Organize red team exercises that simulate adversaries to assess an organization's detection and response. Covers engagement rules, infrastructure, operational controls, evidence handling, and reports that help security teams review gaps and prioritize improvements.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Defining red team objectives and engagement rules
- Designing an exercise that assumes an existing breach
- Organizing evidence and activity logs
SnailSploit/Claude-Red☆ 7.6천2026년 10월 13일 업데이트
Review lateral movement, the ways access spreads between systems, during authorized security tests. Covers credential reuse, remote execution, network tunnels, prerequisites, and the logs or defensive controls associated with each technique.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Compare lateral movement methods for an internal penetration test
- Plan tunnels across segmented networks
- Review detection logs and controls for lateral movement
SnailSploit/Claude-Red☆ 7.6천2026년 10월 13일 업데이트
Plan authorized internal network assessments covering traffic interception, spoofed network services, network separation, and access controls. The skill combines testing workflows with traffic analysis guidance and indicators defenders can use to detect suspicious activity.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Planning an authorized internal network assessment
- Checking separation between VLANs
- Reviewing IPv6 and network access controls
SnailSploit/Claude-Red☆ 7.6천2026년 10월 13일 업데이트
Guides development of apps for viewing USD, a 3D scene format. Selects browser streaming or local implementation references, covering rendering, camera controls, selection, interface layout, and validation while keeping users’ scene files unchanged.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a browser viewer for USD scenes
- Develop a local workstation viewer
- Add camera controls and object selection
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Design status displays that keep the playfield visible
- Create menus that fit the game world
- Adapt game interfaces for desktop and mobile
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Build or refactor SwiftUI screens using component examples for navigation, state, layouts, and controls. The skill guides screen composition, asynchronous loading, previews, and build checks while following existing project conventions and supported operating system versions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Set up tabs, navigation, and sheets in a new app
- Refactor large screens into focused subviews
- Clarify state ownership and dependency sharing
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Implement and review Liquid Glass interfaces in macOS SwiftUI apps. The skill prioritizes standard layouts and controls, removes backgrounds that obscure system materials, and guides custom glass surfaces, toolbar grouping, search placement, and transitions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adopting Liquid Glass in an existing macOS app
- Reviewing custom toolbar and sidebar backgrounds
- Implementing custom glass controls and transitions
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Design a cohesive dark interface with near-black surfaces, subtle pixel or grain textures, and thin accent-colored laser light. Extend the visual direction across panels, navigation, controls, borders, spacing, and motion while keeping content readable.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Unify a dashboard around a dark visual system
- Add texture and depth to a flat black interface
- Build a hero area around a thin laser motif
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Shape a high-contrast interface with dark molded panels, inset shadows, and tactile controls that resemble physical objects. Apply a consistent visual system across page framing, cards, buttons, and small status displays, using one restrained accent color.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing a dark interface with tactile depth
- Giving cards and controls a consistent material feel
- Using a brand color for status and active indicators
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create structured web layouts with thin borders, L-shaped corner marks, and subtle diagonal backgrounds. Align sections, headings, controls, and media to a shared grid, with consistent spacing and a single-column layout on narrow screens.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Design a web page with clearly framed sections
- Align headings, controls, and media to a shared grid
- Add subtle diagonal textures and corner marks
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create buttons, cards, and panels with diagonally cut corners. It provides CSS shapes, border treatments, and sizing guidance to keep the geometry consistent while preserving readable labels, usable touch targets, and visible keyboard focus.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sci-fi-style controls
- Unifying diagonal corners across cards and panels
- Adding gradient borders to clipped shapes
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add subtle mouse response to a 3D hero
- Give foreground and background different movement
- Keep a moving model aligned with text and cards
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Prepare and deploy Three.js or other web games from a tested commit, a specific saved code version. Check the live game's controls, assets, and display, then record release evidence and a rollback target.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Releasing a tested web game
- Checking controls and assets in production
- Recording release evidence and a rollback target
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build in-game changelogs that connect release notes and displayed versions to successful production deployments. Reconstruct supported history, integrate menu navigation and accessible controls, and verify version consistency and behavior on desktop and mobile.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add or revise an in-game changelog screen
- Reconstruct release history from deployments and Git
- Keep displayed game versions aligned with published builds
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build item pickup and stacking rules
- Fix item loss during equipment swaps
- Add keyboard and touch inventory controls
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing flat routes and combat arenas
- Separating decoration, collision, and navigation data
- Matching local lights to visible torches or lanterns
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build or review website and app interfaces with choices grounded in the product’s identity and purpose. Covers colors, layouts, decoration, dashboard content, and working controls, with concrete guidance for replacing repetitive design patterns.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing a landing page for repetitive layouts
- Choosing colors and decoration that fit a brand
- Reworking dashboard charts, tables, and empty states
miqdadbadjuber/anti-slop☆ 6.6천2026년 10월 16일 업데이트
Build and refine layouts that rearrange across phone, tablet, and desktop widths. The skill addresses grids, text sizes, spacing, overflow, touch controls, and navigation so content remains readable and controls remain usable as the screen changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Fixing layouts that break on narrow screens
- Adjusting grids for tablet and small laptop widths
- Improving touch targets and tap interactions
miqdadbadjuber/anti-slop☆ 6.6천2026년 10월 16일 업데이트
Operate desktop applications through DeepChat's built-in Computer Use tools. Inspect windows, click controls, enter text, use menus, and arrange windows, checking the visible result after each action.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Entering text and using controls in desktop apps
- Opening files or URLs in an application
- Arranging application windows
ThinkInAIXYZ/deepchat☆ 6.4천2026년 10월 20일 업데이트
Build scrollable lists and grids in .NET MAUI using CollectionView. The guidance covers item layouts, selection, grouping, refresh gestures, incremental loading, swipe actions, and empty states, with examples and checks for common implementation mistakes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building scrollable lists or grids in .NET MAUI
- Adding item selection and grouped displays
- Implementing pull-to-refresh and incremental loading
dotnet/skills☆ 5.7천2026년 10월 20일 업데이트
Review EVM and Solana tokens for hidden minting, blocked sales, fee changes, and liquidity withdrawal risks. Combine code scanning with checks of privileged controls to identify mechanisms that could enable a rug pull, or issuer exit scam.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing token risks before an investment
- Checking Solana mint and freeze authorities
- Scanning token code for suspicious controls
awarexone/Agentic-Bug-Hunter☆ 5.4천2026년 10월 10일 업데이트
This skill covers causal machine learning methods in applied economics and quantitative social science. Use when implementing or choosing between modern ML-based causal estimators — including double machine learning, DML, partially linear models, interactive regression models, cross-fitting, Neyman orthogonality, debiased ML, causal forests, generalized random forest, GRF, honest causal trees, AIPW with machine learning, doubly robust with machine learning, DR-Learner, T-Learner, S-Learner, X-Learner, meta-learners, heterogeneous treatment effects, conditional average treatment effect, CATE, HTE, high-dimensional controls, LASSO controls, post-LASSO, post-double selection, Belloni-Chernozhukov-Hansen, Riesz representer, Chernozhukov, sample splitting, econml, DoubleML package, or any combination of machine learning and causal inference.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 19일 업데이트
Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Owl-Listener/designer-skills☆ 3천2026년 9월 6일 업데이트