Game development orchestrator. Routes to platform-specific skills based on project needs.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Game development orchestrator. Routes to platform-specific skills based on project needs.
日本語の概要は準備中です。原文の説明を表示しています。
AI驱动的综合健康分析系统,整合多维度健康数据、识别异常模式、预测健康风险、提供个性化建议。支持智能问答和AI健康报告生成。
日本語の概要は準備中です。原文の説明を表示しています。
Provides reverse engineering techniques for CTF challenges. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, game clients, malwar
日本語の概要は準備中です。原文の説明を表示しています。
Capture The Flag challenge solving — reverse engineering, steganography, forensics, crypto, web exploitation, binary exploitation, OSINT. Pattern recipes for fast triage and direct exploitation.
日本語の概要は準備中です。原文の説明を表示しています。
Siber Vatan CTF playbook — flag formats, web/reverse/forensics/blockchain/OSINT/stego/crypto recipes, and pivot heuristics tailored to the Turkish CTF circuit.
日本語の概要は準備中です。原文の説明を表示しています。
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
日本語の概要は準備中です。原文の説明を表示しています。
Use NVIDIA App's local MCP tools for application, driver, game-optimization, laptop-feature, and restricted In-Game Overlay operations and troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
プロジェクトの定期点検(健康診断)。「健康診断して」「ヘルスチェックして」「プロジェクトの状態を確認して」「最近ほったらかしだったので点検して」といった依頼で発動する。放置されると危険が積み上がる項目——Dependabotの更新PR、セキュリティアラート、CIの失敗、依存パッケージの脆弱性、古い作業ブランチ、未コミットの変更——をまとめて棚卸しし、優先度付きで報告する。エンジニアが常駐しないチームでは週1回の実行を推奨する運用にしており、担当者が何も覚えていなくても「健康診断して」の一言で点検が回ることを目的とする。
Busabase-backed App-in-Skill dashboard for a revenue-based-financing (RBF) fund or private-credit book of many small SME contracts. Use when the user invokes $kelly-portfolio-health or /kelly-portfolio-health, wants to check portfolio health, AUM, repayment progress, concentration risk, or a watchlist of contracts with declining revenue. Human actions (flag a contract for review, clear a flag, leave a note) write directly onto the contract's own Busabase record — this skill never moves money or changes contract terms. Generic and brand-free — not tied to any specific company or fund.
日本語の概要は準備中です。原文の説明を表示しています。
Detect OAuth access token theft and misuse by analyzing sign-in logs for impossible travel, new device patterns, token replay from unusual IPs, and anomalous scope requests via Microsoft Graph and Okta APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Focused Signals scout for PostHog projects using feature flags. Watches the flag roster and the `$feature_flag_called` evaluation stream for contradictions between a flag's configured state and its real traffic: evaluation cliffs on healthy flags, ghost flags (code calling keys that no longer exist), response-distribution shifts with no corresponding flag edit, and flag debt (stale, fully-rolled-out, or dead flags still burning evaluations). Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills.
日本語の概要は準備中です。原文の説明を表示しています。
Focused Signals scout for PostHog setup health. Reads the project's active health issues — the deterministic findings of PostHog's own health checks (no live events, outdated SDKs, missing reverse proxy, absent web vitals, ingestion warnings, failing data-warehouse models, and more) — and decides which are genuinely worth surfacing. Unlike a one-signal-per-issue push, it bundles kind-clusters into a single finding, weights by real blast radius (cross-referencing actual event volume and reach), and prioritizes issues an agent can resolve via the MCP. Emits only above the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnoses the health of a project's PostHog SDK integrations — which SDKs are out of date and how to fix them. Use when a user asks about PostHog SDK versions, outdated SDKs, upgrade recommendations, "SDK health", "SDK doctor" (the former name), or when events or features seem off and it might be due to an old SDK.
日本語の概要は準備中です。原文の説明を表示しています。
Implement round lifecycle, game rules, objectives, announcements, win conditions, and restart-safe cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
日本語の概要は準備中です。原文の説明を表示しています。
Implement complete SS14 features across ownership, ECS, networking, resources, localization, UI, and tests.
日本語の概要は準備中です。原文の説明を表示しています。
Implement damage, healing, status effects, alerts, movement modifiers, and timed gameplay effects consistently.
日本語の概要は準備中です。原文の説明を表示しています。
Design AI healthcare assistants with triage. TRIGGERS - Use when user needs help with ai-healthcare-assistant related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Plan adventure travel with safety and equipment. TRIGGERS - Use when user needs help with adventure-travel-plan related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
日本語の概要は準備中です。原文の説明を表示しています。
Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.
日本語の概要は準備中です。原文の説明を表示しています。
Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.
日本語の概要は準備中です。原文の説明を表示しています。
Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".
日本語の概要は準備中です。原文の説明を表示しています。
Imports a custom RoadRunner map (FBX geometry + XODR OpenDRIVE) into a CARLA source build as a drivable map — reads the map from the directory the user names, runs CARLA's Import.py to cook the level, Traffic Manager graph and (standard maps only) pedestrian navmesh, and verifies it loads on a server. Handles both standard maps and large tiled maps; large maps get no navmesh, matching upstream CARLA. Use when the user asks to "import a map into CARLA", "add a custom/RoadRunner map", "ingest an FBX+XODR map", "make import", bring in a "large/tiled map", or fix missing walkers / a missing pedestrian navmesh.
日本語の概要は準備中です。原文の説明を表示しています。