Use when reviewing UI for accessibility — WCAG 2.2 AA, keyboard nav, focus, ARIA, contrast, screen-reader semantics — even on 'is this a11y-OK?' or 'mach das barrierefrei'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when a character must stay visually identical across AI video scenes — locks identity tokens (silhouette, palette, wardrobe, prop) in JSON. Triggers 'character lock', 'same character'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Lock a character's visual identity into
agents/reference/ai-video/<project>/characters/<id>.jsonso every scene reuses the exact same tokens verbatim. Downstream skills (video-director,pixar-storyteller,motion-choreographer) read this file and never paraphrase. Verified by visual regression (pixel similarity ≥ 95%, Phase 6 Step 3).
Do NOT use when:
style.json lock pattern in the project's notes
instead. Recurring creatures, vehicles, and hero objects DO get a
real lock — pick the matching subject_class below.agents/reference/ai-video/<project>/characters/ — if a lock already
exists for this id, read it, do not redraft. Edits require an
explicit revision note (Phase 6 visual regression must rerun).Emit a JSON file at
agents/reference/ai-video/<project>/characters/<character-id>.json with the
following fields. Every field is mandatory; missing field → fail
the lock.
{
"id": "kebab-case-id",
"name": "Display Name",
"subject_class": "humanoid | creature | vehicle | abstract | object",
"silhouette": "one-line read of the body shape from 30m",
"palette": ["#hex1", "#hex2", "#hex3"],
"wardrobe": "garment list, materials, era",
"signature_prop": "the one object that travels with them",
"posture_default": "how they stand when not acting",
"eye_behavior": "blink rhythm, glance habit",
"face": "age band, skin tone, hair (length / color / texture), distinguishing marks",
"voice_note": "timbre + cadence for native-audio adapters; null if N/A",
"reference_frame": "scenes/<id>/frames/<n>.png or null",
"version": 1
}
Field NAMES are fixed (downstream consumers extract them verbatim);
their SEMANTICS shift per subject_class. Missing subject_class →
humanoid (back-compat with existing locks). The blueprint layer
stays subject-agnostic on purpose — it only consumes the rendered
SUBJECT string; class semantics live here, in the one file the
drafting agent reads.
| Field | humanoid | creature | vehicle | abstract | object |
|---|---|---|---|---|---|
silhouette | body shape from 30m | body shape + locomotion read | hull/body outline | dominant form | outline + scale cue |
wardrobe | garments, materials, era | integument: fur / scales / skin texture + markings | body panels, livery, decals, wear | motif / texture field | surface finish, material, wear |
signature_prop | the object that travels with them | anatomical signature (horn, tail tuft, scar) | hood ornament / aerial / charm | recurring sub-form | defining attachment or mark |
posture_default | how they stand | gait + resting stance | stance / ride attitude | motion signature | resting pose / orientation |
eye_behavior | blink rhythm, glance habit | eye/ear behavior | lighting signature (headlights, dash glow) | pulse / emission rhythm | highlight + reflection behavior |
face | age band, skin, hair, marks | head anatomy (muzzle, eyes, dentition) | front fascia (grille, lights) | focal form | defining front / face side |
voice_note | timbre + cadence | vocalization | engine / motion sound | sound signature | interaction sound |
Universal slots (id, name, palette, reference_frame,
version) keep one meaning across all classes.
Worked example — creature:
{
"id": "moor-wyrm",
"name": "Moor Wyrm",
"subject_class": "creature",
"silhouette": "low six-limbed serpentine bulk, head held below shoulder line",
"palette": ["#2e4a3f", "#c9b458", "#1a1a1a"],
"wardrobe": "moss-green plated scales, gold-flecked underbelly, mud-matted ridge fur",
"signature_prop": "broken left tusk capped with a brass ring",
"posture_default": "coiled low, weight on forelimbs, tail tip always moving",
"eye_behavior": "slow horizontal nictitating blink; ears flatten before lunges",
"face": "blunt muzzle, four-nostril ridge, amber eyes with horizontal pupils",
"voice_note": "sub-bass rumble with clicking overtones; null if scenes are scored only",
"reference_frame": null,
"version": 1
}
agents/reference/ai-video/<project>/characters/<id>.ref.png.reference_frame in the JSON to point at it.compare
≥ 95% similarity).jq . characters/<id>.json exits 0).subject_class (when present) is one of humanoid | creature | vehicle | abstract | object; each field reads per the matrix row
for that class — a creature lock with a garment list in wardrobe
is a drafting error, not a style choice.agents/reference/ai-video/<project>/characters/<id>.json — locked
identity tokens, schema above.agents/reference/ai-video/<project>/characters/<id>.ref.png —
reference frame (added after first render).agents/reference/ai-video/<project>/characters/CHANGELOG.md — one
line per revision: v<n> · YYYY-MM-DD · reason · scenes-to-rerun.subject_class reads as humanoid
downstream — the lock is structurally weaker and nobody can tell.
Always set the class for non-humanoid subjects.version.voice_note: null is explicit; missing the key entirely breaks
the schema validator.version bumped) requires Phase 6 visual regression
to rerun against every prior scene that used the old version.version and
adding a CHANGELOG line.Paths, enforcement model, and the full set: the media policy preamble.
When a character lock would identify or render a real person, consult before emitting the JSON:
likeness — real-person identity tokens require a cited likeness release.public-figures — recognised public figures carry the harder gate (publicity rights + transformative-intent).voice-cloning — when voice_note references a real person's voice.disclosure — outputs carrying a real-person lock require the non-removable AI-generation disclosure downstream.Refuse-and-surface the file path; do not silently sanitise the prompt.
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아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
Use when reviewing UI for accessibility — WCAG 2.2 AA, keyboard nav, focus, ARIA, contrast, screen-reader semantics — even on 'is this a11y-OK?' or 'mach das barrierefrei'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when defining or auditing the activation event — aha-moment selection, retention correlation, falsifiable definition. Triggers on 'what is our aha moment', 'redefine activation'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when capturing an architectural decision — file naming, next ADR number, Status / Context / Decision / Consequences, index regen; fires even without saying 'ADR'.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Adversarial critique — devil's advocate, stress-test, honest teardown ('poke holes', 'be brutal', 'was hältst du davon'); explicit request only. Routine code or design review → code-review.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when reading, creating, or updating agent documentation, module docs, roadmaps, or AGENTS.md. Understands the full .augment/, agents/, and copilot-instructions structure.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use for an adversarial red-team / blue-team / auditor review of an AI agent's CONFIG + behaviour (rules, skills, MCP, hooks, permissions) — attack-chain → defensive-gap list, not a code audit.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.