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scenario-inspiration

Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing visual research, mining existing assets for a style, or escaping generic AI-looking output. Also when a saved Scenario collection should drive a new batch as art direction. Keywords: inspiration, moodboard, references, art direction, style exploration, concepts, serendipity, ideation, surprise me.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

실행 점수 미검증

설치 방법 보기

포함된 파일(6)

  • SKILL.md6.3 KB
  • references/choose.md7.3 KB
  • references/moodboard.md9.6 KB
  • references/sources.md6.1 KB
  • references/widen.md13.3 KB
  • scripts/wildcard.py15.8 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

Scenario Inspiration

Overview

Asked for inspiration, an agent averages. It returns the most typical answer for the brief, so every user with a similar brief gets the same look. This skill trades that for four phases: prime, widen, choose, board. Connection and scope: see the scenario skill in this repo. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Four moves carry most of the value. Name the reflex answer for this brief and the answer of someone merely avoiding that reflex, then rule out both, because an agent told to be original lands on the second-obvious answer. Randomize the operator, never the subject: what varies is the transformation applied to the brief, and a random subject is just noise. When you generate candidates yourself instead of searching for them, ask yourself for a distribution rather than an answer, and work from its tail. Then make the user pick, because options that never resolve are a gallery, not direction.

Quick reference

PhaseDoDetail
1. PrimeLocked constraints, the open axis, both reflexes, what counts as a hitreferences/widen.md
2. WidenFour lanes plus wildcard draws; over-gather, near and farwiden.md, references/sources.md
3. ChooseThree or four mutually exclusive directions one named axis apart, plus an escape hatchreferences/choose.md
4. BoardThe pick becomes a collection, every reference annotated with its jobreferences/moodboard.md

Four lanes feed phase 2. Ask the user first, for three things they already love and one they cannot stand; unattended, take those from the task instructions and continue without them if it names none. Then search with target: "assets" twice, once over the team's own work (public omitted) and once over the public catalog (public: true), and last the open web, which is not a search call. Public asset hits carried metadata.prompt, the wording that produced them, and target: "models" hits carried exampleAssetIds at authoring time: free style research either way. images: {like, unlike} steers by example in both directions.

Draw far domains yourself with scripts/wildcard.py, run from the skill directory (python3 scripts/wildcard.py --count 4). A model asked for something random samples its own habits; the script samples a corpus and prints its seed, so a draw can be replayed or deliberately never repeated.

Worked example: a puzzle game's world map, nothing decided

  1. Prime. Locked: 16:9, readable at phone size. Open: everything else. Reflex: candy-colored isometric islands. Second reflex: the same islands, muted and "cozy". Both are out of bounds now. A hit is a map whose regions read apart in grayscale. Run the obvious query once and keep it as the baseline to beat.
  2. Widen. search the project for anything already on brand, then public: true at query_semantic_ratio: 0.8 and again at the keyword default, reading the prompts on the best hits. Draw four wildcards, run each as its own query, and keep near, middle, and far finds rather than only the strangest.
  3. Choose. Name the axis first (here, how the world is depicted), then four positions on it. Each gets a title, an intent line, two or three references shown with asset_display, and who it wins for and when it fails. Say what you cut. Ask which is closest and what they would take from another, and offer the escape hatch. When nobody can answer, take the pick from the task instructions, else choose the option that best satisfies the hit line from prime, say which and why, mark it provisional, and keep going.
  4. Board. collection_create the winner, then copy in every foreign reference: public assets belong to their own team, and collection_add_assets on one returned 403 at authoring time. asset_download, curl -L, upload_asset. asset_update each with its reason, tag the anti-references, hand the collection id to scenario-image or scenario-consistency.

Common mistakes

  • Skipping prime and searching the brief's own words, which returns the category reflex sorted by relevance.
  • Four options that are one idea in four colors. If picking A does not rule out B, they are not directions.
  • Presenting only the survivors. Naming what was cut, and why, is what makes the rest credible.
  • Calling a set varied without checking it against what the literal query already returned.
  • Treating every strange find as a keeper. It earns a slot only when you can name what it connects to and what it is worth.
  • Boarding whatever came back. Every reference needs a job (light, color, composition, material, shape, subject, environment) or it is decoration.
  • Mixing lighting worlds on one board: a hard-flash reference and a soft-window reference cancel at generation time.
  • Handing a model an 18-image board. Reduce to three to six role-tagged references first.
  • Shipping the undirected default when the brief asked for none of it: subject centered and facing the lens, posed, evenly lit, everything in focus, a processed gloss. Every axis a prompt leaves open (framing, moment, lens, time of day, light) is filled with the model's most average answer, so name each one.

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같은 저장소의 스킬

Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and both copy its description to the clipboard and display it, when asked for a squash message. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

scenario

무료

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

scenario-labs/skills1.1천2026년 10월 24일 업데이트

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