Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input, editor focus/menu items/game view, or look up AIBridgeCLI command syntax. For batch/multi scripts use aibridge-batch-script. For complex prefab asset edits use aibridge-prefab-patch. For unsupported direct Unity YAML serialized asset edits use unity-yaml-editing.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트
AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.
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FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트
Optional read-only AIBridge Code Index semantic lookup for Unity projects. Use only when this Skill is installed and project rules or AIBridge settings say Code Index is enabled. Use for CLI-only symbol, definition, reference, implementation, derived-type, caller, and diagnostic queries. Do not use when Code Index is disabled; use rg, host file reads, and regular AIBridge commands instead.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use for pure Q&A, simple search/display, or code explanation tasks with no file/code/asset changes.
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FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트
ET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext, concurrent waits, handler Run async safety, or any Entity access after await in WOW/ET code or tests.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트
ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
FlameskyDexive/Legends-Of-Heroes☆ 9312026년 9월 22일 업데이트