Set up radar sensing for contactless heart rate, breathing rate, presence, and distance measurements. It covers supported hardware, firmware, and combining radar with WiFi CSI, sensing data derived from wireless signals, for shared readings and 3D views.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Setting up contactless heart rate and breathing measurements
- Detecting presence and approximate distance in a defined zone
- Combining radar and WiFi CSI readings
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Comprehensive guide for building, configuring, customizing, and deploying Docsify documentation sites. Use when the user wants to (1) initialize a new Docsify site, (2) add or organize Markdown pages, sidebars, navbars, or cover pages, (3) configure `window.$docsify` options, (4) customize themes / CSS variables / fonts, (5) install built-in or third-party Docsify plugins (search, GA, emoji, zoom, copy-code, comments, pagination, tabs, etc.), (6) write a custom Docsify plugin using lifecycle hooks, (7) use Docsify Markdown helpers (callouts, link attributes, image attributes, heading IDs, task lists, embed files with `:include`), (8) deploy to GitHub Pages, GitLab Pages, Netlify, Vercel, Firebase, Docker, Nginx, etc., (9) enable PWA / offline mode, virtual routes, or Vue compatibility, or (10) upgrade a Docsify site from v4 to v5. Triggers on mentions of "docsify", "_sidebar.md", "_navbar.md", "_coverpage.md", "$docsify", or `docsify-cli`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jim60105/copilot-prompt☆ 222026년 10월 16일 업데이트
Set up an ESP32-S3/C6 sensing node for RuView by choosing firmware, checking and flashing binaries, and configuring WiFi and capture settings. Use boot logs to confirm CSI, measurements of the WiFi channel, is being captured.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing firmware for an ESP32 board
- Flashing firmware after checksum verification
- Configuring WiFi, channels, and MAC filters
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Set up RuView sensing nodes by building and flashing ESP32 firmware, configuring WiFi and the receiving address, and checking serial logs. Diagnose missing CSI streams, the WiFi signal measurements sent by sensing nodes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Setting up a new RuView sensing node
- Reflashing firmware for an 8 MB or 4 MB ESP32-S3
- Configuring WiFi and the receiving server
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Inspect RuView sensing hardware, including ESP32 nodes, mmWave radars, and LiDAR distance sensors. Find connected devices, read logs and live measurements, and use SSH to access supported read-only tools on another machine.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Finding sensing devices connected to a computer
- Checking CSI streams and serial logs
- Reading radar and LiDAR measurements
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Train and evaluate RuView models using Wi-Fi measurements for pose estimation, retrieval, and adaptation to different environments. Follow laptop or GCloud GPU workflows, then package and publish trained models to Hugging Face.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Train pose estimation without cameras or labels
- Train pose estimation with paired camera and Wi-Fi data
- Adapt models to different rooms and environments
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Reads, searches and counts Claude Code session transcripts (the .jsonl files under ~/.claude/projects, subagents too) with the csift command-line tool, and ships hooks that re-inject compacted turns or record pending questions. Use when asked what a past or running session said, did, edited, spent or is doing now; when about to grep, jq or script over a transcript jsonl (a type=="user" filter overcounts the person's messages), count how many messages the person typed, tool calls or tokens, or claim something was never done or decided; to rebuild a lost file or plan from what a session wrote, extract pasted images, restore turns a compaction summary lost, find a subagent's own id when CLAUDE_CODE_SESSION_ID names the parent, wait on or message another session or subagent; or when csift prints "unknown label selector", "show needs an address", "looks like a session/agent id, not a project path" or "0 matches — a DEFINITIVE absence". Not for semantic or embedding search: csift matches regular expressions only.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wdhwg001/csift☆ 332026년 10월 4일 업데이트
Train and evaluate models that estimate human poses from WiFi signals. Compare results against a model that always predicts the average pose, check for data leakage, and report measured improvements with clear evaluation conditions.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Train a pose model using camera labels
- Evaluate pose estimation without a camera at inference
- Compare accuracy against an average-pose baseline
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
IPA注意喚起(2026-10-09)とJPCERT/CC AT-2026-0030に基づき、外部公開アプリ・利用外部サービス・保有データの緊急点検と、CSIRT/CERTの観点でのインシデント対応チェック(検知・封じ込め・根絶・復旧・報告・事後対応)を行いレポートを出力する。「公開アプリのセキュリティチェック」「IPAの注意喚起に沿って点検」「インシデント対応の初動確認」「CSIRT観点で点検」等で使用。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fado-dev/ipa-public-app-security-check☆ 202026년 10월 12일 업데이트
