본문으로 건너뛰기
cccskills
무료GitHub에 공개

"algo-rank-elo"

"Implement Elo rating system to rank items or players from pairwise comparison outcomes. Use this skill when the user needs to rank items from head-to-head matchups, build a competitive rating system, or evaluate relative quality from comparison data — even if they say 'player rating', 'ranking from comparisons', or 'competitive scoring system'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

실행 점수 미검증

설치 방법 보기

포함된 파일(5)

  • SKILL.md4.1 KB
  • examples/sample_input.json1.1 KB
  • references/bradley-terry.md9.2 KB
  • references/variable-k.md7.0 KB
  • scripts/elo.py5.1 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Elo Rating System

Overview

Elo assigns numerical ratings that update after each pairwise comparison. Winner gains points, loser loses points. The amount exchanged depends on expected vs actual outcome. Originally for chess, now used for sports, games, and A/B preference testing. Update runs in O(1) per match.

When to Use

Trigger conditions:

  • Ranking items from pairwise comparison data (A vs B outcomes)
  • Building competitive rating systems for games or sports
  • Crowdsourced quality evaluation through pairwise preferences

When NOT to use:

  • When you have absolute scores, not pairwise comparisons (use direct ranking)
  • When team dynamics matter more than individual skill (use TrueSkill)

Algorithm

IRON LAW: Elo Assumes Each Matchup Is Independent and Stationary
Rating changes are based on surprise: beating a higher-rated opponent
gains more points than beating a lower-rated one. K-factor controls
update speed: high K (32) = volatile, fast adaptation. Low K (16) =
stable, slow adaptation. Choose K based on how quickly skill changes.

Phase 1: Input Validation

Initialize all participants at base rating (typically 1500). Collect match results: winner, loser (or draw). Gate: Valid match data, no self-matches.

Phase 2: Core Algorithm

  1. Expected score: E_A = 1 / (1 + 10^((R_B - R_A)/400))
  2. Actual score: S_A = 1 (win), 0.5 (draw), 0 (loss)
  3. Update: R_A_new = R_A + K × (S_A - E_A)
  4. Process all matches sequentially (order matters for sequential Elo)

Phase 3: Verification

Check: total rating points conserved (zero-sum). Rating distribution is reasonable (no extreme values from data errors). Gate: Ratings conserved, top-ranked items pass sanity check.

Phase 4: Output

Return sorted ratings with confidence indicators.

Output Format

{
  "ratings": [{"id": "player_A", "rating": 1720, "matches": 50, "wins": 35, "losses": 15}],
  "metadata": {"k_factor": 32, "initial_rating": 1500, "total_matches": 500}
}

Examples

Sample I/O

Input: Player A (1500) beats Player B (1500), K=32 Expected: E_A = 0.5, S_A = 1. R_A_new = 1500 + 32×(1-0.5) = 1516. R_B_new = 1484.

Edge Cases

InputExpectedWhy
1500 beats 2000Large rating gain (~29 pts at K=32)Huge upset, large surprise
2000 beats 1500Small rating gain (~3 pts at K=32)Expected outcome, minimal surprise
Draw between equalsNo changeExpected outcome exactly matches actual

Gotchas

  • K-factor selection: Too high = ratings oscillate. Too low = slow to reflect actual skill changes. Use variable K: higher for new participants, lower for established ones.
  • Order dependence: Sequential Elo ratings depend on match processing order. For batch processing, use iterative Elo or Bradley-Terry model.
  • Inflation/deflation: In open systems where participants enter/leave, average rating can drift. Use rating floors or periodic calibration.
  • Not designed for teams: Standard Elo is for 1v1. For teams, average team ratings or use TrueSkill which models individual contribution within teams.
  • Rating ≠ win probability: A 200-point rating gap implies ~76% expected win rate, but actual outcomes depend on context, form, and luck.

Scripts

ScriptDescriptionUsage
scripts/elo.pyUpdate Elo ratings (single match or batch) with zero-sum verificationpython scripts/elo.py --help

Run python scripts/elo.py --verify to execute built-in sanity tests.

References

  • For Bradley-Terry model (batch Elo), see references/bradley-terry.md
  • For variable K-factor strategies, see references/variable-k.md

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

"Implement and select ad bidding strategies from manual CPC to automated target-CPA and target-ROAS. Use this skill when the user needs to choose a bidding strategy, set up automated bidding, or optimize bid parameters — even if they say 'what bidding strategy should I use', 'target CPA setup', or 'smart bidding configuration'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

"Optimize advertising budget allocation across campaigns using marginal returns analysis. Use this skill when the user needs to distribute budget across multiple campaigns, optimize spend pacing, or maximize overall ROAS under budget constraints — even if they say 'how to split my ad budget', 'campaign budget optimization', or 'diminishing returns on ad spend'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

"Build CTR prediction models for estimating ad click-through rates from features. Use this skill when the user needs to predict click probability, build an ad ranking model, or evaluate ad creative performance — even if they say 'predict click rate', 'ad relevance scoring', or 'which ad will get more clicks'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

"Implement Generalized Second Price auction for ad slot allocation and pricing. Use this skill when the user needs to understand search ad auctions, compute ad positions and costs-per-click, or analyze bidding dynamics — even if they say 'how does Google Ads auction work', 'ad rank calculation', or 'second price auction for ads'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

"Implement VCG mechanism for incentive-compatible ad slot allocation with truthful bidding. Use this skill when the user needs to design a truthful auction mechanism, compute externality-based payments, or understand why platforms may prefer GSP over VCG — even if they say 'truthful auction design', 'VCG payments', or 'incentive-compatible mechanism'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

"Explain blockchain fundamentals including distributed ledger architecture, consensus mechanisms, and block structure. Use this skill when the user needs to understand blockchain concepts, evaluate whether blockchain fits a use case, or design a blockchain-based solution — even if they say 'how does blockchain work', 'do I need blockchain', or 'distributed ledger'.".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

charlieviettq/awesome-agent-skill262026년 7월 20일 업데이트

charlieviettq의 스킬 모두 보기

이 스킬의 문제 신고