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cccskills

'concept' 검색 결과

907건 · 관련도순

Builds and audits a concept-ontology for a regelrecht corpus to decide and verify reference types — cross-law source-binding vs intra-law source-binding vs open-norm leaf vs external-fact leaf — and to catch concept conflation across laws. Core principle: a value's reference type is fixed by WHO derives it, and a binding is sound only when producer and consumer denote the SAME concept; the lexical surface (the word in the text) is not the concept. Detects false friends (one term, different concepts — e.g. a register-based vs a factual "naar de omstandigheden"-based residence/ingezetene concept), orphan plain-params (a value a regulation actually derives, modeled as a brute input), negation/complement re-entry (¬X modeled as an independent leaf next to X), and duplication (one concept re-entered as several independent leafs, losing the single-source-of-truth invariant). Produces a law-level glossary and a stelsel-level concept map with sound same-concept binding edges and flagged lexical-match-but-concept-mismatch edges. Use when deciding whether a value should be cross-law/intra-law/leaf, when the same term means different things across laws, or when a binding might silently conflate concepts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NederlandseDigitaleDienst/regelrecht252026년 10월 19일 업데이트

Organize scattered concept notes into a map of recurring ideas. Merge duplicates, rank concepts into four tiers, trace how stronger ideas developed across sources, and assess which notes to keep, rewrite, merge, or remove.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Consolidate duplicate idea notes
  • Find recurring themes across notes
  • Trace how an idea developed over time
garrytan/gbrain3.1만2026년 10월 19일 업데이트

smc

무료

Generate trading signals using Smart Money Concepts, a framework for interpreting institutional trading behavior. Analyze trend continuation, reversals, price gaps, and order concentration zones, then combine structural signals and gaps to determine a trading direction.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build signals from trend continuation and reversal patterns
  • Filter structural signals using price gaps
  • Adjust swing detection and closing-price break rules
HKUDS/Vibe-Trading3.6만2026년 10월 19일 업데이트

Create distinct paid advertising concepts, headlines, copy, and production briefs from validated brand information and campaign goals. Each concept connects its message to evidence, audience needs, platform requirements, and a hypothesis to test.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Develop campaign concepts with distinct strategic angles
  • Draft ad headlines and descriptions
  • Prepare creative briefs and production plans
AgriciDaniel/claude-ads1만2026년 10월 17일 업데이트

Turn a talk summary and optional timeline into a numbered, categorized catalogue of ideas. Rate each idea's presentation potential and receive suggestions for grouping strong concepts into a talk structure before choosing an angle.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Listing ideas before choosing a talk angle
  • Comparing concepts for demonstrations and concrete evidence
  • Grouping related ideas into a talk structure
FlorianBruniaux/claude-code-ultimate-guide6.2천2026년 10월 18일 업데이트

Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1682026년 1월 22일 업데이트

Design and build an OpenMAIC lesson series using a spiral curriculum: core ideas return with deeper explanations, new representations, and unfamiliar applications. It maps conceptual growth across lessons and checks that revisits add understanding.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a Bruner-style spiral curriculum
  • Moving from concrete examples to general models across lessons
  • Revisiting concepts through unfamiliar applications and counterexamples
THU-MAIC/OpenMAIC4.1만2026년 10월 19일 업데이트

Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exploring game ideas from a genre or theme
  • Turning a vague idea into a repeatable play cycle
  • Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Turn a concept’s origins into a magazine-style visual story. Six distinct layouts combine diagrams, annotations, and typography to trace a concrete problem through failed attempts and a turning point, revealing the concept’s name at the end.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Illustrating how a concept emerged
  • Creating visual learning materials about failed attempts
  • Presenting a concept’s history as a magazine feature
nexu-io/html-anything9.2천2026년 10월 13일 업데이트

Create a six-frame storyboard showing a user's journey from a difficult situation to a better outcome. Develop the narrative, emotions, and visual descriptions to make product concepts concrete for pitches, concept reviews, and team discussions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Pitching a new product or feature concept
  • Aligning a team on the intended user experience
  • Exploring whether a concept resonates before development
deanpeters/Product-Manager-Skills7.5천2026년 10월 16일 업데이트

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

NintendaDev/unikit-ai192026년 10월 14일 업데이트

Plan an OpenMAIC lesson or course series backward from lasting understanding and evidence of learning. Connect central questions, practical assessment tasks, and learning activities so students can apply concepts in new situations.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Design a lesson backward from learning goals
  • Plan a course series around a shared concept
  • Create practical tasks that demonstrate understanding
THU-MAIC/OpenMAIC4.1만2026년 10월 19일 업데이트

