Operate NVIDIA Nsight Graphics from the command line to capture application frames and GPU activity. Summarize performance traces, analyze existing capture files through ngfx-replay, and check installed versions and compatibility before starting an investigation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check installed Nsight Graphics versions and compatibility
- Capture frames from a graphics application
- Summarize GPU activity and investigate performance bottlenecks
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
World-class motion graphics expertise combining the animation principles of Disney, the kinetic typography of MK12, and the visual storytelling of studios like Buck and Ordinary Folk. Motion graphics transforms static ideas into dynamic visual experiences. Great motion graphics doesn't just move—it communicates. Every animation should have purpose: to guide attention, reinforce message, create emotion, or clarify concept. The best motion designers understand that restraint is power, that timing is everything, and that the animation should be invisible—viewers should feel the story, not notice the effects. Use when "motion graphics, animation, animate, motion design, kinetic, logo animation, title sequence, lower thirds, animated, after effects, lottie, transitions, motion, motion, graphics, animation, after-effects, lottie, kinetic, typography, design" mentioned.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
omer-metin/skills-for-antigravity☆ 1682026년 1월 22일 업데이트
Create and edit vector graphics, images built from shapes and paths, using commands for text, colors, layers, and layout. Save project state, undo edits, and export finished graphics as SVG, PNG, or PDF.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating graphics from shapes and text
- Laying out long headlines in wrapped text boxes
- Adjusting colors, gradients, and layers
HKUDS/CLI-Anything☆ 5.5만2026년 9월 22일 업데이트
Provider-independent motion graphics direction for AI agents producing title sequences, lower thirds, explainer graphics, product UI overlays, social ads, kinetic typography, diagrams, data callouts, brand films, and video post. Use when planning, prompting, storyboarding, specifying, implementing, reviewing, or QAing motion graphics across live footage, generated video, UI capture, data visualization, brand systems, typography, accessibility, claim integrity, runtime handoff, and iteration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2052026년 7월 14일 업데이트
Compose 2D graphics programmatically using SVG generation, diagram layout algorithms, image compositing, and batch processing workflows. Use when generating diagrams, flowcharts, or infographics programmatically, creating reproducible scientific figures, automating production of badges or visual assets, building custom chart types not in standard libraries, or batch generating graphics with parameter variations.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
pjt222/agent-almanac☆ 422026년 10월 15일 업데이트
Create visual designs, graphics, and layouts using HTML Canvas API or design tools for data visualization, graphics, animations, and interactive visual content. Use when creating data visualizations, building interactive graphics, implementing drawing tools, creating charts and diagrams, building game graphics, implementing image manipulation, or creating dynamic visual content.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Fabric-Pro/fabric-oss☆ 32026년 10월 16일 업데이트
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
Create videos programmatically with React for branded explainers, short social clips, and dashboard visuals. Use code to define motion graphics that can be reproduced through the same workflow.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating branded explainer videos
- Producing short videos for social media
- Turning dashboards into videos
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Build charts and interactive data visualizations with D3.js, a JavaScript library for drawing data graphics. Examples across chart types support reports, dashboards, explanatory graphics, and prototypes that let readers explore data.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Exploring sales data with a zoomable treemap
- Showing relationships in a force-directed network graph
- Displaying daily patterns in a calendar heatmap
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Produce short motion graphics for animated text, numbers, charts, logos, and social overlays. Guides asset sourcing, shot design, composition, rendering, and validation, with output as an MP4 or a transparent video overlay.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate headlines and short text
- Show key numbers and charts in motion
- Create a short logo reveal
