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cccskills

'deterministic' 검색 결과

768건 · 관련도순

Test polly's coordination of coding agents using a scripted mock language model and live command-line tools. Check startup, task dispatch, safety rules, parallel delegation, and whether real agents make appropriate orchestration decisions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reproducing polly orchestration bugs
  • Checking safety rules with a mock language model
  • Verifying delegation and cross-review with real agents
omnigent-ai/omnigent1.1만2026년 10월 20일 업데이트

Write and review Apache SeaTunnel unit tests and E2E tests that check complete jobs using Testcontainers. It provides concrete rules for container setup, waiting, resource cleanup, and assertions to address intermittent failures and resource leaks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Writing a new connector E2E test
  • Reviewing a test diff before a pull request
  • Fixing intermittent failures or resource leaks in tests
apache/seatunnel9.7천2026년 10월 20일 업데이트

Understand software architecture, trace request flows, and assess the impact of code changes using Ontoly’s graph of software relationships. Answers include supporting graph evidence, confidence, and relevant limitations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Explain a repository’s architecture
  • Trace requests through routes and services
  • Assess dependencies before refactoring
anbeime/skill8.4천2026년 10월 19일 업데이트

Design and run bounded procedures in environments where current conditions are uncertain. The skill separates agent judgment from precise tool actions, verifies each effect, and records checkpoints so interrupted work can resume from observed evidence.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing procedures for environments with varying conditions
  • Resuming interrupted operations from verified evidence
  • Deciding whether an agent or ordinary code should control a procedure
mvschwarz/openrig8천2026년 10월 20일 업데이트

Test running Native SDK apps by checking readiness, inspecting windows, driving widgets, and checking communication between JavaScript and Zig. Includes repeatable canvas screenshots and basic integration tests to confirm that key app features work.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking app readiness and window state
  • Testing widget input and interactions
  • Comparing repeatable canvas screenshots
vercel-labs/native7.8천2026년 10월 20일 업데이트

Guides development of Native SDK TypeScript services for file access, network requests, and other work outside the deterministic core. Covers typed calls, pinned npm dependencies, streaming, cancellation, replay, and process or thread execution.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding or updating Native SDK TypeScript services
  • Moving file access or JSON processing out of the core
  • Investigating NS1065–NS1067 errors
vercel-labs/native7.8천2026년 10월 20일 업데이트

Create or modify Excel workbooks, then independently check the saved file with Python. Verify required sheets, columns, populated cells, row counts, and sample selections against the requested structure before reporting the work as complete.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating Excel workbooks from reference data
  • Identifying the correct workbook before editing
  • Checking required sheets, columns, and row counts
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Audit an Excel workbook before editing, then verify the saved file with Python and openpyxl. Each requested requirement receives an explicit status, so completion depends on checks of the actual file.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify exact sheet names and row counts
  • Check sample size and category coverage
  • Confirm required source sheets remain after editing
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Create or edit Excel workbooks with checks for sheet names, row counts, formulas, and merged cells. Reopen the saved file and verify each requirement, recording explicit results rather than relying on a completion summary.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create an Excel workbook from a detailed specification
  • Verify row counts and formulas after editing
  • Identify the correct workbook among similar files
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Verify saved Excel files directly with Python and openpyxl, a workbook library. Check sheets, headers, row counts, marked rows, and output files to resolve conflicting agent reports and summarize what actually exists on disk.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Resolve conflicting workbook reports from agents
  • Check that spreadsheet edits were saved
  • Count rows selected with a marker column
HKUDS/OpenSpace7.8천2026년 8월 13일 업데이트

Identify checks and changing global state that block fuzzing, then adjust them in fuzzing builds. The skill covers targeted validation bypasses, repeatable behavior, coverage comparisons, and checks for false crash reports introduced by patches.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Getting past checksum or hash checks during fuzzing
  • Making time-seeded random behavior repeatable
  • Comparing code coverage before and after a patch
trailofbits/skills7.7천2026년 10월 20일 업데이트