Run RuView applications for occupancy, breathing and heart rate, activity, pose, sleep, and room changes. Choose suitable examples and startup commands for a simulated demonstration or a working ESP32 setup that captures WiFi signal measurements.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Try presence and occupancy sensing
- Explore breathing, heart rate, and sleep monitoring
- Run activity and pose estimation examples
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Corrects fluorophore spillover (conventional compensation) or spectral overlap (spectral unmixing) and applies variance-stabilizing transforms (logicle/biexponential, arcsinh, log) for flow and mass cytometry. Covers spillover-matrix estimation from single-stain controls, AutoSpill, the spillover spreading matrix and why panel design (not compensation) bounds resolution, compensate-then-transform ordering, and arcsinh cofactor choice (5 for CyTOF, ~150 for fluorescence, per-channel via flowVS). Use when correcting spectral overlap, preparing data for gating/clustering, choosing logicle vs arcsinh, deciding a cofactor, or distinguishing compensation from spectral unmixing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Builds a comprehensive breach response team playbook defining CSIRT and privacy team structure with named roles (incident commander, legal counsel, communications, IT forensics, DPO), escalation matrices, communication templates, pre-negotiated vendor contacts, and regulatory authority contacts organized by jurisdiction. Keywords: breach response playbook, CSIRT, incident response team, escalation matrix, communication templates, vendor contacts.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mukul975/Privacy-Data-Protection-Skills☆ 3132026년 3월 17일 업데이트
Corrects fluorophore spillover (conventional compensation) or spectral overlap (spectral unmixing) and applies variance-stabilizing transforms (logicle/biexponential, arcsinh, log) for flow and mass cytometry. Covers spillover-matrix estimation from single-stain controls, AutoSpill, the spillover spreading matrix and why panel design (not compensation) bounds resolution, compensate-then-transform ordering, and arcsinh cofactor choice (5 for CyTOF, ~150 for fluorescence, per-channel via flowVS). Use when correcting spectral overlap, preparing data for gating/clustering, choosing logicle vs arcsinh, deciding a cofactor, or distinguishing compensation from spectral unmixing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lilinji/GeneTind-Life-Skills☆ 152026년 8월 21일 업데이트
Recommends continuous subcutaneous insulin infusion (CSII) over multiple daily injections (MDI) for adults with type 1 diabetes who have achieved their A1C goal but experience severe hypoglycemia or high glucose variability, provided the patient and caregivers are willing and able to use the device. Consider CSII when clinicians hear 'A1C is at goal but patient has severe lows or glucose swings' or think 'pump for hypoglycemia-prone controlled T1DM'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dromlakhani/MD2SKILL☆ 142026년 10월 5일 업데이트
Suggests that adults with type 1 or type 2 diabetes using continuous subcutaneous insulin infusion (CSII) and continuous glucose monitoring (CGM) receive education, training, and ongoing support to achieve and maintain individualized glycemic goals. Trigger phrases include: 'Patient on pump plus CGM, arrange education' and 'Ensure CSII+CGM users get training and support'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dromlakhani/MD2SKILL☆ 142026년 10월 5일 업데이트
Corrects fluorophore spillover (conventional compensation) or spectral overlap (spectral unmixing) and applies variance-stabilizing transforms (logicle/biexponential, arcsinh, log) for flow and mass cytometry. Covers spillover-matrix estimation from single-stain controls, AutoSpill, the spillover spreading matrix and why panel design (not compensation) bounds resolution, compensate-then-transform ordering, and arcsinh cofactor choice (5 for CyTOF, ~150 for fluorescence, per-channel via flowVS). Use when correcting spectral overlap, preparing data for gating/clustering, choosing logicle vs arcsinh, deciding a cofactor, or distinguishing compensation from spectral unmixing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
peacezha/TRACE☆ 32026년 10월 18일 업데이트
Corrects fluorophore spillover (conventional compensation) or spectral overlap (spectral unmixing) and applies variance-stabilizing transforms (logicle/biexponential, arcsinh, log) for flow and mass cytometry. Covers spillover-matrix estimation from single-stain controls, AutoSpill, the spillover spreading matrix and why panel design (not compensation) bounds resolution, compensate-then-transform ordering, and arcsinh cofactor choice (5 for CyTOF, ~150 for fluorescence, per-channel via flowVS). Use when correcting spectral overlap, preparing data for gating/clustering, choosing logicle vs arcsinh, deciding a cofactor, or distinguishing compensation from spectral unmixing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
peacezha/HPClaw☆ 32026년 10월 11일 업데이트
Start using RuView by choosing a Docker demo, a source build, or a live ESP32 setup. The skill guides the next concrete step, distinguishing sample data playback from sensing an actual room with WiFi signals.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Trying the dashboard without sensing hardware
