Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
설치 방법 보기설치하기 전에 에이전트에게 전달되는 지시 내용을 확인할 수 있습니다.
Turn the user's brief and supplied references into downloaded, reviewed assets. Use the connected fal.ai MCP when available. The included Python helper handles local uploads and queue recovery when MCP cannot access the local filesystem. This skill and its relative resources can be copied into another project.
Distinguish concept exploration, faithful editing, reference-sheet preparation, motion generation, mesh generation and material creation. Preserve a selected provider, model, accepted image, pose, camera and requested output count. An edit changes the requested feature; it does not redesign the whole asset.
When no model is selected, call recommend_model with the actual task. Then read
get_model_schema for the exact endpoint. Similar display names on different
providers are not interchangeable endpoint IDs. Inspect pricing for the planned
batch, especially video or 3D; use existing task authorization without asking
again for already-approved work. Defaults in an old script are not a model choice.
Read MCP calls for parameter examples and recovery. Read prompting and review for concept, reference-edit and material decisions. Read setup when connecting another machine. Each recipient uses their own account and credentials.
image_urls, image_url,
aspect_ratio, image_size, resolution and duration differ by endpoint.
Do not pass every model the same argument object. Do not add web search,
background removal, extra views or video unless they serve this task.submit_job for long operations; run_model is convenient for images.
Immediately save endpoint, request ID, returned status/result URLs and the
input parameters in the task directory. processing is normal, not failure.check_job, then get_job_result when complete. Prefer the
canonical URLs returned by the service. A wait timeout does not authorize a
duplicate submission. A terminal result can still contain a provider error.
If submission returned no ID, inspect request history before trying again.Keep the prompt, source filenames or hashes, model ID, request ID, local outputs and review verdict together. Credentials and raw signed links do not belong in a shareable report. In Mr. Mak, use the current Workspace card and its shared image viewer; elsewhere use the recipient's requested output directory.
--help, upload, submit, status and result
download. One receipt per job; an existing receipt blocks another submission.Resolve these paths against this skill directory. Run --help or submit --dry-run to check installation without a generation. Runtime keys come from
the environment or an explicitly selected .env; never print their values.
아직 리뷰가 없습니다. 사용해 본 소감을 남겨 주세요.
로그인 없이 쓸 수 있습니다. 사용 후기, 질문, 작동하지 않은 환경 등을 편하게 남겨 주세요.
아직 댓글이 없습니다. 첫 댓글을 남겨 보세요.
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, foley, impacts, UI cues and ambience.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.