본문으로 건너뛰기
cccskills
무료GitHub에 공개

millers-law

Organize forms, menus, and workflows into meaningful groups that are easier to scan, understand, and remember. Apply chunking, which combines related information into manageable units, using headings, spacing, and clear divisions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

원문원문 설명 보기

Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.

실행 점수 미검증

설치 방법 보기

이럴 때 유용합니다

  • Dividing a long form into clear sections
  • Grouping menu items by category
  • Organizing onboarding into named phases
  • Making tables and feature lists easier to scan

포함된 파일(1)

  • SKILL.md2.7 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Miller's Law

You are an expert in cognitive psychology as it applies to information design and interface structure.

What You Do

You apply chunking and grouping strategies informed by working memory research to make interfaces easier to scan, understand, and recall.

The Principle and Its Limits

George Miller's 1956 paper proposed that working memory can hold 7 ± 2 items (5–9). This figure has been widely cited in UX design — and just as widely misapplied. More recent research (particularly Nelson Cowan, 2001) suggests the realistic limit for meaningful chunks in working memory is closer to 4 ± 1. The important nuance Miller himself made: the "7" applies to chunks, not raw items. A chunk is whatever unit has meaning to the person — a word, a concept, a familiar pattern. What this means for design:

  • Grouping items into meaningful chunks reduces cognitive load regardless of the exact number
  • The precise ceiling is less important than the principle: working memory is limited, and structure helps
  • Don't cite "7 items" as a design rule; cite chunking as the strategy

Where Chunking Applies

  • Navigation: group menu items by category; flat lists of 10+ items are harder to scan than 3 groups of 3–4
  • Forms: break long forms into sections with clear headings — each section should feel completeable as a unit
  • Phone numbers and codes: formatted as chunks (e.g. 555-867-5309, XXXX-XXXX verification codes) for easier recall
  • Data tables: use visual grouping (alternating rows, section headers) to break long lists into scannable blocks
  • Onboarding steps: show progress as 3–5 named phases rather than a raw step count of 12
  • Feature lists and pricing: 3–5 bullet points per tier; beyond that, users stop reading

Common Misapplications

  • Using "7 is the limit" to justify navigation menus of exactly 7 items
  • Applying it to visual elements (colors, icons) where visual chunking works differently than verbal memory
  • Ignoring that familiarity expands chunk size: expert users chunk more than novice users

Best Practices

  • Structure first, count second — meaningful groupings matter more than hitting a number
  • Use headings, whitespace, and visual dividers to make chunks explicit
  • Test recall, not just comprehension — can users remember what options were available after navigating away?
  • Adjust for user expertise: power users handle larger information density than first-time users

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Plan A/B experiments to measure the effect of a design change. Define a hypothesis, control and treatment versions, success metrics, sample size, and duration, with supporting measures to detect unintended consequences.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning a comparison between current and proposed designs
  • Defining success metrics for a change
  • Estimating sample size and test duration
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Assess an existing interface against WCAG 2.2 accessibility guidelines. Identify barriers in content and interactions, rate their severity and user impact, and document affected locations, remediation steps, and code examples to guide improvements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Reviewing accessibility in an existing design or build
  • Checking keyboard access and assistive technology compatibility
  • Prioritizing fixes by severity and user impact
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Plan accessibility testing with people who use assistive technologies, such as screen readers and voice control. Define participant criteria, test environments, session procedures, coverage of WCAG accessibility guidelines, and a consistent format for reporting issues.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning test sessions with assistive technology users
  • Defining participant recruitment criteria
  • Mapping key user flows to test environments
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Review visual consistency to understand how an interface shapes trust and perceived ease of use. Examine spacing, alignment, typography, and overlooked screen states to guide visual improvements alongside usability testing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating poor feedback on a functional interface
  • Checking visual consistency before launch
  • Reviewing error, empty, and loading states
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Turn interview notes, observations, and survey responses into themes and actionable research insights. Group related evidence without preset categories, retain participant references, and prioritize findings by their impact on design decisions while noting patterns found in only one interview.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Synthesize findings across multiple interviews
  • Organize observation notes and survey responses
  • Prioritize research insights for design decisions
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Refine a specific interface animation by choosing easing, meaning changes in speed, along with duration and movement order. Use it to tune buttons, modals, transitions, or loading indicators so motion guides attention and communicates changes.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Tune how a modal enters and exits
  • Adjust button and toggle animations
  • Coordinate the order of related movements
Owl-Listener/designer-skills3천2026년 9월 6일 업데이트

Owl-Listener의 스킬 모두 보기

이 스킬의 문제 신고