Write and run Blender Python scripts for 3D automation and procedural modeling. Use when the user wants to automate Blender tasks, create 3D models from code, run headless scripts, manipulate scenes, batch process .blend files, build geometry with bmesh, apply modifiers, generate procedural shapes, or import/export 3D models using the bpy API.
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TerminalSkills/skills☆ 1722026년 10월 14일 업데이트
Implement size-dependent behavior/geometry.
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TheGoat395/Codex-Skills☆ 1292026년 9월 11일 업데이트
Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
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RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
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RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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RobLe3/cc-blender-skill☆ 1072026년 10월 13일 업데이트
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
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existential-birds/beagle☆ 842026년 9월 16일 업데이트
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Ionic, covalent, and metallic bonding, Lewis structures, VSEPR theory, molecular geometry, polarity, and intermolecular forces. Covers octet rule and exceptions, formal charge, resonance, sigma/pi bonds, orbital hybridization, electronegativity-driven bond classification, VSEPR electron-domain and molecular geometries, dipole moments, and the four intermolecular force types (London dispersion, dipole-dipole, hydrogen bonding, ion-dipole). Use when predicting molecular shapes, bond properties, or physical behavior from molecular structure.
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Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Celestial coordinate systems and sky positioning. Covers horizon (altitude-azimuth), equatorial (right ascension-declination), ecliptic, and galactic systems; epoch and precession; coordinate transformations; planisphere use; and practical sky-locating from any latitude and date. Use when locating objects, planning observations, converting catalog coordinates, or teaching the geometry of the sky.
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Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Foundational measurements and relationships. The axioms of the system — numbers, distance, angles, and the geometry of seeing.
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Tibsfox/gsd-skill-creator☆ 712026년 7월 20일 업데이트
Migrates Odoo QWeb HTML and PDF reports between major versions while preserving data semantics, access behavior, paper geometry, and intended visual appearance. Use when porting reports across Odoo versions, adapting report templates or assets after an upgrade, or diagnosing visual regressions in migrated PDFs.
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mart337i/odoo-skills☆ 562026년 10월 2일 업데이트
Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
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nikolaygekht/ballistic.calculator.app.avalonia☆ 452026년 8월 26일 업데이트
Cut gemstones using cabochon and faceting techniques. Covers rough assessment, orientation for optimal color and yield, dopping, cutting angles, and crown/pavilion geometry for standard brilliant cuts. Use when you have rough gemstone material to cut into a cabochon or faceted stone, planning cutting orientation for optimal colour or optical phenomena, setting up a cabbing or faceting machine, or selecting the appropriate cutting approach for a given material.
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pjt222/agent-almanac☆ 422026년 10월 15일 업데이트
Perform a ruler-and-compass construction with step-by-step justification for each operation, producing a constructible geometric figure from given elements. Covers classical Euclidean constructions including perpendicular bisectors, angle bisectors, parallel lines, regular polygons, and tangent lines. Use when given geometric elements (points, segments, angles) and asked to produce a Euclidean construction, verify constructibility, or generate ordered construction steps for educational or documentation purposes.
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pjt222/agent-almanac☆ 422026년 10월 15일 업데이트
审视、设计、从零启动或改进 HarmonyOS、OpenHarmony 与 ArkUI 产品界面。用于检查 ArkTS UI、建立新项目设计基线、区分永恒原则与当前平台视觉语言、规划跨手机/平板/折叠屏/PC 的导航和布局、多输入控件状态、animateTo、transition、geometryTransition、springMotion、手势跟手与可打断动效、异步状态真实性、视觉分层参数、无障碍或动画性能,或建立鸿蒙 Motion Token 时。不要用于签名、构建、网络、存储、权限、数据库等纯工程问题,也不要用于通用视频剪辑或其他移动平台的设计规范评审。
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dososo/HarmonyOS-Design☆ 382026년 7월 15일 업데이트
