Make frontend output look intentional, not AI-generated. Use for any UI work — components, pages, layouts.
日本語の概要は準備中です。原文の説明を表示しています。
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Make frontend output look intentional, not AI-generated. Use for any UI work — components, pages, layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Expand a 1-4 sentence product brief into a full spec with a design language, acceptance surface, and an ordered feature list.
日本語の概要は準備中です。原文の説明を表示しています。
Catch the accessibility failures that ship in almost every AI-built UI. Use after building any interactive component.
日本語の概要は準備中です。原文の説明を表示しています。
Designs products around price using the 9 rules from Ramanujam and Tacke - WTP conversations, needs-based segmentation, Good/Better/Best configuration, monetization models, behavioral pricing, and price integrity. Use when designing new products, validating pricing for SaaS/B2B/B2C launches, choosing between subscription/usage/freemium models, fixing post-launch sales below plan, diagnosing failed launches as Feature Shock/Minivation/Hidden Gem/Undead, or when product teams say 'let's price it later'. Not for pure commodities or cost-plus regulated environments.
日本語の概要は準備中です。原文の説明を表示しています。
Applies Neil Rackham's SPIN methodology (Situation/Problem/Implication/Need-payoff questions) to major B2B sales. Use for complex multi-call sales cycles, enterprise deals where the customer must justify the decision to others, when objections are mounting, when calls end in vague continuations instead of advances, when traditional closing techniques are backfiring on large deals, or when designing discovery-call structure. Triggers include 'my deal isn't closing', 'too many objections', 'B2B sales coaching', 'discovery call structure', 'stuck in the middle of the sale'. Not for transactional sub-$50 sales, pure consumer impulse, or PLG self-serve products.
日本語の概要は準備中です。原文の説明を表示しています。
Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's client-financed acquisition. Use when customers buy once and never again, when CAC eats all the profit, when you can't afford to advertise profitably, when the business grows but cash shrinks, when you sell one product at one price, when deciding what to sell first or next, or when structuring upsells, downsells, payment plans, trials, and continuity. Covers the 30-day payback rule, attraction/upsell/downsell/continuity offer types, and cash-flow sequencing for validated markets.
日本語の概要は準備中です。原文の説明を表示しています。
Cialdini's seven principles of compliance (the classic six — reciprocation, commitment-consistency, social proof, liking, authority, scarcity — plus Unity, added 2016) and Pre-Suasion. Use when crafting ethical persuasion (marketing, sales, negotiation), defending against manipulation, or designing systems that need cooperation. Includes replication-crisis caveats and known factual corrections (Bickman parking-meter numbers, Hofling modern replication, Drive Carefully condition disambiguation, Genovese myth).
日本語の概要は準備中です。原文の説明を表示しています。
Applies Geoffrey Moore's chasm-crossing strategy for B2B tech products moving from visionary early adopters to pragmatist mainstream. Use when a product has early traction but stalls before mainstream adoption, when planning a beachhead/niche strategy, when designing whole-product offerings, when positioning against established competitors, or when scaling from innovator usage to industry standard. Triggers include 'stuck between early adopters and mainstream', 'we need a beachhead', 'pragmatist customers won't buy', 'how do we go from 10 to 1000 customers'. NOT for PLG/freemium SaaS (Slack, Notion, Cursor), pure consumer apps, two-sided marketplaces, or AI-native products with bottoms-up viral adoption - their dynamics break the visionary-to-pragmatist sequence.
日本語の概要は準備中です。原文の説明を表示しています。
Designs irresistible Grand Slam Offers using Alex Hormozi's value equation, obstacle-solution mapping, value-cost trim/stack, and offer-naming patterns. Use when fixing low conversion rates, packaging products, pricing services, designing high-converting offers, or when prospects browse but don't buy. Covers value stacking, guarantees, scarcity, urgency, and pricing psychology for validated markets.
日本語の概要は準備中です。原文の説明を表示しています。
Builds lead generation systems using Alex Hormozi's Core Four framework (warm outreach, content, cold outreach, paid ads), lead magnets, and Rule of 100. Use when designing customer acquisition, scaling advertising, choosing marketing channels for revenue stage, building referral programs, or fixing low lead flow. Covers lead magnets, LTGP:CAC math, More Better New scaling, and Lead Getters (referrals, employees, agencies, affiliates).
