay, buffer, interpolation, network analysis), and cartographic design principles. Use when creating maps, analyzing spatial data, selecting projections, interpreting satellite imagery, or reasoning about spatial relationships in any domain.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Chemical equilibrium, chemical kinetics, and electrochemistry — the quantitative core of physical chemistry. Covers equilibrium constants (Keq, Kc, Kp), Le Chatelier's principle, ICE tables, buffers and the Henderson-Hasselbalch equation, solubility product (Ksp) and the common-ion effect, rate laws, reaction order, integrated rate laws, half-life, the Arrhenius equation and activation energy, catalysis, redox reactions, galvanic and electrolytic cells, standard cell potentials, and the Nernst equation. Use when solving quantitative problems about how far a reaction goes (equilibrium), how fast it goes (kinetics), or how it converts chemical energy to electrical energy (electrochemistry).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
USB and CAN connectivity for Zephyr RTOS. Covers USB device stack configuration (CDC ACM, HID, MSC), CAN controller integration, and professional USB-to-CAN adapter patterns including buffering and protocol packetization. Trigger when adding USB interfaces, implementing CAN bus communication, or building hardware diagnostic tools.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
beriberikix/zephyr-agent-skills☆ 702026년 5월 19일 업데이트
Claude Code runs an Emacs daemon, starts a CRDT server, shares buffers.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
plurigrid/asi☆ 702026년 7월 10일 업데이트
Use AddressSanitizer to detect memory safety bugs in C/C++ programs. Identifies use-after-free, buffer overflow, memory leaks, and other memory errors.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
plurigrid/asi☆ 702026년 7월 10일 업데이트
Codified expertise for production scheduling, job sequencing, line balancing, changeover optimization, and bottleneck resolution in discrete and batch manufacturing. Informed by production schedulers with 15+ years experience. Includes TOC/drum-buffer-rope, SMED, OEE analysis, disruption response frameworks, and ERP/MES interaction patterns. Use when scheduling production, resolving bottlenecks, optimizing changeovers, responding to disruptions, or balancing manufacturing lines.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ComeOnOliver/skillshub☆ 642026년 6월 24일 업데이트
Lints Protocol Buffer definitions using the Buf CLI ruleset and validates gRPC service contracts. Detects breaking changes between proto revisions using buf breaking with git integration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agentskillexchange/skills☆ 542026년 10월 20일 업데이트