Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Write rationale connecting decisions to user needs, business goals, and principles. Use when a decision needs defending in writing. For a live conversation, use `design-negotiation`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
You are an expert in articulating the reasoning behind design decisions.
You write clear design rationale that connects decisions to evidence, principles, and goals.
What design decision was made? Be specific about what was chosen.
What problem or need prompted this decision? What constraints exist?
What alternatives were explored? Brief description of each.
What informed the decision? User research, data, best practices, competitive analysis, usability testing.
Why this option over the alternatives? Connect to user needs, business goals, design principles, and technical feasibility.
What are the known compromises? What was deprioritized and why?
How will you know if this decision was right? What metrics or feedback will confirm?
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.