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cccskills

'puzzle' 검색 결과

31건 · 관련도순

Generate jigsaw puzzles via generate_puzzle() or geom_puzzle_*() with parameter validation against inst/config.yml. Supports rectangular, hexagonal, concentric, voronoi, and snic puzzle types with configurable grid, size, seed, offset, and layout parameters. Use when creating puzzle SVG files for a specific type and configuration, testing generation with different parameters, generating sample output for documentation or demos, or creating ggplot2 puzzle visualizations.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive test suite. Use when adding a completely new puzzle type to the package or following the 10-point integration checklist to ensure nothing is missed end-to-end.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

ctf-misc

무료

Provides miscellaneous CTF challenge techniques for problems that do not cleanly fit the main categories. Use for encoding puzzles, pyjails, bash jails, RF/SDR, DNS oddities, unicode tricks, esoteric languages, QR or audio puzzles, constraint solving, game theory, unusual sandbox escapes, and hybrid logic puzzles. Prefer a more specific skill first when the challenge is mainly web, pwn, reverse, forensics, malware, OSINT, or crypto. Treat this as the fallback skill for genuine cross-category or edge-case challenges, not the default starting point.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ljagiello/ctf-skills3.5천2026년 10월 20일 업데이트

puzzle

무료

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.3천2026년 10월 9일 업데이트

Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8772026년 10월 17일 업데이트

Thin Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Use when the theoretical puzzle is the bottleneck for an Academy of Management Review (AMR) manuscript — deciding whether an idea is theory-worthy and AMR-fit before any theorizing begins. Frames the puzzle; it does NOT build constructs (that is amr-theory-development) or design any empirical study (AMR has none).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3732026년 7월 11일 업데이트

Run the jigsawR test suite via WSL R execution. Supports full suite, filtered by pattern, or single file. Interprets pass/fail/skip counts and identifies failing tests. Never uses --vanilla flag (renv needs .Rprofile for activation). Use after modifying any R source code, after adding a new puzzle type or feature, before committing changes to verify nothing is broken, or when debugging a specific test failure.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 21일 업데이트

ctf-misc

무료

Provides miscellaneous CTF challenge techniques for problems that do not cleanly fit the main categories. Use for encoding puzzles, pyjails, bash jails, RF/SDR, DNS oddities, unicode tricks, esoteric languages, QR or audio puzzles, constraint solving, game theory, unusual sandbox

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MustafaKemal0146/fetih52026년 10월 11일 업데이트

Plan game development by choosing specialized skills for the target platform, 2D or 3D graphics, and gameplay needs. Get guidance on shared foundations such as game loops, input handling, design patterns, and performance budgets.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning a browser-based 2D platformer
  • Designing a mobile puzzle game
  • Organizing development for a multiplayer VR game
davila7/claude-code-templates3.3만2026년 10월 21일 업데이트

Create social image sets and short motion cards from articles, screenshots, photos, or supplied videos. Organize content into magazine or Swiss-style layouts, including Xiaohongshu carousels, Live Photo collages, and paired WeChat covers.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turning an article into a Xiaohongshu carousel
  • Creating product posts with readable screenshots
  • Making Live Photo collages from supplied videos
op7418/guizang-social-card-skill7.6천2026년 7월 2일 업데이트

Investigate where or when a photo was taken using visible clues, metadata, reverse image search, maps, and image comparisons. Results include coordinates, an error radius, evidence images, and confidence levels that distinguish verified findings from uncertain candidates.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating where a photo was taken
  • Estimating capture time from sunlight and shadows
  • Comparing location candidates against maps and street views
Oldcircle/geo-sleuth3.7천2026년 10월 18일 업데이트

ctf-ai-ml

무료

Provides AI and machine learning techniques for CTF challenges. Use when attacking ML models, crafting adversarial examples, performing model extraction, prompt injection, membership inference, training data poisoning, fine-tuning manipulation, neural network analysis, LoRA adapter exploitation, LLM jailbreaking, or solving AI-related puzzles.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ljagiello/ctf-skills3.5천2026년 10월 20일 업데이트

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

router

무료

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.3천2026년 10월 9일 업데이트

Use when judging whether a research idea fits Administrative Science Quarterly (ASQ) and has the *surprising* theoretical insight ASQ demands. Sharpens the puzzle and the contribution claim; it does not design the study or write theory sections.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when deciding which amr-* sub-skill to invoke next, or when sequencing a theory-building manuscript from theoretical-puzzle framing through developmental-review revision for an Academy of Management Review (AMR) submission. Routes — does not replace — the specialized skills.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Use when building the actual theory for an Academy of Management Review (AMR) manuscript — turning a positioned puzzle into defined constructs, explicit relationships, propositions, and boundary conditions. Constructs the theory; it does NOT stress-test the argument's logic (that is amr-data-analysis) or design any data collection (AMR has none).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

brycewang-stanford/Awesome-Journal-Skills1.3천2026년 9월 27일 업데이트

Design and build expressive 3D scenes, explainers and interactive models with grounded subject knowledge. Use for 3D creation or edits, including scientific visualization and spatial puzzles.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

viettranx/3dviz-pro-max8432026년 9월 11일 업데이트

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OneWave-AI/claude-skills3612026년 10월 20일 업데이트

Generate Guizang-style social card image sets, Live Photo motion cards, material-first Live Photo puzzle layouts, triple Live Photo collages, long-video-to-Live-Photo treatments, and WeChat official account cover pairs from articles, scripts, screenshots, product notes, subtitles, photos, or user-supplied videos. Use when the user asks for 小红书图文, Rednote/Xiaohongshu images, social cards, carousel images, 3:4 covers, Live Photo, 实况照片, 单视频实况拼图, 二宫格实况拼图, 三连实况拼图, 四宫格实况拼图, 微信公众号封面, WeChat 21:9 + 1:1 covers, Swiss Style, or magazine-style social images.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

skillmds/skillmd2492026년 10월 20일 업데이트