본문으로 건너뛰기
cccskills
무료GitHub에 공개

consumption-discipline

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md3.1 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Consumption Discipline

Great taste is built through relentless exposure. You can't taste what you've never tasted.

How to use

  • /consumption-discipline Apply structured consumption constraints to professional development in this conversation.

Constraints

The Core Rule

  • MUST consume more than you create. The ratio matters. If you're only making and never absorbing, your taste ceiling is whatever you already know.
  • MUST consume actively, not passively. Scrolling Dribbble is passive. Spending 10 minutes deconstructing one design is active.
  • MUST consume across domains. Design is the obvious input. Architecture, film, food plating, fashion, music production, editorial print, industrial design are the non-obvious inputs that widen your range.
  • NEVER consume from a single source. If all your references come from one platform, one country, or one decade, your taste has a monoculture problem.

Consumption Structure

  • MUST balance breadth and depth: wide exposure builds range, deep study builds understanding
  • Breadth: 3-5 new products, spaces, or artifacts per week from domains you don't normally visit
  • Depth: 1 extended study per week (30+ minutes deconstructing a single piece of work)
  • SHOULD schedule consumption like you schedule workouts. It doesn't happen on its own.
  • SHOULD track what you consume. A simple log reveals your blind spots over time.

What to Consume

  • Screen: products you'd never use, from markets you don't serve, in languages you don't speak
  • Physical: museum exhibitions, retail stores, hotel lobbies, restaurant interiors, packaging
  • Temporal: work from the 1950s, 1970s, 1990s. Design principles don't expire. Understanding how the same problems were solved in different eras gives you range no amount of contemporary exposure can.
  • Cultural: design from Japan, Brazil, Netherlands, Nigeria, India, Switzerland. Every design culture has principles the others haven't discovered.
  • Adjacent: film editing, music composition, food presentation, fashion construction, architecture. The principles transfer. The aesthetics don't have to.

Active vs. Passive Consumption

  • Passive: scrolling a feed, saving a screenshot, saying "that's cool"
  • Active: naming 3 specific decisions, writing one sentence about why it works, tagging it by principle
  • MUST convert passive consumption to active. The difference is whether you walk away with an observation or just a feeling.

Anti-Patterns

  • Consuming only from your own industry (creates an echo chamber)
  • Consuming only contemporary work (creates trend-dependency)
  • Consuming without documenting (creates the illusion of learning without retention)
  • Binge-consuming once a month instead of consistent daily exposure
  • Treating consumption as procrastination instead of practice (it's practice when it's structured)

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트

Dragoon0x의 스킬 모두 보기

이 스킬의 문제 신고