Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
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calesthio/generative-media-skills☆ 2082026년 7월 14일 업데이트
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
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CesiumGS/cesiumjs-skills☆ 1912026년 9월 14일 업데이트
工程の進捗を報告し、3D モデルのどこまで出来ているかを確認する。CAD モデルの施工単位(階・区画)で「3 階の床まで完了」のように報告でき、進捗率に換算して監督確認へ提出する。Use when: 進捗報告, 出来高, 出来形, どこまでできた, 何階まで, 3D, 工程, 施工状況, 進捗を登録
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geekfujiwara/CodeAppsDevelopmentStandard☆ 742026년 10월 20일 업데이트
3D Web Specialist IA — Expert en 3D web (Three.js, React Three Fiber, WebGL, shaders, 3D product viewers)
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ziri22/agency-roster☆ 62026년 7월 1일 업데이트
Turn one reference image into a cleaned, scaled 3D asset: your own image-to-3D ComfyUI workflow makes the mesh, Blender decimates it to a poly budget, fixes scale, origin and material, and exports a .glb. Use for "image to 3D", "make a 3D model from this picture", "photo to glb".
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hybridlabor-api/aos☆ 62026년 10월 16일 업데이트
Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the Meshy API.
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Laic-parsiism709/meshy-3d-agent☆ 52026년 10월 13일 업데이트
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。
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Fandhe-AI/agent-reference-skills☆ 42026년 10월 20일 업데이트
When the user wants to pack 3D boxes into containers, optimize 3D space utilization, or solve container loading problems. Also use when the user mentions "3D packing," "container packing," "box packing," "3D bin packing problem," "cube packing," "three-dimensional packing," "cargo loading," or "space optimization." For pallet-specific loading, see pallet-loading. For container logistics, see container-loading-optimization.
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MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
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- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Plan game development by choosing specialized skills for the target platform, 2D or 3D graphics, and gameplay needs. Get guidance on shared foundations such as game loops, input handling, design patterns, and performance budgets.
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- Planning a browser-based 2D platformer
- Designing a mobile puzzle game
- Organizing development for a multiplayer VR game
davila7/claude-code-templates☆ 3.3만2026년 10월 20일 업데이트
Create a manufacturing drawing PDF from a part’s 3D geometry, with projected views, measured dimensions, hole callouts, and a title block. Rerun the drawing script after model changes to update the sheet.
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- Prepare a dimensioned drawing for manufacturing
- Document hole sizes and machining requirements
- Update drawings after changing a part model
earthtojake/text-to-cad☆ 2.2만2026년 10월 20일 업데이트
Import FBX 3D models into CARLA on UE 5.8 and register them as props that can be placed in a simulation. Check measured dimensions, adjust scale, verify placement on a running server, and undo imports when needed.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a custom bench or object to CARLA
- Fix imported props missing from the blueprint library
- Import a folder of props organized by tag
carla-simulator/carla☆ 1.5만2026년 10월 20일 업데이트
Diagnose slow loading, high memory use, and low frame rates in USD 3D scenes. Coordinate scene structure checks, validation, optimization, and before-and-after performance comparisons, then produce a report documenting findings and changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating slow USD scene loading
- Diagnosing low frame rates in CAD scenes
- Investigating high GPU or system memory use
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Choose a technique for adding maps to Remotion videos, from satellite images with animated overlays to globe views, geographic annotations, and terrain flythroughs. Compare approaches based on the intended shot and service requirements.
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- Animate overlays on a satellite image
- Show a globe or 3D buildings with Mapbox
- Use MapLibre without an API key
remotion-dev/skills☆ 5.4천2026년 10월 20일 업데이트
[omh] Agent control of a robot, 3D printer, or IoT relay: gate robots, 3D printers, IoT relays, sensors, and lab hardware before trials; use external-connector-readiness for provider or connector adoption and toolbelt-readiness for missing control tools. Use when the user says: physical-device-readiness, physical device readiness, device safety readiness, physical device safety, hardware safety gate, 3d printer readiness, 3D printer safety, snapmaker printer safety.
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rlaope/oh-my-hermes☆ 3.5천2026년 10월 20일 업데이트
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
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majidmanzarpour/threejs-game-skills☆ 2.6천2026년 9월 28일 업데이트
One small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
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LearnPrompt/awesome-seedance☆ 2.2천2026년 10월 20일 업데이트
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
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Leanmcp/gateway-skills☆ 2.1천2026년 10월 8일 업데이트
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8천2026년 10월 9일 업데이트
Use when someone asks to build a 3D brain, visualize their AIOS or second brain, turn their knowledge into an interactive graph, or run /3d-brain or /3D brain.
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nateherkai/AIS-OS☆ 1.7천2026년 9월 7일 업데이트
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
vibe-motion/skills☆ 1.4천2026년 10월 6일 업데이트
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
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freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
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freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트