Convert Metabase questions, models, and metrics into ktx Semantic Layer source definitions. Covers result-metadata to KSL column type mapping, FK/PK detection, near-duplicate deduplication, pre-aggregation decomposition, join-graph connectivity, and how to react to priorProvenance from earlier ingest syncs. Load when the WorkUnit contains `cards/<id>.json` files under a Metabase bundle.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6162026年9月11日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4022026年9月28日 更新
Use this skill to build a multi-element Excel dashboard — Dashboard sheet on open, multiple formula-driven KPI cards, multiple charts, sparklines, and conditional formatting — from CSV or tabular input. Trigger on: 'dashboard', 'KPI dashboard', 'analytics dashboard', 'executive dashboard', 'metrics dashboard', 'CSV to dashboard', 'data visualization'. Output is a single .xlsx. Scene-layer on officecli-xlsx: inherits every xlsx hard rule. DO NOT invoke for: a single budget tracker / one-sheet CSV-with-formatting (use xlsx), a 3-statement / DCF / LBO financial model (use financial-model), a weekly report with ≤ 1 chart and < 10 rows (use xlsx).
日本語の概要は準備中です。原文の説明を表示しています。
Team-Commonly/commonly☆ 1,3612026年10月10日 更新
Read-only Ramp corporate spend: transactions, cards and card limits, users, departments. No spend actions by design. Trigger phrases: ramp, corporate spend, expense transactions, card spend limits.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新
Print and mail physical letters and postcards through Lob, verify US addresses, and cancel pieces before production. Trigger phrases: lob, send postcard, send letter, direct mail, print and mail.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新
Source authentic, high-res PUBLIC-DOMAIN artwork from museum open-access APIs (Met, Cleveland, SMK, Rijksmuseum, NGA, Art Institute of Chicago, Getty, Smithsonian) instead of AI-generated or generic-stock imagery. The default move whenever a visual needs an aesthetic, credible image (blog heroes, decks, social cards, essay/spec figures). Verified keyless recipes + licensing rules inside.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Produce and continuously maintain ONE living review document for a multi-item session — a cockpit header (Progress checklist, Working folder, Context) plus per-item review cards that you approve or request changes on directly in the doc or side panel. Use whenever a session has multiple deliverables you need to review/approve (meeting-processing + planning, multi-ticket work, briefs with several drafts, any "do X, then plan/draft Y and Z"). The doc is the interaction surface: you edit it (or reply in chat) to approve/change; the agent keeps it live as work progresses.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Search and visualize the world's data - get charts, insights, and embeddable knowledge cards for finance, economics, demographics, sports, and more
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1952026年8月1日 更新
Implement PCI DSS requirements for payment card data. Configure cardholder data environment and security controls. Use when processing payment cards.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1602026年5月22日 更新
Etsy review generation — thank you cards, follow-up messages, photo review incentives
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/eCommerce-Skills☆ 1,1402026年8月26日 更新
Use when researching social posts, creators, reactions, or trends. Jev ranks discovery cards and decides when opened, source-linked evidence is enough for a bounded report.
日本語の概要は準備中です。原文の説明を表示しています。
kerpopule/hermes-jev-skills☆ 1,1122026年10月13日 更新
Generate questions from the user's own concept pages so they can find out what they saved but never learned, and compare their answers against what the pages say. Use this skill when the user wants to test themselves, revise, make flashcards from their notes, or asks what they have forgotten. Do NOT use for generic quizzing on a topic the vault does not cover, or for answering a question from the vault.
日本語の概要は準備中です。原文の説明を表示しています。
undefined-ui/second-brain-os☆ 1,0602026年10月10日 更新
Extract and maintain global and method-specific mathematical-model assumptions from the problem frame, active method cards, data profile, and risk probes, while leaving necessity and impact judgments to the human modeler.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0572026年9月24日 更新
Build and maintain one global mathematical symbol and unit table from the problem frame and active method cards, resolving cross-subquestion conflicts before code or paper work.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0572026年9月24日 更新
When the user wants to add, audit, implement, or optimize Open Graph metadata for social sharing, including og:title, og:description, og:image, og:url, Facebook previews, LinkedIn previews, or social share previews. For a full metadata lifecycle use page-metadata; for X-specific previews use twitter-cards.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0332026年10月6日 更新
When the user wants a full-page metadata audit or implementation across discovery, search intent, title, description, canonical, robots, hreflang, Open Graph, Twitter Cards, code or CMS changes, build validation, rendered HTML, production verification, localization, or post-release observation. Also use for "metadata audit," "sitewide meta optimization," "metadata implementation," "meta robots," "hreflang," "viewport," or "charset." For an isolated title, description, heading, Open Graph, or Twitter Card task, use its specialist skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0332026年10月6日 更新
When the user wants to add, audit, implement, or optimize Twitter Card metadata for X link previews, including twitter:card, twitter:title, twitter:description, twitter:image, or X previews. For a full metadata lifecycle use page-metadata; for broader social previews use open-graph.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0332026年10月6日 更新
Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patch updates, devlogs, or community videos needing readable composition, exact headline text and consistent characters. Not for title ideas or critique alone, in-video title cards, or a generic image without a thumbnail deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新