日本語の概要は準備中です。原文の説明を表示しています。
Common design patterns with Java examples (Factory, Builder, Strategy, Observer, Decorator, etc.). Use when user asks "implement pattern", "use factory", "strategy pattern", or when designing extensible components.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive idea refinement using Socratic method to develop fully-formed designs
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.
日本語の概要は準備中です。原文の説明を表示しています。
为照片、身份证、护照、学位证、毕业证、资格证、营业执照等证件或证书扫描件及 PDF 添加本地文字水印。用户提出照片加版权水印、身份证或学历证件添加“仅限某用途”水印、资质文件批量加水印、生成水印预览,或需要保持头像、二维码、印章等区域可辨认时使用。支持 JPEG、PNG、WebP 和 PDF,默认先预览、保留原件并清除图片元数据。不用于去除水印、伪造或篡改证件内容,也不用于仅设计 Logo 水印素材。
日本語の概要は準備中です。原文の説明を表示しています。
PPT 生产 Agent:理解场景 → 推荐风格 → 先出大纲 → 定义页面 → 双通路交付(PPT 内容稿 / 逐页视觉图 / 信息图组图)。当用户要做汇报、路演、培训课件、提案、咨询报告的演示文稿,或要把大纲/文章做成 slides、deck、PPT、信息图、小红书图文、可视化传播图时使用。支持指定风格或从风格库推荐,支持 image 模型逐页出视觉稿。前身为 notion-infographic(v2)并吸收 ppt-designer 的设计原则。不用于:pptx 文件的纯技术操作(拆分/合并/提取,用宿主 pptx skill)、演讲稿或文章本体的写作(用 wechat-article-writer)、需要先做研究的内容调研(先走 deep-research 再回来)、单张海报或 logo 设计。
日本語の概要は準備中です。原文の説明を表示しています。
Design irresistible affiliate offers using the Hormozi Grand Slam framework. Triggers on: "create an offer for", "design my offer", "grand slam offer", "make an irresistible offer", "why should someone buy through my link", "offer framework", "value proposition for", "Hormozi offer", "offer stack", "make my offer irresistible", "craft an offer", "what makes my offer different", "offer design", "increase perceived value".
日本語の概要は準備中です。原文の説明を表示しています。
Define a new category where your product wins by default. Reframe the buying decision. Triggers on: "create a category", "category design", "define my category", "category of one", "reframe the market", "position as category king", "new category", "category creation", "own a category", "category strategy", "competitive positioning", "strategic positioning", "market reframing", "be the only option", "change the buying criteria", "category king".
日本語の概要は準備中です。原文の説明を表示しています。
Design exclusive bonus packages that make YOUR affiliate link the obvious choice. Triggers on: "create bonuses for", "bonus stack", "what bonuses should I offer", "bonus ideas for", "exclusive bonuses", "differentiate my affiliate link", "why buy through my link", "affiliate bonuses", "bonus package", "what can I offer as a bonus", "design bonuses", "build a bonus stack".
日本語の概要は準備中です。原文の説明を表示しています。
Design the complete free-to-premium value ladder for affiliate promotions. Triggers on: "value ladder", "customer journey", "upsell path", "ascension model", "free to paid funnel", "tripwire offer", "upsell strategy", "downsell", "product ladder", "price ladder", "customer ascension", "funnel architecture", "map my funnel", "design my funnel stages", "monetization path".
日本語の概要は準備中です。原文の説明を表示しています。
Improve user onboarding flows to increase activation and retention. Use when asked to design welcome screens, setup wizards, product tours, onboarding checklists, or activation sequences. Trigger phrases: "onboarding flow", "user activation", "welcome screen", "product tour", "onboarding checklist", "first-run experience", "setup wizard", "aha moment", "time to value", "user onboarding", "activation rate".
日本語の概要は準備中です。原文の説明を表示しています。
Create lead magnets and gated content to capture email subscribers and leads. Use when asked to design checklists, templates, calculators, mini-courses, whitepapers, or other downloadable content offers. Trigger phrases: "lead magnet", "gated content", "email capture", "content offer", "free download", "checklist", "template", "whitepaper", "swipe file", "content upgrade", "opt-in offer".
日本語の概要は準備中です。原文の説明を表示しています。
Make a 12–20 second high-energy motion-graphics promo for any product, rendered from code to MP4 with synthesised music. Fast beat-locked scene changes, kinetic typography, a shape that carries across every transition, a HUD frame. Use when someone wants a hype reel, teaser, launch sting or showreel-style promo for a product, app or brand.
日本語の概要は準備中です。原文の説明を表示しています。
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。