Create formula-based Excel valuation workbooks for public companies using discounted cash flow, a method that converts future cash flows into present value. Include per-share estimates, assumption sensitivities, source records, and checks that flag model limitations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a DCF valuation workbook for a public company
  • Refresh a valuation with updated assumptions
  • Compare values across capital costs and growth rates
openai/plugins7.5천2026년 10월 8일 업데이트

Prioritizes candidate genes from GWAS, studies linking genetic variants to traits. Combines locus predictions, gene expression evidence, and rare variant support into ranked results with source attribution, confidence labels, reproducible files, and optional figures.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find candidate genes for a disease or trait
  • Rank genes near specified lead variants
  • Compare evidence and tissue support across genes
openai/plugins7.5천2026년 10월 8일 업데이트

Plan and implement features with a workflow that adapts to their complexity. It connects testable requirements to tasks, tests, and small commits, then checks the finished work against the specification through an independent verification pass.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Define testable requirements for a new feature
  • Implement a large feature through small, verified tasks
  • Check whether an implementation meets its specification
tech-leads-club/agent-skills7.1천2026년 10월 17일 업데이트

Create or redesign SaaS and AI landing pages around real interfaces and clearly labeled demos. Explains workflows, user control, pricing limits, and FAQ answers so visitors can understand the product and compare plans.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Redesign a SaaS landing page around its actual interface
  • Show an AI workflow from input to output
  • Clarify pricing limits and related FAQ answers
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build reusable enemy types and attack sets for Three.js action games. Separate enemy definitions from live state, standardize models and hit detection, and validate combat timing, placeholder assets, and desktop and mobile encounters.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding enemies through reusable data definitions
  • Separating enemy data from live combat state
  • Standardizing models and temporary replacements
MengTo/Skills6.9천2026년 10월 18일 업데이트

Design, implement, tune, and test action combat for web games with clear attack and defense timing. Define reliable hit outcomes, give defensive moves distinct purposes, and verify that visual feedback matches combat results in repeatable scenarios.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Tuning attack, guard, and dodge timing
  • Checking hit detection and combat feedback
  • Designing boss phases and defensive choices
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build and tune enemy behavior for action games, including targeting, movement, attacks, retreats, and boss phases. Organize decisions into explicit states, make attacks readable to players, and check behavior with repeatable tests and browser encounters.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Implementing enemy detection, pursuit, and retreat
  • Tuning attack warnings and combat spacing
  • Debugging boss phases and interrupted actions
MengTo/Skills6.9천2026년 10월 18일 업데이트

Test browser games through repeatable game states and short real playthroughs. Check controls, progression, saves, device layouts, and visible feedback, then report bugs with reproduction steps, severity, and browser evidence.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Gameplay checks before release
  • Regression testing after game updates
  • Touch controls and mobile layout checks
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build, integrate or audit rigged 3D game characters and monsters, including skeletons, animations, equipment and collision rules. Connect assets to gameplay and provide an interactive inspector to verify actions, equipment states and runtime behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Integrating FBX or GLB characters into gameplay
  • Separating swappable weapons and armor from character bodies
  • Defining monster animations and attack collision timing
MengTo/Skills6.9천2026년 10월 18일 업데이트

Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add soft, wall-aware fog to a Three.js game
  • Align hidden-enemy targeting with visibility rules
  • Fix radial streaks and seams in fog rendering
MengTo/Skills6.9천2026년 10월 18일 업데이트

Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing flat routes and combat arenas
  • Separating decoration, collision, and navigation data
  • Matching local lights to visible torches or lanterns
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Standardizing joints and attachment points across monsters
  • Connecting attack timing with collision and damage handling
  • Reproducing combat states and attack phase boundaries
MengTo/Skills6.9천2026년 10월 18일 업데이트

Give an AI agent a wallet with administrator-defined transaction limits. The skill covers encrypted key storage, balance checks, and sending funds through code-enforced rules for destinations, amounts, transaction frequency, and emergency shutdown.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Give an agent a wallet with transaction limits
  • Restrict transfers to approved chains and addresses
  • Check balances and active rules before sending
internet-court/internet-court-skill6.8천2026년 8월 20일 업데이트