Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dpearson2699/swift-ios-skills☆ 1.2천2026년 8월 1일 업데이트
Work on C# and .NET-adjacent mixed-reality solutions around HoloLens, MRTK, OpenXR, Azure services, and integration boundaries where .NET participates in the stack. USE FOR: building or integrating mixed-reality solutions with C#; working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code; reviewing how .NET services. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
managedcode/dotnet-skills☆ 4902026년 10월 17일 업데이트
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
JordanCoin/ios-skills-collection☆ 62026년 9월 10일 업데이트
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, USD/USDZ files, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, USDKit, ProMotion.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
CharlesWiltgen/Axiom☆ 1.2천2026년 10월 17일 업데이트
Expert guide for WebXR spatial computing, Web-based Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) using Babylon.js and Three.js. Covers Apple Vision Pro, Meta Quest 3, hand tracking, and hit-testing / Panduan ahli WebXR spatial computing (VR/AR/MR).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
roedyrustam/vibes-plug☆ 772026년 10월 18일 업데이트
Evaluate any project, product, or system's claims against its actual implementation — scoring each claim for truth, identifying architectural gaps, assessing competitive positioning, proposing creative solutions, and producing an actionable roadmap. Load when the user asks to evaluate claims, reality-check a project, assess what this project actually does vs what it says, validate product claims, or score a system's credibility. Also triggers on "is this real", "does this work as claimed", "evaluate this project", "assess the gap between claims and reality", "how credible is this", "investor assessment", "score these claims", or "what's real vs marketing".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dvy1987/agent-loom☆ 32026년 8월 8일 업데이트
Generate 3D models from text descriptions or images through fal.ai for game assets, augmented reality previews, product mockups, and concept sculpting. This catalog entry points agents toward the upstream bundle needed for the full workflow.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generating 3D assets for a game
- Creating models for augmented reality previews
- Making product mockups
nexu-io/open-design☆ 10.2만2026년 10월 19일 업데이트
Turn a client's wishes into an architectural brief that can actually be designed against — the accommodation schedule, the adjacencies, the budget reality, and the constraints named before they become change orders. Use when asked to write an architectural brief, prepare a project brief for a building, run a client briefing, or capture requirements for a new build or refurbishment. Produces the accommodation schedule with areas, the adjacency and circulation requirements, the site and statutory constraints, the budget and programme reality check, and the explicit exclusions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mohitagw15856/pm-claude-skills☆ 1.5천2026년 10월 19일 업데이트
Review a business plan from the perspective of the named target customer. Asks: would they actually pay this price for this solution today? Outputs a verdict with one of four modes — PAY NOW / PAY WITH FRICTION / WOULDN'T PAY / WRONG ICP. Use when the user has a defined ICP and pricing and wants to stress-test whether the value prop survives contact with reality. Triggered by: 'customer review', 'would they pay', 'pricing reality check', '客户视角', '会付费吗'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
iamzifei/show-me-the-money☆ 1.1천2026년 9월 1일 업데이트
A discipline for running paid media that does not light money on fire. Hypothesis writing for paid spend, channel selection, budget allocation, audience targeting, bid strategy, campaign types, what NOT to spend on, attribution reality, and the failure modes that produce expensive lessons. Triggers on paid media strategy, ad budget allocation, channel selection, paid media plan, audit my Google Ads, audit my Meta Ads, scale paid media, kill underperforming campaign, paid media hypothesis, ad spend strategy, attribution reality, performance marketing strategy. Also triggers when a team is asking how to scale paid media, or whether to add a new channel, or how to reallocate spend across channels.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
rampstackco/claude-skills☆ 9742026년 10월 19일 업데이트
This skill should be used when the user asks to "verify a fix", "reproduce failure", "diagnose issue", "check BEFORE/AFTER state", "VF task", "reality check", "check test quality", "mock-only tests", or needs guidance on verifying fixes by reproducing failures before and after implementation, or detecting mock-heavy test anti-patterns.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tzachbon/smart-ralph☆ 5592026년 9월 16일 업데이트
