Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
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설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Start with the intended deliverable: image reference, editable geometry, textured mesh, material maps, rigged character or engine-ready animation. Inspect the supplied assets and the target engine before selecting a route.
| Need | Skill |
|---|---|
| Explore silhouettes or edit an accepted image | image-reference-workflow |
| Front sheet, parts and modeling references | character-sheet-pipeline |
| Generate images, meshes, material maps or video through fal.ai | fal-ai-generation |
| Work through an existing Higgsfield account | higgsfield-workflow |
| Editable procedural geometry in Three.js | img2threejs |
| Validate and deliver a PBR material | materials-to-game |
| Analyze motion timing | motion-reference-workflow or video-watch |
| Rig, skin, animate and export in Blender | blender-game-animation |
| Integrate clips and locomotion transitions in an engine | game-animation-integration |
| Plan and implement event-driven visual effects | game-vfx-workflow |
| Develop a HUD or menu from concept through live game state | game-ui-workflow |
| Design and validate a playable level | game-level-design |
| Select and integrate game sounds | game-audio-workflow |
| Verify the result in the actual game | gameplay-visual-review |
Read the selected skill before execution. Its presence does not mean its MCP, CLI, account or editor is connected. Inspect live capabilities and exact model schemas; keep provider choices and accepted references from the current task.
For a game asset, separate concept acceptance from mesh acceptance. Verify topology, scale, materials, rig, root motion and engine import as applicable. A successful API request or attractive render is not an engine handoff. Record the chosen route and acceptance criteria in the current project card.
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Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
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Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
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Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
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Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, foley, impacts, UI cues and ambience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.