Trace how one idea developed across stored notes and records. Identify its earliest documented mention, clearest expression, changes of stance, contradictions, abandoned branches, and current form, with dated evidence and explicit gaps where sources are missing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Trace an idea to its earliest documented mention
  • Review changes and contradictions in your thinking
  • Clarify your current view on a topic
garrytan/gbrain3.1만2026년 10월 19일 업데이트

Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Identifying the systems a game concept requires
  • Finding dependency cycles and bottleneck systems
  • Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Learn Apache Beam's core concepts through Java and Python examples. Understand distributed datasets, processing steps, pipeline execution, and time windows, with guidance on aggregation, late data, error handling, and sharing processing steps across languages.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Learn how Pipeline, PCollection, and PTransform fit together
  • Understand grouping, aggregation, merging, and splitting
  • Study time windows, output timing, and late data
apache/beam8.7천2026년 10월 19일 업데이트

Create websites, dashboards, games, and app interfaces from image-generated design concepts. The skill turns the accepted concept into reusable UI components, implements working controls, and checks browser rendering, interactions, and responsive layouts against the design.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a new website from visual concepts
  • Create a dashboard or management interface
  • Redesign the appearance of an existing site
openai/plugins7.5천2026년 10월 8일 업데이트

现代建筑设计 (从 concept 草图到施工图与现场服务的整套设计流程, 含 BIM / 可持续 / 参数化 / 在地性 模块, 全球语境 + 中国本土实践并重) (modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业)) Master OS — automated mastery of modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业): top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业) problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「建筑设计」「建筑师」「建筑事务所」「设计院」「方案设计」

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1622026년 9월 6일 업데이트

diagram-maker

무료요약 있음AI 평가 100점

개념, 업무 흐름, 소프트웨어와 클라우드 구성을 도표로 정리합니다. 브라우저에서 여는 SVG 포함 HTML이나 편집 가능한 Excalidraw 파일로 저장합니다.

  • 학습 자료의 개념을 도표로 설명할 때
  • 업무 흐름을 순서도로 만들 때
  • 소프트웨어와 클라우드 구성도 작성
openclaw/openclaw39.2만2026년 10월 19일 업데이트

manim-video

무료요약 있음AI 평가 80점

Manim 애니메이션으로 기술 원리, 그래프, 시스템 구성과 제품 흐름을 설명합니다. 스토리보드와 장면 계획을 세우고 짧은 영상과 썸네일을 만듭니다.

  • 기술 원리를 영상으로 설명할 때
  • 그래프나 네트워크의 변화를 시각화할 때
  • 업무 흐름이나 시스템 구성을 설명할 때
affaan-m/ECC28.4만2026년 10월 16일 업데이트

concept-diagrams

무료요약 있음AI 평가 100점

과학 원리, 사물의 구조, 작업 흐름을 색상과 여백이 일관된 SVG 도표로 만듭니다. 밝은 화면과 어두운 화면을 지원하며 단일 HTML 파일로 출력합니다.

  • 교재용 과학 원리 도해 제작
  • 단면도와 층별 도표로 구조 설명
  • 작업 공정과 데이터 흐름 시각화
NousResearch/hermes-agent25.5만2026년 10월 19일 업데이트

wiki-lint

무료

Audit an LLM Wiki for conflicting or outdated claims, broken links, missing concept pages, weak sources, and index inconsistencies. Return findings grouped by severity with evidence and suggested fixes, leaving page content unchanged.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking wiki pages for contradictions and outdated claims
  • Finding broken links and isolated pages
  • Reviewing sources and missing concept explanations
paperclipai/paperclip10.5만2026년 10월 19일 업데이트

Turn a captured source document into linked LLM Wiki pages for sources, entities, concepts, and combined insights. Update the index and log, preserve the original material, and flag contradictions with existing knowledge instead of silently replacing it.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding a captured document to an LLM Wiki
  • Organizing people, organizations, and concepts
  • Recording conflicts with existing wiki information
paperclipai/paperclip10.5만2026년 10월 19일 업데이트

sora

무료

Generate, remix, and manage short video clips through OpenAI's Sora API. Use it to create cinematic shots, produce b-roll—supplementary footage for an edit—or try different versions of a video concept.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating cinematic shots
  • Producing supplementary footage for an edit
  • Trying different versions of a video concept
nexu-io/open-design10.3만2026년 10월 19일 업데이트

Generate mobile app screen concepts and connected screen flows for iOS, Android, or cross-platform products. The skill emphasizes readable text, consistent colors and navigation, and clean phone mockups. It produces images rather than implementation code.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Visualizing an app concept across several screens
  • Designing a first-time user introduction flow
  • Exploring sign-in and account recovery screens
nexu-io/open-design10.3만2026년 10월 19일 업데이트