Audit an existing project's design documents and supporting files to check whether their formats work with the template's skills. Get a numbered migration plan that prioritizes gaps and required changes, rather than simply listing what exists.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking existing documents before adopting a project template
- Auditing game design documents or architecture decision records
- Prioritizing gaps in project tracking and configuration files
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Recording the reasons behind a technical choice
- Documenting alternatives and consequences of a design decision
- Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Find game requirements without architecture decisions
- Check for conflicts between architecture decisions
- Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Defining a game's core visual identity before asset production
- Documenting character, environment, and interface design rules
- Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Checking image and audio naming conventions
- Finding files that exceed asset size limits
- Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트
Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- List the visual assets needed for a game
- Define consistent character and environment asset specifications
- Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios☆ 2.7만2026년 10월 8일 업데이트