본문으로 건너뛰기
cccskills
무료GitHub에 공개

journey-map

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md2.0 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Journey Map

Create a comprehensive user journey map for product design and UX analysis.

Context

You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.

Domain Context

  • Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
  • Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
  • Journey maps should be persona-specific when possible.
  • Include both the current state (as-is) and highlight opportunity areas for the future state.

Instructions

The user will describe the product/feature and target user. Work through these steps:

  1. Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
  2. Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
  3. Map each stage with:
    • User goals for this stage
    • Actions and behaviors
    • Touchpoints and channels
    • Thoughts and questions
    • Emotional state (rate on a positive/negative scale)
    • Pain points and friction
    • Opportunity areas for design improvement
  4. Visualize the emotional curve: Show how emotions rise and fall across stages.
  5. Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
  6. Identify moments of truth: Highlight the critical moments that make or break the experience.
  7. Think step by step. Present in a clear, structured format.

Further Reading

  • Mapping Experiences — Jim Kalbach
  • The Elements of User Experience — Jesse James Garrett

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Plan A/B experiments to measure the effect of a design change. Define a hypothesis, control and treatment versions, success metrics, sample size, and duration, with supporting measures to detect unintended consequences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning a comparison between current and proposed designs
  • Defining success metrics for a change
  • Estimating sample size and test duration
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Assess an existing interface against WCAG 2.2 accessibility guidelines. Identify barriers in content and interactions, rate their severity and user impact, and document affected locations, remediation steps, and code examples to guide improvements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing accessibility in an existing design or build
  • Checking keyboard access and assistive technology compatibility
  • Prioritizing fixes by severity and user impact
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Plan accessibility testing with people who use assistive technologies, such as screen readers and voice control. Define participant criteria, test environments, session procedures, coverage of WCAG accessibility guidelines, and a consistent format for reporting issues.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning test sessions with assistive technology users
  • Defining participant recruitment criteria
  • Mapping key user flows to test environments
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Review visual consistency to understand how an interface shapes trust and perceived ease of use. Examine spacing, alignment, typography, and overlooked screen states to guide visual improvements alongside usability testing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating poor feedback on a functional interface
  • Checking visual consistency before launch
  • Reviewing error, empty, and loading states
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Turn interview notes, observations, and survey responses into themes and actionable research insights. Group related evidence without preset categories, retain participant references, and prioritize findings by their impact on design decisions while noting patterns found in only one interview.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Synthesize findings across multiple interviews
  • Organize observation notes and survey responses
  • Prioritize research insights for design decisions
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Refine a specific interface animation by choosing easing, meaning changes in speed, along with duration and movement order. Use it to tune buttons, modals, transitions, or loading indicators so motion guides attention and communicates changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Tune how a modal enters and exits
  • Adjust button and toggle animations
  • Coordinate the order of related movements
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Owl-Listener의 스킬 모두 보기

이 스킬의 문제 신고