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cccskills

'lighting' 검색 결과

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unity-rql

무료

Use RQL, a language that chains search and editing steps, to inspect and change Unity Editor content. Find objects, summarize data, update properties, and manage scenes, prefabs, assets, selection, and Play Mode.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find scene objects and summarize their properties
  • Update lighting or object settings in bulk
  • Create and manage scenes, prefabs, and assets
IvanMurzak/Unity-MCP4.5천2026년 10월 20일 업데이트

Create and validate Cosmos Data Factory YAML configurations for changing video scenes, editing images, or generating videos. Run generation through remote model APIs, configure captions and quality checks, and retry candidates within a defined limit.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Changing weather or lighting in source videos
  • Editing selected attributes in still images
  • Generating videos from an image or text
NVIDIA/skills3.7천2026년 10월 21일 업데이트

Implement or review a single-index Algolia search contract with filters, facets, pagination, and highlighting. Use when building product or content search against the JavaScript v5 client. Trigger with "Algolia search workflow", "add facets", or "searchSingleIndex".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

jeremylongshore/tons-of-skills-marketplace2.9천2026년 10월 20일 업데이트

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

AI image generation and editing for blog content powered by Gemini via MCP. Claude acts as Creative Director - interpreting intent, selecting domain expertise, constructing optimized 6-component prompts (Subject + Action + Context + Composition + Lighting + Style), and orchestrating Gemini for blog-quality results. Generates hero images, inline illustrations, social preview cards, and OG images. Edits existing blog images. Supports 6 blog-optimized domain modes (Editorial, Product, Landscape, UI/Web, Infographic, Abstract). Works standalone via /blog image or internally from blog-write and blog-rewrite workflows. Falls back gracefully when MCP is not configured. Use when user says "blog image", "generate hero image", "blog illustration", "social card", "generate blog image", "edit blog image", "image generate", "blog cover image", "inline image", "OG image".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

AgriciDaniel/claude-blog2.4천2026년 10월 14일 업데이트

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.1천2026년 10월 9일 업데이트

Use when writing medical school personal statements, residency application essays, fellowship statements, or graduate school admissions essays. Crafts compelling narratives highlighting clinical experiences, research achievements, and career motivations for healthcare education applications.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aipoch/medical-research-skills2천2026년 9월 17일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/herk-edit-kit1.9천2026년 10월 14일 업데이트

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nateherkai/hyperframes-student-kit1.5천2026년 10월 13일 업데이트

Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 21일 업데이트

Build UpSet plots to visualize set intersections beyond 4 sets (where Venn fails) using ComplexUpset (modern, ggplot2-grammar) or the unmaintained UpSetR, with explicit cardinality vs degree sorting, attribute panels, and query highlighting. Use when comparing overlap across many gene sets, peak sets, variant lists, or any set membership matrix where Venn diagrams become illegible.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GPTomics/bioSkills1.2천2026년 8월 15일 업데이트

DIY product photography — setup, lighting, backgrounds, editing, lifestyle shots, 360 views

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexscope-ai/eCommerce-Skills1.2천2026년 8월 26일 업데이트

Product photography for Etsy — composition, lighting, backgrounds, editing, lifestyle shots, 360 views

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nexscope-ai/eCommerce-Skills1.2천2026년 8월 26일 업데이트

Read BEFORE troubleshooting or enhancing camera image quality. Diagnoses and enhances image quality from cameras connected via Image Acquisition Toolbox or USB Webcams support package. Discovers camera capabilities at runtime, analyzes captured images for quality issues (brightness, contrast, sharpness, noise, color balance, backlighting), suggests hardware setting adjustments tailored to the specific camera, and applies Image Processing Toolbox enhancement functions. Use when a user wants to improve camera image quality, troubleshoot dark/blurry/noisy/grainy/ overexposed/washed out/color cast images, or optimize camera settings.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Load this first for any task involving images, pictures, photos, scans, frames, volumes, or visual data — including reading, writing, filtering, enhancing, denoising, sharpening, deblurring, thresholding, segmenting, masking, detecting, finding or counting objects, removing backgrounds, measuring, comparing, registering, stitching, aligning, cropping, resizing, transforming, or analyzing. Use for image I/O (TIFF, PNG, JPEG, RAW, HDR), histograms, edge detection, color processing, morphology, geometric transforms, deep learning for images, quality assessment, and 3-D volume processing. Also triggers when users describe image problems (dark, noisy, blurry, low contrast, uneven lighting, hazy, color cast) or data exploration tasks (folder of images, characterize data, understand format). Handles microscopy (cells, particles) and general scientific imaging. Routes to sibling skills for medical imaging (DICOM, NIfTI), hyperspectral data, and visual inspection.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Trace the full event chain for one Claude Code session into an ordered timeline of every event type with tool_name and summary, highlighting gaps, out-of-order events, and failures. Reads /api/events?session_id= and /api/sessions/:id from the Agent Monitor dashboard. Use when debugging what a session actually did, step by step.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

hoangsonww/Claude-Code-Agent-Monitor1.1천2026년 10월 21일 업데이트

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트

Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 20일 업데이트