本文へ移動
cccskills

「interact」の検索結果

2,931 件 ・ 関連度順

概要と使いどころ

Write minimal, accessible web UI without over-engineering, adapting to whatever stack the project uses — React, Vue, Svelte, Angular, web components, or plain HTML. Use this skill on every project and every task that writes or reviews markup or components, builds forms, adds interactive elements like buttons, dialogs, accordions, or tabs, or audits code for accessibility — even when the user never mentions accessibility, and even inside a framework, CMS, or design system. It's non-negotiable regardless of project type, stack, or deadline. About to reach for ARIA attributes, a dialog library, a focus-trap package, or a headless UI component? Use this skill first.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

maps

無料

Load this skill whenever the project contains static or interactive maps, embedded map widgets (Google Maps, Leaflet, Mapbox, OpenStreetMap), or any geographic visualizations. Under no circumstances embed a map without a text-based alternative conveying the same information. Absolutely always ensure map controls are keyboard-accessible and that all meaningful map content is available without the visual map.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

NLM PubTator3 实体级关系挖掘原子 skill — 在 PubMed 文献里检索"疾病-药物-基因-化学品-突变-物种-细胞系"的标注与关系三元组。当用户问"BTK 与肺曲霉病的关联文献"、"BTK 抑制剂(MeSH D000077180)在哪些研究被讨论"、"标注这些 PMID 中提到的所有疾病/药物/基因实体"、"ibrutinib 的 MeSH/DrugBank ID"、"voriconazole 与 CYP2C19 药物-基因相互作用"、"BRAF V600E 突变 / rs113488022 检索"、"实体共现 / co-mention / 关系挖掘 / 实体规范化 / NER / annotation / entity normalization / disease-gene association / drug-gene interaction / chemical-disease relation" 时使用。无需 API key,跨平台稳定。**实体级 + 关系级**定位 — 不做综合文献检索(走 pubmed-eutils / europepmc-search)、不做全文段落抽取(走 bioc-fulltext-fetch)、不做证据等级排序(走 medical-evidence-grading)。

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Record browser or Web UI interaction demos as optimized GIFs using the available built-in browser, state-based frame capture, and deterministic encoding, then publish to a dedicated assets branch when the task includes attaching the GIF to a pull request. Use when asked to make, record, or generate a GIF that demonstrates a browser workflow, and for every pull request that changes product-user-visible GUI behavior, which MUST include a GIF recorded from the pull request's real server and model flow.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

飞书(Lark)交互式卡片在 WebSocket 长连接模式下的配置指南。涵盖卡片模板结构、 EventDispatcher 注册、按钮回调处理、下拉选择值缓存、响应格式等完整流程。 当需要在飞书 Bot 中添加交互式卡片(带按钮、下拉菜单等)并且使用 WS 长连接模式时, 必须使用此 skill。即使只是添加一个简单的按钮或下拉菜单,也要先读此 skill。 触发关键词:飞书卡片、interactive card、card callback、card.action.trigger、 管理面板、select_static、button callback、200672、WS 卡片。

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Fetch any URL and convert to markdown using baoyu-fetch CLI (Chrome CDP with site-specific adapters). Built-in adapters for X/Twitter, YouTube transcripts, Hacker News threads, and generic pages via Defuddle. Handles login/CAPTCHA via interaction wait modes. Use when user wants to save a webpage as markdown.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

spec

無料

Turn a wireframe and everything already agreed into a written spec in traditional agile shape — an initiative broken into epics, epics into user stories with acceptance criteria, and themes as the labels that span them — presented as an interactive drill-down tree the user prunes, edits and annotates in the browser, with a plain-markdown spec generated from it. Use when the user wants a spec, an initiative or epic broken into user stories, acceptance criteria, to formalise what a wireframe or mockup does, or to review and edit a spec visually.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

wireframe

無料

Alias for Visual Stack's review tool, which used to be called wireframe. Builds a UI wireframe and opens it in an interactive review workspace, or reviews an app that is already running. Use only when the user invokes /vstack:wireframe or $vstack:wireframe.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

Build one release phase against the specs — plan it on an interactive board (endpoints, components, resources, with what already exists read from the codebase), let the user adjust, then build node by node while the board shows live progress. Use when the user wants to build a phase, implement the phase-1 slice, execute the plan from a story map or spec, or watch a build happen visually.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

review

無料

Visual Stack's primary tool. Build a UI wireframe and open it in an interactive review workspace where the user comments directly on the page, turning those comments into the next iteration — or point the same workspace at an app that is already running and review the real thing. Use when the user wants a wireframe, UI mockup, screen design or prototype built; wants to review, annotate, mark up or comment on a page, a design, an existing UI, a running app or a website; wants to iterate on a UI; asks to use Visual Stack; or invokes $vstack:review, /vstack:review, or the older /vstack:wireframe.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

Build an interactive, drag-and-drop user story map so the user can re-slice work across release phases. Use when the user wants a story map, a phased roadmap, release slicing, a backbone/activities journey map, or to decide "which stories go in which phase" and move them around.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月10日 更新

Use for deterministic terminal or CI browser automation, repeatable regressions, traces, snapshots, screenshots, and unattended playwright-cli batches. Route interactive or signed-in Chrome work through browser-automation-router first.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack design plan review for user journey, layout, interaction model, responsive behavior, accessibility, and visual risk before UI work starts.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

cli

無料

Appwrite CLI skill. Use when managing Appwrite projects from the command line. Covers installation, login, project initialization, multi-file project configuration, deploying functions/sites/tables/buckets/teams/webhooks/topics, flag-based list queries, non-interactive CI/CD mode, and generating type-safe SDKs.

日本語の概要は準備中です。原文の説明を表示しています。

appwrite/claude-plugin102026年8月19日 更新

Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Design and implement unit, conformance, integration, timing, boot, trace, video, audio, and regression tests for EMULATORS processors, chips, peripherals, and complete machines. Use when creating a verification strategy for a new emulator, converting hardware documentation into tests, adding diagnostic programs or golden artifacts, measuring behavioral coverage, or proving that components interact correctly.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新