Expert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Bevy ECS skill for spatial queries. Keywords: Bevy, raycast, shapecast, picking, physics query.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Find the papers that answer a research query in Firecrawl's research paper index — a corpus of paper abstracts whose largest share is biomedical and life-science literature (PubMed, bioRxiv, medRxiv), alongside arXiv preprints in CS, physics, and math — using semantic search, semantic and structural expansion, and in-body verification. Use this skill for literature-finding and paper-retrieval tasks of any kind, including clinical, biomedical, drug, gene, disease, and other life-science questions, whether the answer is a single paper or a full multi-paper set. The index is reached only through the `firecrawl_research_*` MCP tools or the `firecrawl research` CLI subcommands. Calling `firecrawl_search` with its `categories` option set to `["research"]` is a different feature — it filters ordinary web search to research-affiliated websites (the list includes PubMed, bioRxiv, medRxiv, arXiv, and publisher sites) and returns page results from them, without querying the paper records in this index.
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firecrawl/cli☆ 6592026년 10월 20일 업데이트
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
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AThevon/genjutsu☆ 6002026년 10월 6일 업데이트
The four Sanskrit principles: Truth-Self, Knowledge-Self, Bliss-Self, Power-Self. Use when need to understand the operational physics of consciousness.
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Microck/ordinary-claude-skills☆ 4062026년 9월 7일 업데이트
Search arXiv preprint repository for papers in physics, mathematics, computer science, quantitative biology, and related fields
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Microck/ordinary-claude-skills☆ 4062026년 9월 7일 업데이트
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.
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Microck/ordinary-claude-skills☆ 4062026년 9월 7일 업데이트
Core Python library for astronomy/astrophysics: units with dimensional analysis, celestial coordinate transforms (ICRS/Galactic/AltAz/FK5), FITS I/O, tables (FITS/HDF5/VOTable/CSV), cosmology (Planck18, distance/age), precise time (UTC/TAI/TT/TDB, Julian, barycentric), WCS pixel-world mapping, model fitting. For general tables use pandas/polars; for radio interferometry use CASA.
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jaechang-hits/SciAgent-Skills☆ 3812026년 10월 16일 업데이트
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
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arjun988/blender-skills☆ 3672026년 7월 11일 업데이트
Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".
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AirsupHQ/machine-skill☆ 3502026년 10월 14일 업데이트
Use AlpaSim repository guidance for autonomous-driving simulation setup, Hydra wizard runs, runtime services, ego drivers and plugins, ASL evaluation, controller/physics/traffic components, gRPC contracts, and operational troubleshooting.
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VectorSpaceLab/AREX-Skill☆ 3392026년 9월 3일 업데이트
Create original short videos using the 语义字效|短语物理逐级升级到整句锁定 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
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T8mars/minimax-h3-prompt-skill-T8☆ 2972026년 10월 18일 업데이트
Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.
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XliuXjianX/blender-production-skills☆ 2602026년 8월 15일 업데이트
Push interfaces past conventional limits with technically ambitious implementations. Whether that's a shader, a 60fps virtual table, spring physics on a dialog, or scroll-driven reveals — make users ask "how did they do that?"
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zacharyfmarion/openscad-studio☆ 2452026년 8월 20일 업데이트
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
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secondsky/claude-skills☆ 2322026년 10월 20일 업데이트
Think and work like an expert Machine Learning Engineer. Use when a task calls for Machine Learning Engineer judgment. Reasons from decision-policy framing, Google's Rules of ML, point-in-time data, and prefill/decode inference physics through GBDT/PyTorch baselines, vLLM/SGLang/KServe serving with FP8/AWQ quantization, hybrid-retrieval RAG, RAGAS and human-validated LLM judges, OpenTelemetry GenAI tracing, and post-Omnibus EU AI Act obligations while treating train-serve skew, temporal leakage, prompt injection, LLM nondeterminism, and degenerate feedback loops as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Mechatronics Engineer. Use when a task calls for Mechatronics Engineer judgment. Reasons from reflected inertia, control bandwidth, sensor physics, and thermal duty cycle through Bode loop-shaping with phase/gain margins, FOC current-velocity-position loops, plant identification, HIL, and IEC 61800-5-2 STO architecture while treating backlash and structural-mode resonance, transport-delay phase loss, encoder aliasing, and EMC ground loops as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Mechanical Engineer. Use when a task calls for Mechanical Engineer judgment. Reasons from equilibrium, failure physics, and code-backed allowables; designs through requirements, GD&T, DFMEA, and hand/FEA/test validation with explicit governing failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Manufacturing Engineer. Use when a task calls for Manufacturing Engineer judgment. Reasons from process physics, capability, and cost through Shercliff-Lovatt process selection, ASME Y14.5 GD&T, CAM simulation, and AIAG APQP/PPAP with MSA-gated SPC capability, treating high %GRR masquerading as variation, false Cpk on unstable or short runs, datum-scheme mismatch, and uncontrolled ECN tweaks as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Heat Transfer Engineer. Use when a task calls for Heat Transfer Engineer judgment. Reasons from conduction, convection, radiation, and coupled fluid-solid physics through thermal resistance networks, Biot/NTU/film-temperature scaling, LMTD and epsilon-NTU exchanger methods, fin efficiency, and conjugate-heat-transfer CFD while treating contact resistance and TIM pump-out, fouling, boiling CHF, non-condensables, and non-conservative interface flux mapping as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Geomagnetist. Use when a task calls for Geomagnetist judgment. Reasons from spherical-harmonic main-field theory and remanence physics through IGRF-14/WMM2025 vs CHAOS-8 SV, INTERMAGNET baseline adoption (IBFV2.00), Swarm quiet-time modeling, stepwise AF/thermal demagnetization with PCA/Fisher, GEOMAGIA50/MagIC archaeomagnetic SVCs, and GFZ Kp/ap indices while treating geomagnetic jerks, IGRF epoch mismatch, VRM/CRM overprints, and Day-diagram mixed-carrier traps as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트
Think and work like an expert Finite Element Analyst. Use when a task calls for Finite Element Analyst judgment. Reasons from discretization error, element technology, and constraint physics; runs mesh convergence and Richardson studies, Nastran/Abaqus/ANSYS workflows, RBE2/RBE3 and contact discipline, and ASME V&V 10 verification-before-validation reporting on governing QoIs.
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K-Dense-AI/scientific-agents☆ 2192026년 10월 3일 업데이트