Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung
Core tenets:
| Element | Horror Treatment |
|---|---|
| Architecture | Brutalist, institutional, repetitive |
| Materials | Stained concrete, peeling paint, rust, yellowed plastic |
| Lighting | Single source, flickering, cold fluorescent |
| Detail density | Sparse foreground, empty midground, obscured background |
| Color | Desaturated, sickly greens, cold blues, blood accent sparingly |
| Scale | Slightly wrong proportions (low ceilings, narrow corridors) |
Foreground: 1–2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry
Do not over-model backgrounds visible only in darkness.
Coordinate with lighting skill:
Design geometry supporting:
| Material | Parameters |
|---|---|
| Stained concrete | Roughness 0.9, desaturated gray-green |
| Peeling paint | Vertex color mask, exposed concrete under |
| Rust metal | Roughness 0.85, dark orange-brown |
| Yellowed plastic | Subsurface slight, warm yellow |
| CRT screen | Emission: green/phosphor, low intensity |
| Blood (sparingly) | Dark dried red, roughness 0.7 |
Horror benefits from lowpoly-style efficiency:
| Topic | Reference | Load When |
|---|---|---|
| Environment layouts | references/horror-layouts.md | Level blockout |
| Analog props | references/analog-props.md | Prop list |
psx-horror-style, cosmic-eldritch-horror, body-horror-style, analog-found-footage-horrorliminal-space-style, folk-horror-style, mascot-puppet-horror, dream-weirdcore-styleindie-horror-aesthetics아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.