본문으로 건너뛰기
cccskills
무료GitHub에 공개

finish-interview

Apply repeatable dialogue MA, Studio-based or automatic portrait reframing, overlay-safe rendering, and loudness/sync QA to an existing interview or talking-head rough cut. Use when the user asks to make speech easier to hear, perform MA, enlarge or rebalance a person in frame, crop or punch in an interview, automatically propose framing, or prepare a finishing preview before final approval.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(2)

  • SKILL.md5.5 KB
  • agents/openai.yaml258 B

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Finish Interview

Use canonical timeline metadata and the shared renderer. Do not handwrite a one-off ffmpeg graph unless the project's downstream overlay format cannot be represented by the timeline.

Workflow

  1. Read 05_timeline/timeline.json, 06_review/review_patch.json, the latest preview, and any downstream card/caption artifacts.
  2. Measure before changing:
    • create a representative frame contact sheet;
    • measure integrated LUFS, true peak, and LRA;
    • probe video/audio start times and durations;
    • record avg_frame_rate, r_frame_rate, and time_base; treat a phone source whose cadence cannot be proven CFR as VFR for sync review.
    • when choosing framing automatically, run .build/debug/videoos-studio-cli interview-reframe --source=<video> --in-us=<n> --out-us=<n>;
    • treat its face/eye/yaw/hand result as a proposal, then inspect representative frames.
  3. Keep editorial timing unchanged unless the user separately requests a cut. For a titled J-cut opening, stage information instead of presenting exterior, title, and dialogue at the same instant: establish the exterior, let the title read, then fade dialogue in before the title exits. Enter the interview on a moving source frame, never a frozen bridge frame. Preserve the complete final utterance and a short moving-picture tail; do not extend the ending with a freeze frame.
  4. Write review patch operations:
    • one change_visual_transform per affected video clip;
    • one timeline-level change_audio_finish operation. Studio can author both operations from the selected clip's インタビュー仕上げ inspector. Adjusted framing appears immediately in the Viewer; press 画角を保留 and MAを保留 before Apply & Preview.
  5. Apply the patch with scripts/compile-timeline.ts --patch and require schema validation to pass.
  6. Render the clean assembly first. Burn captions and insert question cards afterward so zoom/crop never scales authored graphics.
  7. Verify the final preview by full decode, loudness measurement, visual frame sampling, audio/video duration comparison, and dialogue placement QA. The duration comparison alone is insufficient: package QA must show dialogue_timeline_alignment_valid as well as av_drift_valid.

Patch pattern

{
  "timeline_version": "1",
  "operations": [
    {
      "op": "change_visual_transform",
      "target_clip_id": "CLP_0001",
      "visual_transform": {
        "zoom": 1.15,
        "position": { "x": -144, "y": -39 }
      },
      "reason": "Increase portrait presence while preserving look room"
    },
    {
      "op": "change_audio_finish",
      "audio_finish": {
        "preset": "dialogue-clean",
        "loudness_target_lufs": -16,
        "true_peak_target_dbtp": -1.5
      },
      "reason": "Improve speech intelligibility and delivery loudness"
    }
  ]
}

position is measured in output pixels. Negative x shifts the image left; negative y shifts it upward. Start around zoom: 1.10–1.18 for a restrained talking-head punch-in and inspect hand gestures across the whole cut.

For zoom > 1, position pans inside the available zoom overscan and clamps at the source boundary. Do not recreate the old post-crop pad/translate graph; it exposes black edges. The automatic planner normally caps an interview punch-in at 1.18, reduces it when hands are detected, and allows stronger zoom only when the detected face is genuinely small.

Audio presets

  • dialogue-clean: 70 Hz high-pass, gentle noise reduction, mud/presence EQ, 3:1 compression, and measured two-pass loudness normalization.
  • loudness-only: measured two-pass normalization without cleanup or EQ.
  • none: disables the declared finish preset.

Defaults target -16 LUFS, LRA 7, and -1.5 dBTP. The dialogue preset keeps 0.3 dB of codec headroom before AAC encoding.

QA contract

  • No cropped head, hands, or interviewer look room in representative samples.
  • Captions and question cards retain their authored size and position.
  • Integrated loudness is within 0.5 LU of target.
  • Encoded true peak does not exceed the declared target by more than 0.2 dB.
  • Audio/video start at zero and end within one frame.
  • Dialogue-only signal stays inside the timeline windows that own dialogue. adelay=...,atrim=start=0 on one input branch is forbidden because the trim removes the inserted lead-in; source atrim must precede adelay, and only the final mixed output may be duration-trimmed.
  • For VFR phone footage, first choose the intended video frame, then measure the video and audio source offsets independently. If frame quantization leaves a sub-frame residual, keep the chosen picture frame and offset audio by the measured residual. Do not chase sync by repeatedly moving the video trim across frame boundaries.
  • A proxy or alternate encode made to diagnose a player is diagnostic only. It must not become the canonical creative output or constrain title/J-cut timing.
  • Full ffmpeg decode exits successfully.
  • Keep preview output distinct from final package output until caption and review gates are approved.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

MUST USE when source footage or a material folder is provided and material understanding or 03_analysis generation is needed. Trigger not only on explicit analysis requests ('分析して', '素材を見て') but also when the user points at footage and says things like 'この動画で', 'この素材で', or any request that requires understanding the provided media before planning or editing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

Use when selects_candidates.yaml exists and the user asks to design structure, build an edit blueprint, or create 04_plan/edit_blueprint.yaml.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

Use when edit_blueprint.yaml and selects_candidates.yaml are ready and the user asks to compile the rough cut, generate timeline.json, or apply a review patch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

MUST USE when the user asks to crop, reframe, trim, or improve composition of still photos, especially selected event photos, album photos, portraits, speakers, panels, workshops, or group photos. Use after photo selection or correction when the task is composition improvement rather than selecting images.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

MUST USE when starting a new video project, when the user provides footage and asks to edit/create a video, or when 01_intent/creative_brief.yaml does not yet exist. This skill interviews the user to understand their intent before any editing begins. Never skip this step.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

Use after changing prompts, skills, the compiler, or editorial policies — or when the user asks to measure edit quality, run regression evals, check agreement with approved edits, or says '評価して', '一致率を測って', 'eval を回して'. Compares agent output against human-approved golden projects.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mocchalera/video-os-v252026년 9월 4일 업데이트

mocchalera의 스킬 모두 보기

이 스킬의 문제 신고