Convert an existing prose, flat, or loosely organized mathematical proof into a source-mapped Lamport-style hierarchy without repairing or completing its mathematics. Use when a submitted proof needs a traceable hierarchical rendering before a forward Lamport audit or for clearer presentation. Do not use to invent a proof, certify validity, or restructure an already hierarchical proof merely to audit it.
日本語の概要は準備中です。原文の説明を表示しています。
WWresearch/lamport-proof☆ 222026年9月7日 更新
pyfixest demeaner_backend="cupy64" (including its CPU fallback when cupy is absent) is NOT numerically identical to the default numba backend and does NOT drop fully-absorbed/collinear regressors the same way. Use when: (1) adding demeaner_backend="cupy64" to existing pf.feols/fepois calls changes the printed coefficient table, (2) a regression report suddenly gains rows with absurd estimates (e.g. coef 435.8, SE 7106) for controls absorbed by the fixed effects, (3) diffing outputs before/after a backend change, or (4) anything parses a pyfixest text report by line position.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Place pre-screened literature citations into a LaTeX or Word manuscript, or restyle the citations already in one. Three modes: (1) inline placement — inline \cite{}/\citet{}/\citep{} with a compiled references.bib, for author-date journals (APA, MLA, Harvard, Chicago author-date, IEEE, Vancouver); (2) footnote placement — full formatted \footnote{} or OOXML footnotes for legal and notes styles (Bluebook, OSCOLA, Chicago, APA, McGill) with Id./supra short forms; (3) restyle — convert existing footnote citations from one style to another. This skill is manual-invoke ONLY — trigger ONLY when the user explicitly runs /cite-placement or explicitly names the "cite-placement" skill. Do NOT auto-trigger on general citation, footnote, or reference requests.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Build Flutter UI from Figma MCP or image input. Scans src for design tokens (colors, sizes, text styles), existing components, and naming conventions before writing a single line of code. Never hard-codes values.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Scan frontend src directories and generate docs/components.md so Claude Code can reuse existing Vue/React components during design-to-code generation.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when running existing project validation commands and fixing failures after code changes, including lint, type-check, unit/integration test, build, CI, or local script failures. Do not use when the task is to design or author new component/E2E tests; Chinese triggers include validation, check failures, fix failures, CI failures.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when authoring or reviewing frontend unit, component, or light integration tests close to UI code, including React Testing Library, Vue Test Utils, hooks/composables, props/emits, callbacks, accessible queries, user-event interactions, mocks, loading/error/empty states, and regression coverage. For layer planning, real-browser journeys, or existing validation failures, choose the matching testing or validation workflow first; Chinese triggers include component testing, Component unit testing, unit testing, lightweight integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when planning or reviewing a frontend testing strategy, selecting the right test layer by risk, mapping coverage across static checks, unit tests, component tests, integration tests, E2E, Storybook/visual regression, a11y, security, performance, or CI gates. Do not use to write individual component/E2E tests or merely run existing validation commands; Chinese triggers include test strategy, test layering, test plan, coverage matrix.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when proving that a frontend refactoring preserved existing behavior, selecting an appropriate safety net, validating each structural step, or assigning a PASS, PARTIAL, or NOT PROVEN preservation verdict.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when maintaining or safely modifying existing non-framework frontend code: vanilla JavaScript, jQuery, HTML/CSS, MPA pages, server-rendered templates, legacy plugins, or long-lived code that should stay in its current stack. Use migration skill when planning a move to React/Vue/TypeScript; Chinese triggers include traditional frontend, native JS, jQuery.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when diagnosing structural maintainability problems in existing frontend code before deciding how to refactor it, especially when evidence, false-positive checks, and candidate transformations are needed without editing business code.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when restructuring existing frontend code while preserving observable behavior, including responsibility extraction, module movement, conditional simplification, API cleanup, or data organization. Do not use for new feature behavior, behavior-changing bug fixes, dependency or framework migrations, or proven dead-code cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Validate OpenClaw release candidates through OCM using the built OpenClaw artifact, a broad reusable scenario matrix, copied existing-user state, clean new-user state, concise pass/fail reporting, and focused failure notes. Use when asked to test OpenClaw origin/main, release readiness, upgrade behavior, plugins, services, channels, doctor recovery, packaging, or broad release risk.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/ocm☆ 212026年10月14日 更新
Use when a task needs the judgment of a computer programmer implementing to a given specification — translating a design/pseudocode/systems-analyst spec into working code in a specified language, flagging spec ambiguity before writing code, maintaining or modernizing an existing codebase against its original contract, or writing unit tests that prove the implementation matches the spec (not designing the system the spec describes).
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Brickmason/Blockmason — selecting mortar type for a load-bearing vs. veneer application, sizing and placing control or expansion joints, specifying veneer-tie spacing and cavity-wall drainage/weep-hole layout, applying cold-weather masonry protection thresholds, or diagnosing a moisture or cracking failure in existing masonry.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新