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scenario-formats

Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbnails, storefront capsules and app store graphics, marketplace product images, link previews, display banners, a website hero, or choosing between crop, resize, expand, and generative reframe. Keywords: aspect ratio, resize, reframe, outpaint, expand, derivative, safe zone, thumbnail, banner.

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  • SKILL.md6.6 KB
  • references/placement-specs.md11.1 KB

SKILL.md(원문)

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Scenario Formats

Overview

Format adaptation is derivation, not regeneration: re-prompting the concept per placement makes five cousins, not five formats of one approved master. The failure modes are picking the wrong operation (a resize where canvas needed inventing, a crop that beheads the subject) and deriving in the wrong order. The canvas tools' exact contracts live in scenario-image-editing; this skill is the decision ladder and the order of operations around them, with per-placement ratios, pixel targets, and safe zones in references/placement-specs.md. A video master climbs the same ladder: video resize versus generative reframe lives in scenario-video-editing, and far ratios recompose per scenario-video. Connection and the core loop: see the scenario skill. Lettering per format: scenario-text-overlay. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

The decision ladder

Per target format, take the first rung that fits. Each rung is a model_run on a model found with search (target="models", public=true), never a dedicated MCP tool of its own:

The target needsOperation
Same ratio, other pixelsResize: exact, scales pixels, invents nothing
A tighter ratio, edges expendableResize with fit: "cover": exact, center-crops the overflow; only when the subject clears the cut
More canvas, composition intactExpand or uncrop: exact pixels, fills outward
Another ratio, recomposed around the subjectGenerative reframe; the text-protecting variant when lettering or marks are on the plate
A far ratio or a new visual hierarchyRecompose natively: a fresh run per scenario-image with the master as reference (scenario-consistency), composed for that ratio

The last rung applies more often than it looks: 16:9 key art seldom survives to 9:16 by any amount of outpainting, which is why the director siblings (scenario-video-ads) design each delivery ratio as its own composition.

Order of operations

  1. Approve one master first, at the largest clean size available, on a text-free plate (unattended, the task's named master or the brief's own description stands in for the approval).
  2. Derive every format from that master, never from another derivative: derivative-of-derivative compounds re-rendering artifacts.
  3. Reframe and expand before grading and grain: generative canvas work re-renders the image, so finishing passes applied first come back partly reinterpreted (scenario-image-editing holds the pipeline order). A video reframe also precedes any upscale: it renders at its own resolution tier whatever the input carries (1080p at most at authoring time), so an upscale ahead of it is discarded; upscale the reframed clip to delivery size.
  4. Verify by measurement before finishing: reframe ratio enums are approximate (a 4:5 request came back 29:36 at authoring time), so check output dimensions, land exact with a resize, and batch-check that subjects survived with asset_analyze (scenario-asset-analysis).
  5. Letter last: re-overlay lettering per format with scenario-text-overlay, sized to each final canvas, since type scaled by a resize turns soft and each placement has its own safe area. Keep critical content and text away from the edges platform UI covers: each placement's target and safe zone is in references/placement-specs.md as an authoring-time value, so confirm contractual specs with the user (unattended, task instructions win over the reference, and the delivery report states which was used).

Worked example: key art to story, feed, and thumbnail

  1. Master: 16:9 text-free key art, approved.
  2. 1:1 feed: generative reframe with a prompt naming what must stay ("the knight centered, both banners visible"), then a resize pass to the exact deliverable pixels.
  3. 9:16 story: a far ratio, so recompose natively: one run per scenario-image with the master as reference and a 9:16 composition clause; the master holds palette and subject on-look.
  4. Thumbnail: readability rules the crop, so reframe tight on the face or product, land exact with a resize, then asset_display the result and judge it small: thumbnails are seen at a tenth of their size.
  5. Verify dimensions against the deliverable list and batch-check that subjects survived with one asset_analyze pass, then overlay the title card per format onto each final canvas and file the set in a collection.

Common mistakes

  • Re-prompting per format: five generations of one prompt are five different images; derive from the master.
  • Stretching into a new ratio with a resize (fit: "stretch"): it distorts. A ratio change is fit: "cover" when the edges are expendable, else reframe, expand, or recomposition.
  • Grading and grain before reframing: the order is reshape, then grade, then texture.
  • Deriving from the lettered master: generative operations re-render type; keep a text-free plate and re-overlay per format.
  • Trusting a ratio enum: measure the output and resize to exact.
  • Center-cropping toward 9:16 because it is cheap: it is also how subjects lose their heads; the ladder exists to be climbed.
  • Skipping dry_run on reframes: generative canvas work is the expensive step in the chain, tens of times an effect's price (scenario-image-editing).

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같은 저장소의 스킬

Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

scenario

무료

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

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scenario-labs/skills1.1천2026년 10월 23일 업데이트

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 23일 업데이트

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