SwiftUI のレイアウト落とし穴・ベストプラクティス・非推奨パターンと、 iOS / watchOS アプリの実機配布 (Provisioning / App Group / Code Signing / Apple Watch Developer Mode / Xcode 15+ Debug dylib) トラブルシューティング のガイド。コード生成・修正時に既知のレイアウトバグを防ぎ、 App Group + watchOS + Apple Watch の実機インストール失敗を 7 段階フレームワークで診断・解消する。 Use when: SwiftUI のコードを書く・修正するとき。 レイアウト崩れを修正するとき。safeAreaInset や ViewThatFits を使うとき。 マルチデバイス対応するとき。iOS + watchOS アプリの実機ビルド / 配布で provisioning / App Group / Manual Signing / Apple Watch の UDID / Xcode 自動署名の 罠に詰まったとき。Apple Watch に "Could not install at this time" が出たとき。 Triggers: "SwiftUI", "layout", "safeAreaInset", "ViewThatFits", "GeometryReader", "レイアウト", "崩れ", "表示バグ", "iPhone SE", "ATT", "ATTrackingManager", "requestTrackingAuthorization", "AdMob", "広告", "Provisioning Profile", "App Group", "Manual Signing", "Code Signing", "Apple Watch", "watchOS", "Install できない", "Could not install at this time", "Bundle ID 紐付け", "Xcode Automatic Signing", "embedded.mobileprovision", "Spaceship", "App Store Connect API", "WKCompanionAppBundleIdentifier", "Developer Mode", "Privacy & Security", "watchOS Developer Mode", "Apple Watch に App を入れられない", "整合性を確認できなかった", "integrity check", "ENABLE_DEBUG_DYLIB", "__preview.dylib", "debug.dylib", "Xcode 15 Preview", "SwiftUI Preview dylib", "ENABLE_PREVIEWS", "AppIntents", "AppShortcut", "AppShortcutsProvider", "AppEntity", "AppEnum", "Siri", "Siri に流れる", "Siri がリマインダーに流れる", "updateAppShortcutParameters", "Invalid parameter type", "Invalid Utterance", "applicationName", "CFBundleDisplayName", "CFBundleSpokenName", "TaskEntityQuery", "AppEntityQuery", "TimelineProvider", "recommendations", "WatchConnectivity", "WCSession", "updateApplicationContext", "sessionDidBecomeInactive", "iPhone と Watch でデータ共有", "App Group 共有できない", "scenePhase", "ポーリング", "watchOS バッテリー", "TextField 文字色 watchOS", "Picker 文字色 watchOS", "Single Size AppIcon", "watchOS AppIcon"
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sean-sunagaku/claude-code-plugin☆ 382026년 7월 30일 업데이트
Adapt and audit a PFC 5.0 asphalt Marshall stability/flow simulation using the external fistPkg26 dc.fis two-head controller as a starting skeleton; use for curved-head geometry, PFC5 wall/contact kinematics, load-deformation histories, peak stability, edition-specific flow processing, and validation against laboratory data.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Echo-aloha/asphalt-codex-skills-5☆ 262026년 8월 26일 업데이트
Plan, audit, and post-process PFC 5.0 asphalt calibration tests, including compression, diametral loading, direct tension, creep-recovery, test geometry, histories, peak metrics, stiffness, and fistPkg handoff.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Echo-aloha/asphalt-codex-skills-5☆ 262026년 8월 26일 업데이트
Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generous-Corp/pulp☆ 222026년 10월 20일 업데이트
Use when a task needs the judgment of an Automotive Engineer — computing weight transfer and tire friction-circle limits for a braking-while-cornering maneuver to set brake-force distribution, sizing a powertrain and gear ratio against a 0-60 mph acceleration target while checking traction versus power limits, sizing a crumple zone's crush distance against FMVSS 208 occupant-deceleration limits, or checking a powertrain-mount or driveline natural frequency against engine firing-order excitation for NVH isolation. Distinct from an automotive-service-technician (diagnoses and repairs a vehicle already designed) — this role owns the system-level design decisions (structure, powertrain sizing, suspension geometry, restraint/crash structure, NVH) that produce the vehicle the technician later services.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 222026년 10월 19일 업데이트
Use when a task needs the judgment of an Automotive Engineering Technician — setting up and instrumenting test equipment (strain-gauge bridges, thermocouples, load/torque sensors) to an engineer's written test plan, selecting DAQ sample rate and an SAE J211 CFC filter class for a vehicle test channel, verifying instrument calibration (torque wrench, thermocouple, load cell, shunt-cal check on a strain bridge) against a traceable standard before a test run, reducing dyno or road-load test data (SAE J1349 power correction, rainflow-counted durability damage fraction) into engineering units, and documenting test results against the engineer's target with stated margin. Distinct from an automotive engineer (owns the system-level design decisions — structure, powertrain sizing, suspension geometry, NVH) — this role installs the sensors, configures the DAQ, executes the instrumented test, and reduces the data under a design and test plan the engineer specified.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 222026년 10월 19일 업데이트
Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use when a Tauri/Electron/WinUI/SwiftUI app feels awkward, overlapping, over-chromed, or generic, or when you need a real geometry contract for multiple surfaces. NOT for mobile layouts, marketing pages, or CSS-only component styling without multi-window or multi-pane behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
curiositech/windags-skills☆ 162026년 10월 19일 업데이트
Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lilinji/GeneTind-Life-Skills☆ 152026년 8월 21일 업데이트
Inspect an explicit Fusion design, parameters, geometry, references, configuration and health without editing it. Use for model understanding or engineering audits.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
openai/community-plugins☆ 152026년 10월 20일 업데이트