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story-done

Review a completed development task against its acceptance criteria, check differences from design and architecture documents, and prompt code review. After approval, update the task's status and identify the next story to work on.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

설치 방법 보기

이럴 때 유용합니다

  • Checking acceptance criteria before closing a development task
  • Recording differences between implementation and design
  • Remembering code review before marking work complete
  • Updating completion status and finding the next task

포함된 파일(10)

  • SKILL.md4.6 KB
  • CONTRACT.md10.8 KB
  • references/1-find-story.md2.9 KB
  • references/2-read-story.md2.0 KB
  • references/3-verify-criteria.md14.2 KB
  • references/4-deviations.md5.0 KB
  • references/5-code-review-gate.md1.7 KB
  • references/6-completion-report.md5.8 KB
  • references/7-update-status.md5.5 KB
  • references/8-next-story.md4.9 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,story_granularity,qa.level,testing.strict,system_overrides

Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Story Done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.

Output: Updated story file (Status: Complete) + surfaced next story.


Phase 1: Find the Story

Read references/1-find-story.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 2: Read the Story

Read references/2-read-story.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 3: Verify Acceptance Criteria

Read references/3-verify-criteria.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 4: Check for Deviations

Read references/4-deviations.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 5: Lead Programmer Code Review Gate

Read references/5-code-review-gate.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 6: Present the Completion Report

Read references/6-completion-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 7: Update Story Status

Read references/7-update-status.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 8: Surface the Next Story

Read references/8-next-story.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Collaborative Protocol

In collaborative mode (the default). For guided and autonomous modes, see .claude/docs/automation-modes.md — the rules below describe collaborative behavior. The BLOCKED-override close (Phase 7) always prompts regardless of mode (it's a scope_changes always-ask decision).

  • Never mark a story complete without user approval — Phase 7 requires an explicit "yes" before any file is edited.
  • Never auto-fix failing criteria — report them and ask what to do.
  • Deviations are facts, not judgments — present them neutrally; the user decides if they are acceptable.
  • BLOCKED and NOT ASSESSED verdicts are advisory — the user can override and mark complete anyway; document the risk explicitly if they do. For NOT ASSESSED, the documented risk is that the criterion was never evaluated, not that it failed — record which criteria those were, so the gap is recoverable later rather than closed over.
  • Use AskUserQuestion for the code review prompt and for batching manual criteria confirmations.

Recommended Next Steps

  • At minimal: run /dev-story [next-story-path] (/story-done for an In Review one); when every story is Complete, play the build, then /create-stories for more or /settings to raise modes.rigor
  • With a sprint plan: run /story-readiness [next-story-path] to validate the next story before starting implementation
  • If a sprint plan exists and all its Must Have stories are complete: run /smoke-check sprint → /team-qa sprint → /gate-check
  • If tech debt was logged: track it via /tech-debt to keep the register current

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같은 저장소의 스킬

adopt

무료

Audit an existing project's design documents and supporting files to check whether their formats work with the template's skills. Get a numbered migration plan that prioritizes gaps and required changes, rather than simply listing what exists.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking existing documents before adopting a project template
  • Auditing game design documents or architecture decision records
  • Prioritizing gaps in project tracking and configuration files
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Recording the reasons behind a technical choice
  • Documenting alternatives and consequences of a design decision
  • Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find game requirements without architecture decisions
  • Check for conflicts between architecture decisions
  • Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

art-bible

무료

Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Defining a game's core visual identity before asset production
  • Documenting character, environment, and interface design rules
  • Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking image and audio naming conventions
  • Finding files that exceed asset size limits
  • Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • List the visual assets needed for a game
  • Define consistent character and environment asset specifications
  • Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 8일 업데이트

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