- Building and testing RuView from source
- Starting a live ESP32 room-sensing setup
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Configure a RuView sensing deployment, including WiFi settings, detection thresholds, processing on devices, and coordinated nodes. It covers device provisioning, server options, firmware variants, and Cognitum Seed integration to adjust how the system operates.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adjust WiFi channels and transmitter filters
- Tune presence, fall, and vital sensing settings
- Configure coordinated sensing across multiple nodes
ruvnet/RuView☆ 9.9만2026년 10월 19일 업데이트
Audit and strengthen security for applications running on GKE. Configure pod traffic restrictions, sandbox isolation, namespace security standards, and Secret Manager volume mounts to protect workloads at the application and namespace level.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Auditing GKE security settings
- Restricting communication within a namespace
- Isolating risky pods and applying security standards
google/skills☆ 2.1만2026년 10월 17일 업데이트
Load and preprocess imaging mass cytometry (IMC) and MIBI data from raw MCD/TXT through hot-pixel removal, spillover compensation, and variance-stabilizing transformation, covering readimc/steinbock ingestion, NNLS spillover compensation (CATALYST), IMC-Denoise, and the IMC arcsinh-cofactor question. Use when starting analysis from raw MCD files, building per-channel TIFF stacks, compensating channel spillover, choosing an arcsinh cofactor, or preparing single-cell intensities for phenotyping.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
GPTomics/bioSkills☆ 1.2천2026년 8월 15일 업데이트
Compliant, retrieval-grounded research over investor-State dispute settlement (ISDS) awards and decisions. Use when the user asks about ICSID / investment-treaty arbitration cases, awards, or doctrines (fair and equitable treatment, expropriation, jurisdiction, costs, annulment, etc.) and wants answers grounded in the actual document text with pinpoint citations. Identifies the correct document on the case page, confirms it against the PDF's own first pages, retrieves primary documents on demand from ICSID, PCA, etc., never scrapes or hosts a corpus in violation of applicable terms, and cites only retrieved text.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
lawve-ai/awesome-legal-skills☆ 8742026년 10월 3일 업데이트
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
swaylq/master-skill☆ 1622026년 9월 6일 업데이트
DevOps 与站点可靠性工程 (SRE) — 平台 / 基础设施 / 可靠性工程师的认知操作系统, 覆盖软件交付 + 运维全生命周期 (CI/CD 与发布工程 trunk-based + 渐进式发布 canary/blue-green/feature flag + GitOps Argo CD/Flux / 基础设施即代码 Terraform/OpenTofu/Pulumi/Ansible + policy-as-code OPA / 容器与编排 Docker/Kubernetes + Helm/Kustomize + service mesh Istio/Linkerd / 可观测性 Prometheus + Loki + OpenTelemetry + Honeycomb + eBPF + RED/USE / SLO-SLI-error budget 与可靠性工程 Google SRE 学科 + 容量规划 + 优雅降级 / 事件管理与 on-call 事件指挥 + PagerDuty + runbook + 无指责复盘 + MTTR / 云平台与 FinOps AWS/GCP/Azure + 成本优化 + 弹性伸缩 / 平台工程与开发者体验 IDP + Backstage + golden path + Team Topologies / DevSecOps 与供应链安全 shift-left + SBOM + SLSA + sigstore + Vault / 韧性与混沌工程 fault injection + game day + 安全科学 / DORA 指标与工程效能 部署频率 + 变更前置时间 + 变更失败率 + Accelerate 研究 / 数据库与有状态运维 schema 迁移 + 备份容灾) — 不含 通用应用开发 / 纯云销售认证速成 / 'DevOps = 跑 Jenkins 的岗位' 窄化误解 / ITIL 工单文化传统运维 (旧范式仅做边界) / 把手工运维 ClickOps 当稳态 (是 toil, 本 skill 核心反模式) (DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, Helm / Kustomize, service mesh Istio / Linkerd), (d) observability (the three pillars + beyond — metrics Prometheus / VictoriaMetrics, logs Loki / ELK, traces OpenTelemetry / Jaeger / Tempo, high-cardinality observability Honeycomb, eBPF, RED / USE methods, SLO-based alerting), (e) SLO / SLI / error budgets & reliability engineering (Google SRE discipline — service level objectives, error budget policy, toil budgets, capacity planning, load shedding, graceful degradation), (f) incident management & on-call (incident command, PagerDuty / Opsgenie, runbooks, blameless postmortems, MTTR / MTTD, error budget burn), (g) cloud platforms & FinOps (AWS / GCP / Azure well-architected, multi-region, cost optimization, autoscaling), (h) platform engineering & developer experience (internal developer platforms, Backstage, golden paths, self-service, Team Topologies), (i) DevSecOps & supply-chain security (shift-left, SAST / DAST, SBOM, SLSA, sigstore / cosign, secrets management Vault), (j) resilience & chaos engineering (chaos experiments, fault injection, game days, resilience engineering / safety science), (k) DORA metrics & engineering effectiveness (deployment frequency, lead time, change failure rate, MTTR, the Accelerate research), (l) databases & stateful operations (schema migrations, backups / DR, replication); NOT generic software development / app feature coding (是 平行学科, DevOps/SRE 关注 delivery + operability 不是 product feature), NOT pure cloud sales / certification cram without operational depth, NOT 'DevOps = a job title that runs Jenkins' 的窄化误解 (DevOps 是 文化 + 实践, SRE 是 Google 对 reliability 的工程化具体实现), NOT ITIL-heavy 传统运维 工单文化 (是 被 DevOps 取代的旧范式, 仅做边界标注), NOT manual ops / ClickOps as a steady state (是 toil, 本 skill 的核心反模式).) Master OS — automated mastery of DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, He
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swaylq/master-skill☆ 1622026년 9월 6일 업데이트