Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visua...
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1.4천건 · 관련도순
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visua...
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Master API documentation with OpenAPI 3.1, AI-powered tools, and modern developer experience practices. Create interactive docs, generate SDKs, and build comprehensive developer portals.
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Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields,...
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...
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Comprehensive advanced Git patterns guide covering interactive rebase, cherry-pick, bisect for bug hunting, worktrees, reflog for recovery, stash management, submodules vs subtrees, hooks (pre-commit, commit-msg, pre-push), conventional commits, merge strategies, branch naming, git attributes (LFS, diff drivers), blame/log archaeology, patch workflow, sparse checkout, filter-repo, signing commits, and performance optimizations. Use when performing complex Git operations beyond basic add/commit/push.
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This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
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Use when working with 100Ms — 100ms live video and audio infrastructure management for video conferencing, live streaming, and interactive sessions. Use when monitoring active rooms, analyzing session quality, reviewing usage metrics, managing room templates, or troubleshooting 100ms video/audio sessions.
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Use when working with Agora — agora real-time engagement platform management for video/voice calling, interactive live streaming, and real-time messaging. Use when monitoring active channels, analyzing call quality metrics, reviewing usage statistics, managing projects, or troubleshooting Agora RTC sessions.
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Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
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Deploy and manage projects on Vercel using token-based authentication. Use when working with Vercel CLI using access tokens rather than interactive login — e.g. "deploy to vercel", "set up vercel", "add environment variables to vercel".
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Premium frontend UI direction for immersive, high-performance web experiences with strong motion, typography, and visual systems. Use when building high-end landing pages, polished interactive components, or portfolio-style sites.
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Interactive idea refinement using Socratic method to develop fully-formed designs
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Expert en playgrounds d'agents IA (tests interactifs, mode debug, exécution pas-à-pas, logging)
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Use when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.
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Initialize, update, and visualize codebase or personal knowledge wikis using LangChain OpenWiki. Enforces OKF v0.2, Grounded Claims, interactive visualizer graph, and MCP page-job lifecycle.
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General-purpose browser automation skill. Use when a task needs custom Playwright code — end-to-end testing, scraping a JS-rendered page, or driving a browser interactively — executed via this skill's universal executor rather than a one-off script.
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Interactive 9-step prompt crafting and delegation protocol for autonomous multi-agent teams. Enforces objective verification, integrity modes, and acceptance criteria across Antigravity, Claude Code, Cursor, OpenCode, Codex, and Roo Code.
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Web scraper with SPA/JavaScript rendering, page interaction, and JS execution. Two-tier engine (HTTP → Playwright browser). Smart discovery, batch fetch, interactive content extraction, OpenAPI parsing. Use when read_url_content fails, SPA rendering needed, or page interaction required.
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Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
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Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
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Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
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Build a self-contained web page, dashboard, prototype, calculator or small interactive tool as ONE HTML file (plain HTML/CSS/JS, or React plus Tailwind bundled into a single file), check it, and preview it locally. Use when the user wants a page they can open, share as a file, or iterate on in a browser.
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Interacts with live Hunk diff review sessions via CLI. Inspects review focus, navigates files, hunks, and exact lines, reloads session contents, adds inline review comments, and paints attention marks on character ranges. Use when the user has a Hunk session running or wants to review diffs interactively.
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Build Slack apps using the Bolt framework across Python, JavaScript, and Java. Covers Block Kit for rich UIs, interactive components, slash commands, event handling, OAuth installation flows, and Workflow Builder integration. Focus on best practices for production-ready Slack apps. Use when: slack bot, slack app, bolt framework, block kit, slash command.
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