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概要と使いどころ

Excalidraw canvas toolkit for creating, editing, and refining diagrams on a live canvas. Use when an agent needs to (1) draw or lay out diagrams, (2) iteratively refine them by describing the scene and screenshotting its own work, (3) export/import .excalidraw files or PNG/SVG images, (4) save/restore canvas snapshots, (5) convert Mermaid to Excalidraw, or (6) perform element-level CRUD, alignment, distribution, grouping, duplication, and locking. Primary interface is the bundled CLI (npx -y mcp-excalidraw-server <command>) which auto-starts the canvas server; MCP tools and a REST API are equivalent alternatives.

日本語の概要は準備中です。原文の説明を表示しています。

yctimlin/mcp_excalidraw2,5372026年10月10日 更新

Use when the user asks to explain a problem, issue, PR, or feature as an infographic. Create a step-by-step visual explanation starting from user code or actions, with a clear problem/solution boundary, syntax-highlighted snippets, and focused diagrams. Support standalone educational PDFs and Markdown-first PR explanations, with optional images only for complex diagrams. Also apply when explicitly invoked by the repository PR writer.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,5332026年10月14日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5032026年9月28日 更新

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5032026年9月28日 更新

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5032026年9月28日 更新

Generate or edit images with AI models through the OpenRouter Image API (Gemini, Seedream, Recraft, GPT-Image, Riverflow). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4662026年10月9日 更新

对已标准化化合物确定性计算受控二维描述符、Morgan/RDKit/MACCS 指纹和数据集质量画像。用于准备分子特征、生成指纹,或检查特征缺失、常数、异常和分布。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/ai-app-lab2,4522026年9月7日 更新

Generate audio narration of blog posts using Google Gemini TTS. Supports summary narration, full article read-aloud, and two-speaker podcast/dialogue mode with 30 voice options. Outputs MP3 with HTML5 audio embed code. Works standalone via /blog audio or internally from blog-write. Falls back gracefully when API key is not configured. Use when user says "blog audio", "narrate blog", "audio version", "text to speech", "tts", "podcast mode", "read aloud", "audio narration", "voice", "narration", "generate audio".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3832026年10月14日 更新

Research what people are actually saying about a topic in the last 30 days across Reddit, X / Twitter, YouTube, Hacker News, dev.to, Medium, and other public discourse platforms. API-free; uses WebSearch with platform-targeted site operators plus recency filters. Produces DISCOURSE.md (a structured brief) and JSON output the writer can consume. Complements blog-researcher (which focuses on authority sources) with a recency-and-engagement lens. Use when user says "blog discourse", "discourse research", "what are people saying about", "research what people are saying", "voice of customer", "social listening", "30-day research", "trend research", "what's the discussion on", "real-time research", "practitioner discourse", "/blog discourse".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3832026年10月14日 更新

AI image generation and editing for blog content powered by Gemini via MCP. Claude acts as Creative Director - interpreting intent, selecting domain expertise, constructing optimized 6-component prompts (Subject + Action + Context + Composition + Lighting + Style), and orchestrating Gemini for blog-quality results. Generates hero images, inline illustrations, social preview cards, and OG images. Edits existing blog images. Supports 6 blog-optimized domain modes (Editorial, Product, Landscape, UI/Web, Infographic, Abstract). Works standalone via /blog image or internally from blog-write and blog-rewrite workflows. Falls back gracefully when MCP is not configured. Use when user says "blog image", "generate hero image", "blog illustration", "social card", "generate blog image", "edit blog image", "image generate", "blog cover image", "inline image", "OG image".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3832026年10月14日 更新

Paid Gemini TTS audio for a finished blog post: summary, full read-aloud, or two-speaker dialogue, with an MP3 and an HTML5 embed. Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog audio, "generate audio for this blog post", "narrate this blog post", "audio version of this post", or "podcast version of this post". Not for general speech or dictation questions.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3832026年10月14日 更新

Paid Gemini image generation for blog heroes, inline illustrations, and OG cards (direct API by default, optional MCP for edits). Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog image, "generate a blog hero image", "blog illustration", "edit this blog image", "OG image", or when blog-write or blog-rewrite needs a hero. Not for charts (blog-chart) or stock-photo search.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,3832026年10月14日 更新

Create platform-ready thumbnails from real video frames. Use when the user wants a thumbnail, cover image, YouTube cover, Shorts cover, Bilibili cover, Xiaohongshu cover, or other video poster image.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Use for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut. Covers local/attached video editing, captions/subtitles, transcription, trimming, talking-head cleanup, highlights, B-roll, overlays, generation, export, project/editor opening, importing, targeting, verifying, watching, and identifying the active OpenChatCut project/editor URL.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Turn multiple product shots, event footage, travel clips, gameplay moments, UGC/product footage, B-roll, or mixed media into social-ready reels, highlights, recaps, or montage-style short videos from existing project media.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Use when a video/audio task needs OpenChatCut transcription, captions, subtitles, subtitle styling, transcript search, transcript readiness checks, or enabling captions, including local or attached videos where the user asks to add captions/subtitles, transcribe, create bilingual subtitles, clean talking-head speech, remove filler words, or trim pauses.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Run or inspect local music analysis and plan or apply beat-, downbeat-, or section-synced video cuts or photo placements. Use for BGM beat edits, rhythm cuts, 卡点剪辑, musical structure, BPM, mood, genre, or instrument questions.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

export

無料

Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

video-gen

無料

AI video generation via Fal.ai, Seedance 2.0, Kling, MiniMax Hailuo, xAI Grok Imagine, and OFox. Use when the user wants to generate a video clip — text-to-video, image-to-video, first/last-frame transitions, reference-guided generation, multi-shot, or generatively editing / extending an existing clip.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Cut an imported livestream recording of any genre into evidence-backed, platform-ready clips by combining transcript, visual, audio, interaction, and domain-specific signals. Use for commerce, gaming, talk, interview, education, entertainment, sports, music, IRL, creative, news, or mixed livestream recordings.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新

Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or edit an OpenChatCut project; work with its timeline, transcript, captions, media, generation, motion graphics, audio, color, or export tools; or recover from an OpenChatCut MCP error.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3562026年10月7日 更新