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cccskills

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概要と使いどころ

Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D LUT grading, color correction, film grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, cubism, crystallize, oilify, chromatic aberration or dodge and burn on a clip; trimming to a time range, splitting at cut points, reversing, resizing, re-encoding, frame extraction, image sequences, background removal, segmentation masks, subjects as layers.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a faceless voiceover over b-roll, or vertical social video for TikTok, Reels, or Shorts that must feel filmed on a phone rather than produced. Keywords: UGC, creator ad, talking head, testimonial, avatar, lipsync, founder video, social proof, faceless voiceover, organic, vertical video.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or campaign creative needing a creative brief, storyboard, cinematic camera work, brand-faithful product footage, music and voiceover, captions, ad variants, budget planning, or platform delivery specs. Keywords: video ad, commercial, product video, advert, hook, CTA, end card, campaign, ad creative.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing video on Scenario via MCP: text-to-video, a music video from a song, image-to-video (still animation, frame anchors), motion prompting, lipsync and talking avatars, dubbing a clip, video upscale to 4K, prompt-based editing, trim, split, concat, extend, reframe, resize, background removal, frame or audio extraction, long video jobs, or a clip over a duration limit. Keywords: txt2video, img2video, video2video, audio2video, I2V, T2V, V2V, localization.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and Shorts: a generated subject sheet, style frames and footage, plus a deterministic JavaScript/three.js engine for lyric type, mattes and tracked graphics timed to sung onsets. Also for revising, recutting or cutting teasers from such a video.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infographics, transparent cutouts, pixel sizing up to 4K, quality tiers up to xhigh and max, input fidelity for product or face detail, or choosing between Flare, Sunburst, GPT Image 2 and 1.5. Keywords: GPT Image 2.5, GPT Image 2, OpenAI, DALL-E, gpt-image, ChatGPT image, txt2img, img2img, background.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin scripts too), subject-preserving edits, sets of related images in one run, editing a transparent asset without losing its alpha, or splitting an image into transparent PNG layers with Layerize. Keywords: Seedream 5.0 Pro, Lite, Flash, 4.5, Layerize, ByteDance, txt2img, img2img, layer extraction.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resolution sizing, several outputs per run, or choosing between Scenario image models. Also when a run fails on prompt length, a plan-restricted model, or a reference image that was silently ignored. Keywords: txt2img, img2img, image edit, inpaint, mask, reference image, aspect ratio.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新