본문으로 건너뛰기
cccskills
무료GitHub에 공개

taste

Use before generating, editing, or reviewing any user interface — a dashboard panel, a landing page, an email, a slide, an app screen. Sets three deliberate design dials (variance, motion, density) BEFORE generation so the output has a point of view instead of defaulting to the timid, uniform look that reads as "AI made this". Applies to Genesis's OWN dashboard UI, not only things built for others.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

설치 방법 보기

포함된 파일(1)

  • SKILL.md4.8 KB

SKILL.md(원문)

설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.

The Rule

Set the three dials on purpose before you generate a single element.

AI-generated UI has a signature: every dial parked in the timid middle. Uniform cards on a uniform grid, one gratuitous fade on everything, medium whitespace everywhere, a purple-to-blue gradient, everything centered. It is not ugly — it is characterless. The fix is not "more polish". It is a deliberate choice on each dial, made before generation, matched to the product and its audience.

State the three values out loud (in a comment, a plan line, or your reasoning) before writing markup or styles. If you cannot say why each dial sits where it does, you are about to produce slop.

The Three Dials

1. Variance — sameness ↔ contrast

How much elements differ from one another in size, weight, shape, and rhythm.

  • Low (calm, systematic): dashboards, data tables, settings, docs. The job is scanning and trust, so repetition and a strict grid help.
  • High (expressive, hierarchical): landing pages, hero sections, pitch decks. One element must dominate; the rest recede. Deliberate asymmetry.
  • Slop tell: every card the same size and weight, so nothing leads the eye. Fix by making the most important thing visibly bigger/bolder/first, and letting secondary things be genuinely smaller.

2. Motion — stillness ↔ animation

How much moves, and whether motion carries meaning.

  • Low (still, fast): productivity tools, dense dashboards, anything used many times a day. Motion is friction here; prefer instant state changes.
  • High (guided, narrative): onboarding, marketing, a single celebratory moment. Motion should explain (where a thing came from, what changed), not decorate.
  • Slop tell: a blanket fade/slide on every element, or hover effects that do nothing. Every animation must answer "what does this help the user understand?" If nothing, cut it.

3. Density — airy ↔ packed

How much information and how little whitespace per screen.

  • Low (airy, focused): landing pages, empty states, a single primary action. Whitespace is the message.
  • High (packed, professional): trading/ops dashboards, tables, power-user tools where more-on-screen beats more-scrolling. Density is a feature for experts, not a failure.
  • Slop tell: the same medium padding on everything regardless of context — a data table that wastes half the screen, or a landing hero crammed edge to edge. Match density to how the surface is actually used.

Anti-Slop Checklist

Before shipping any UI, scan for the generic tells and kill them:

  • No default gradient as the whole identity (purple→blue, teal→green). A gradient is a spice, not the meal.
  • Not everything centered. Left-aligned text is easier to read; reserve centering for genuinely short, singular elements.
  • Type scale has real contrast (not 14/16/18px). Heading vs body should be obviously different; use weight, not just size.
  • Color is intentional, not one hue applied to everything. Neutrals do most of the work; accent means something.
  • Spacing follows a scale (a 4- or 8-px rhythm), not ad-hoc values.
  • Empty, loading, and error states are designed, not afterthoughts.
  • No emoji as functional iconography in a serious UI.
  • One thing clearly leads each screen — a single primary action or focal point, not a wall of equal-weight options.

Pre-Generation Ritual

  1. Name the surface and its audience (e.g. "ops dashboard, power users, used hourly" vs "public landing, first-time visitors").
  2. Set each dial and justify it in one clause: variance: low (scanning), motion: low (frequent use), density: high (experts).
  3. Generate against those dials. When reviewing, compare the result back to the stated dials — drift toward the timid middle is the failure to catch.

For Genesis's Own Dashboard

This is not only for client work. Genesis's dashboard is an ops surface: bias low variance, low motion, high density — fast to scan, still, information- rich. When adding a panel, set the dials to match the existing surface rather than importing a marketing aesthetic into a tool used every day.

리뷰

아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.

댓글

로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.

아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.

보내면 바로 공개됩니다. 이메일 주소나 전화번호 같은 개인 정보는 쓰지 마세요. URL은 2개까지입니다.

0 / 1,000자

이 양식은 reCAPTCHA로 보호되며 Google 개인정보처리방침 및 서비스 약관이 적용됩니다.

같은 저장소의 스킬

Forward Deployed Engineer delivery contract for AWS engagements, build-first artifacts, grounded cost estimates, Well-Architected review, evolution roadmap

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

Canonical guide to Genesis browser automation - layers (Camoufox, Chromium, the user's Chrome over CDP, TinyFish, desktop), per-tool timeouts, safety gates, verify-after-act, what a click checks (scroll, hit test, covered targets), overlays, iframes, tabs, and failure diagnosis

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

cc-update

무료

Update Claude Code (the CC CLI / "clog code") to a new version, or bump the pinned CC version. Use when the user asks to update Claude Code, bump the CC pin, evaluate a new CC release, or says "clog code update". Routes to the canonical, standardized process in docs/reference/cc-compatibility.md — do NOT re-derive the update mechanism by grepping every time. Do NOT use for general "what changed in CC" trivia with no intent to update.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

This skill should be used when a session's job is to DRIVE OPEN PRs TO MERGE rather than to write new code — "close out the open PRs", "review and fix the open PRs", "what's blocking our PRs", "which PRs are mergeable". It owns the In Review column: it reads each PR's gate status, verifies and fixes review findings on PRs OTHER sessions built, replies in-thread, and merges a PR only under the owner's authorization: a per-PR yes, or the owner's request for closing work covering a PR whose every gate passes. Do NOT load it for building a feature and opening its PR — that is a build session (`genesis-development`).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

Code understanding tool selection. Use when exploring architecture, finding definitions, tracing call chains, assessing blast radius of changes, or debugging code paths in the Genesis codebase.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

End-to-end content creation and publishing. Takes a topic (or generates one), drafts in the user's voice, gets approval via Telegram, and publishes to Medium via browser automation. Invoke with "publish a post about X", "write and publish to Medium", "content-publish", or when an ego-dispatched session needs to create and distribute content.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

WingedGuardian/GENesis-AGI992026년 10월 21일 업데이트

WingedGuardian의 스킬 모두 보기

이 스킬의 문제 신고