Use this skill for provider-independent reality capture that turns photographed or video-derived real places, objects, aerial sites, interiors, or people into photogrammetric meshes, NeRFs, or 3D Gaussian splats. It guides representation choice, capture planning, calibration and scale, reconstruction or training, cleanup, compression and LOD, coordinate and interchange handoff, visual/geometric QA, archival records, and property, location, people, and cultural rights checks. Do not use it for text-to-3D generation, synthetic asset invention, guaranteed metrology, or broad downstream finishing after handoff.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
calesthio/generative-media-skills☆ 2052026년 7월 14일 업데이트
Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
plurigrid/asi☆ 702026년 7월 10일 업데이트
High-level reality check when the swarm feels busy but directionally off. Use when lots of code is landing but the real goal still feels far away.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hoangsonww/Forge-Agentic-Coding-CLI☆ 262026년 9월 28일 업데이트
Keep serialized build-in-public content continuous: read one canon file of season, arcs, beats and loops and say which narrative beat to advance next, so episodes chain into a series. Pairs with the episode adapter, which does the writing. Triggers: "/reality-show", "season state", "what arcs are open".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tonydzi/second-brain-starter-kit☆ 92026년 10월 16일 업데이트
visionOS / iOS 空間コンピューティング。RealityKit、ARKit、visionOS SwiftUI、USDKit、Spatial Preview。 Entity, ModelEntity, AnchorEntity, Component, System, RealityView, MeshResource, Material, EntityAction, MeshDeformerComponent, GaussianSplatComponent, ComputeGraphComponent, ComputeNodeGraph, PhysicsJointsComponent, ForceEffectComponent, ClothBodyComponent, NavigationComponent, NavigationMeshComponent, NavigationController, USDStage, SpatialPreviewSession, ImmersiveSpace, ImmersionStyle, WindowGroup, VolumetricWindowStyle, Model3D, ARKitSession, ARSession, ARWorldTrackingConfiguration, WorldTrackingProvider, HandTrackingProvider, ImageTrackingProvider, AccessoryTrackingProvider, CameraFrameProvider, ObjectTrackingProvider, RoomTrackingProvider, SceneReconstructionProvider。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Fandhe-AI/agent-reference-skills☆ 42026년 10월 18일 업데이트
Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
청구 데이터로 매출, 환불, 중복 결제를 정리하고 팀 과금과 이용 권한의 구현을 확인합니다. 요금 안내와 실제 동작을 대조해 운영 판단에 필요한 근거를 모읍니다.
- 매출과 구독 상태를 파악할 때
- 중복 결제와 환불 원인을 조사할 때
- 팀 과금 구현을 확인할 때
affaan-m/ECC☆ 28.4만2026년 10월 16일 업데이트
Create a consistent company story for employees, investors, customers, candidates, and partners. Shape the same facts for each audience, check messages for contradictions, and prepare company updates or crisis communications.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Aligning investor updates with employee communications
- Preparing a company-wide meeting
- Checking recruiting messages against company reality
alirezarezvani/claude-skills☆ 2.8만2026년 8월 30일 업데이트
Check that functions, methods, and imports exist in the software version being used before writing code. Identify uncertain calls, framework mix-ups, and deprecated interfaces so implementation decisions rely on verified details.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking functions against an installed library version
- Avoiding API mix-ups between frameworks
- Verifying package import paths before coding
alirezarezvani/claude-skills☆ 2.8만2026년 8월 30일 업데이트
Analyze git history to map contributors to security-sensitive files, identify reliance on too few people, and find stale areas. Export CSV and JSON results for ownership reviews, graph exploration, and comparison with CODEOWNERS.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find stale security-sensitive code with few maintainers
- Check reliance on individual authentication or cryptography maintainers
- Compare CODEOWNERS with actual contribution history
openai/skills☆ 2.8만2026년 9월 9일 업데이트
Review a product requirements document, roadmap, or strategy by challenging the assumptions it depends on. Rank potential failures by impact, likelihood, and testing cost, then propose small tests, evidence to gather, and criteria for stopping or changing course.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Challenging critical assumptions before starting a plan
- Preparing a strategy document for executive review
- Choosing low-cost tests to run this week
phuryn/pm-skills☆ 2.7만2026년 10월 16일 업데이트
Develop a product or side-project idea through guided questions and premise checks. Startup discussions examine evidence of demand, while builder discussions explore possibilities and scope, producing a design document before implementation begins.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Examining demand for a startup idea
- Defining the smallest useful internal project
- Shaping a hackathon or side-project idea
slopus/happy☆ 2.4만2026년 10월 18일 업데이트
Turn 3D models into printer instructions called G-code with OrcaSlicer. The skill selects existing printer and material presets, slices the model, and checks dimensions and output settings before handing over the files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare an STL model for a specific printer
- Slice models using existing material presets
- Check model size and print settings
earthtojake/text-to-cad☆ 2.2만2026년 10월 18일 업데이트