Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Believable creature design grounded in anatomy. Movement-informed topology. Fantasy with physical plausibility.
Reference → Skeleton Blockout → Muscle Masses → Surface Forms
→ Detail (sculpt or model) → Retopology → Rig → Animation Test
| Type | Skeleton Base | Key Forms |
|---|---|---|
| Quadruped | Dog/horse reference | Shoulder hump, haunches |
| Biped | Human/primate | Upright spine, heel plant |
| Flying | Bat/bird | Wing membrane, keel chest |
| Aquatic | Fish/shark | Lateral line, fin placement |
| Serpentine | Snake | Ribcage segmentation |
| Insectoid | Arthropod | Segmented body, jointed legs |
Before surface modeling:
| Tier | Detail | Method |
|---|---|---|
| Primary | Overall mass | Blockout/sphere modeling |
| Secondary | Muscle groups | Sculpt or extrusion |
| Tertiary | Skin folds, veins | Sculpt |
| Micro | Scales, pores, scars | Sculpt + bake to normal |
Mechanical + organic:
SM_Creature_Bio, SM_Creature_Mech| Topic | Reference | Load When |
|---|---|---|
| Quadruped anatomy | references/quadruped-anatomy.md | Four-legged creatures |
| Flying creatures | references/flying-creatures.md | Wings, flight |
| Pipeline | ../references/asset-pipeline.md | Phase context |
| Style | Approach |
|---|---|
| realistic-style | Grounded anatomy; PBR skin |
| stylized-style | Exaggerated features; bold shapes |
| lowpoly-style | Minimal surface; texture detail |
| horror-style | Uncanny proportions; exposed anatomy |
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.