Azure Speech to Text REST API for short audio (Python). Use for simple speech recognition of audio files up to 60 seconds without the Speech SDK. Triggers: "speech to text REST", "short audio transcription", "speech recognition REST API", "STT REST", "recognize speech REST". DO NOT USE FOR: Long audio (>60 seconds), real-time streaming, batch transcription, custom speech models, speech translation. Use Speech SDK or Batch Transcription API instead.
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microsoft/skills☆ 3.1천2026년 10월 18일 업데이트
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7천2026년 10월 9일 업데이트
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
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scenario-labs/skills☆ 1.1천2026년 10월 19일 업데이트
Bevy ECS skill for audio playback. Keywords: Bevy, AudioPlayer, AudioSink, PlaybackSettings, AssetServer.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8702026년 10월 17일 업데이트
Bevy ECS skill for audio playback. Keywords: Bevy, AudioPlayer, AudioSink, PlaybackSettings, AssetServer.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Generate speech audio from text using Qwen3 TTS, or clone a voice from reference audio. Triggered when the user wants to convert text to speech, generate audio, read text aloud, or clone/mimic a voice. Supports multiple speakers, English and Chinese, and emotion/style control.
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second-state/qwen3_tts_rs☆ 2352026년 5월 20일 업데이트
Think and work like an expert Audiologist. Use when a task calls for Audiologist judgment. Reasons from auditory transduction, site-of-lesion localization, audibility, and noise dose-response through calibrated pure-tone/masking audiometry, immittance, OAE and ABR/ASSR, and real-ear verification against NAL-NL2/DSL targets while treating unmasked cross-hearing, collapsed ear canals, transducer miscalibration, and non-organic loss as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2182026년 10월 3일 업데이트
Operate AudioShake's cloud source-separation service (developer.audioshake.ai) to split a recording into stems. Use when a task involves isolating vocals, drums, bass, guitar, piano, keys, strings, or winds from music; separating dialogue / music / effects (DME) for film-TV post-production, localization, and dubbing; splitting a mixed recording into one stem per speaker; lyric transcription or word-level alignment; music detection/identification; or speech denoise/dereverb. Covers the Tasks API job lifecycle (assets, targets, formats, polling vs webhooks, credits, limits), choosing which stem targets a production actually needs, reviewing separated stems for bleed / artifacts / transient smearing / phase problems and repairing them, the rights and consent questions raised by separating copyrighted or third-party recordings, and the decision boundary for when a local open model such as Demucs is the better route than the API. Not for generating or synthesizing new audio, mixing, or mastering.
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calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
Use NVIDIA Maxine / NVIDIA AI for Media audio effects for speech cleanup and enhancement in live or offline media pipelines, including Background Noise Removal, denoise+dereverb, room echo removal, acoustic echo cancellation, audio super-resolution, Studio Voice, Speaker Focus, and Voice Font. Use when selecting, integrating, prompting around, QAing, or privacy-reviewing NVIDIA AFX SDK or BNR NIM workflows for conferencing, broadcast, podcast, avatar, ad, social, and video post-production audio.
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calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
Use for video-conditioned audio and automated Foley production: adding synchronized sound effects, ambience, impacts, footsteps, cloth, prop, and environmental audio to silent or under-sounded video using video-to-audio models, text-to-sound tools, manual spot lists, editing, rights checks, and QA.
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calesthio/generative-media-skills☆ 2062026년 7월 14일 업데이트
Check for Faster-Whisper (preferred - 4-5x faster) workflow skill. Use this skill when the user needs Transform audio recordings into professional Markdown documentation with intelligent summaries using LLM integration and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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diegosouzapw/awesome-omni-skills☆ 1622026년 7월 8일 업데이트
Use when the user has 2+ video / audio recordings of the same event captured by different devices (cameras, phones, separate audio recorders) and wants them aligned to a single common timeline. Outputs only a lightweight `.sync.json` sidecar per input — original files are never re-encoded. Triggers — "多机位同步", "对齐这几个机位", "match camera timelines", "sync these angles", "audio drift between cameras", "separate audio recorder", "Riverside / Zoom recording that needs to line up".
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jianshuo/claude-skills☆ 1372026년 10월 16일 업데이트
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
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striderZA/OpenCodeGameStudios☆ 992026년 10월 7일 업데이트
Integrate Audiobookshelf's self-hosted audiobook and podcast server into AI agent workflows. Agents can manage libraries, track listening progress, search metadata, and automate podcast episode downloads through the comprehensive REST API.
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agentskillexchange/skills☆ 542026년 10월 20일 업데이트
audioFlux is a deep learning tool library for audio and music analysis and feature extraction, supporting dozens of time-frequency transforms and hundreds of feature combinations for classification, separation, MIR, and ASR tasks.
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agentskillexchange/skills☆ 542026년 10월 20일 업데이트
audiowaveform is a BBC open-source C++ CLI tool that generates waveform data from MP3, WAV, FLAC, Ogg Vorbis, and Opus audio files. It outputs binary or JSON waveform data and renders PNG waveform images at configurable zoom levels.
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agentskillexchange/skills☆ 542026년 10월 20일 업데이트
Tired of juggling multiple audio APIs? This skill gives you one-command access to TTS, music generation, sound effects, and voice cloning. Use when you want to generate any audio without managing multiple API keys.
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wells1137/media-skills☆ 242026년 3월 4일 업데이트
Use when a task needs the judgment of an audiologist — interpreting an audiogram to classify hearing-loss type and severity, deciding whether a conductive component warrants an ENT referral before amplification, verifying a hearing-aid fitting against prescriptive targets, screening a vestibular/balance complaint, or writing an audiometric report for a referring physician.
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wonsukchoi/domain-experts☆ 222026년 10월 19일 업데이트
Use when a task needs the judgment of an audio and video technician — setting up and operating audio/video equipment for a live event (concert, conference, keynote, broadcast remote), coordinating wireless mic frequencies on site, diagnosing a live audio/video signal-chain failure during a show, or sequencing a load-in against a fixed doors-open deadline.
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wonsukchoi/domain-experts☆ 222026년 10월 19일 업데이트
Systematic checklist for diagnosing audio artifacts. Use when the user describes a sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my output has DC offset", "there's aliasing in my oscillator", "phase is wrong in mono", "dropout when CPU spikes". Pairs with audio-dsp-review (realtime safety) and audio-numerics-review (numeric correctness) — use those to fix once the cause is found.
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kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Reviews audio DSP code for numerical correctness. Use when the user asks to review, audit, or check DSP code for correctness issues — filters, feedback loops, fixed-point arithmetic, accumulation loops, or any numeric computation in audio code. Trigger on "check this filter for NaN", "why does my reverb blow up?", "is this numerically stable?", "why do I hear DC in my output?". Pairs with audio-dsp-review (realtime safety); this skill covers numeric correctness. Flag issues proactively.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
kunitoki/sonic-skills☆ 222026년 5월 21일 업데이트
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
IdoCohen560/claude-unity-game-studio☆ 222026년 7월 8일 업데이트
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EthanYoQ/Skill-hub☆ 112026년 10월 19일 업데이트
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
EthanYoQ/Skill-hub☆ 112026년 10월 19일 업데이트