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Turn source text and data into infographics, images that explain information visually. The skill recommends combinations of 21 layouts and 22 visual styles, then generates images with a chosen language and aspect ratio.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Illustrating a process or timeline
- Comparing products across several criteria
- Turning metrics into a visual dashboard
JimLiu/baoyu-skills☆ 2.7만2026년 9월 11일 업데이트
Create explainer clips, short videos, and animated overlays with React code. Define scenes and motion by frame number, then render an MP4 that can be regenerated after changes to the content, timing, or visual design.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Turn a process explanation into an animated video
- Create a short video from supplied content
- Build animated overlays for video
danielmiessler/LifeOS☆ 2만2026년 9월 4일 업데이트
Apply OpenClaw’s brand identity to documents, presentations, social graphics, and launch materials. The skill guides color, typography, logo use, imagery, and writing tone, with checks for contrast, cropping, and text readability.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Align documents and presentations with the brand
- Unify social graphics and launch materials
- Review logo use, typography, and colors
openclaw/clawhub☆ 9.5천2026년 10월 18일 업데이트
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
majidmanzarpour/threejs-game-skills☆ 2.5천2026년 9월 28일 업데이트
Guide for editing videos where the primary content is people talking — talking-head / 口播, interview / 访谈, lecture, tutorial, podcast, course content, and similar talking-driven formats. Use when the user wants speech editing on a talking video (剪口播 / 口播剪辑 / 去口癖 / clean up fillers / smooth speech), motion graphics layered onto talking video (口播加 MG / 加动画), or B-roll on a talking video (加 B-roll / add B-roll). For motion graphics specifically, use this together with the active Motion Graphics skill/workflow available in the current OpenChatCut environment — this skill adds talking-specific guidance (speech-rhythm timing, frame-aware placement, subject/caption protection, placement verification).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
0xsline/OpenChatCut☆ 2.5천2026년 10월 15일 업데이트
Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
cbrock84/headcount☆ 2.1천2026년 10월 19일 업데이트
Creates a new graphics format spec (custom canvas dimensions + content rules) and publishes it to the Gooseworks library so any agent can render against it. Use when the existing community formats (carousel, story, infographic, slides, poster, chart, tweet, plus community additions) don't fit the user's canvas — e.g., LinkedIn banner 1584×396, story cover 1080×1920, event flyer 8.5×11in. Mirrors goose-graphics-create-style but for formats.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
gooseworks-ai/goose-skills☆ 1.3천2026년 10월 19일 업데이트
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7612026년 9월 27일 업데이트
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
OSideMedia/higgsfield-ai-prompt-skill☆ 7612026년 9월 27일 업데이트
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Barty-Bart/motion-graphics☆ 7392026년 10월 13일 업데이트
Use when the user wants a marketing image GENERATED or an image prompt written — personal brand portraits, logos and monograms, campaign key visuals, day-to-day social graphics, editorial art, infographics, web hero mockups, and quote graphics. Reads brand identity from project context, composes an on-brand prompt, generates via gpt-image-2 when an API key exists, otherwise outputs paste-ready prompts for DALL-E 3, MidJourney, Leonardo, or Ideogram. Trigger on 'design an image', 'make me a logo', 'MidJourney prompt', 'key visual for the campaign', 'generate a graphic for this post', 'I need a visual and have no designer'. Not for — briefing a human designer on a static, see `42-image-brief-global`; a slide sequence, see `43-carousel-brief-global`; the brand rules themselves, see `46-brand-guideline-global`; scoring a finished design, see `47-design-review-global`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
minhnv0807/ai-business-skills☆ 6192026년 9월 12일 업데이트
Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
haidrrrry/claude-remotion-skill☆ 5112026년 8월 13일 업데이트
Use when the user drops or points at a local talking-head video and wants the kinetic supers + rapid camera reposition prompt for video-to-video AI (one real take turned into split-second camera snaps that lock off, with bold motion-graphics text synced to the speech). Triggers on /kinetic-multicam, "kinetic supers", "kinetic typography video", a dropped .mp4 plus a motion-graphics-text + camera request. PT examples for reliability, "faz o prompt de kinetic supers desse vídeo", "gera supers cinéticos com cortes de câmera", "bota motion graphics e câmera nesse take".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
skillmds/skillmd☆ 2492026년 10월 14일 업데이트
Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
K-Dense-AI/scientific-agents☆ 2172026년 10월 3일 업데이트